View Full Version : Scenarios we would like to play...
Thucydides
09-14-2005, 12:21 AM
This thread is for people to suggest scenarios that they would like to see for individual maps in Caesar IV.
The scenario could be an event (such as defend the Rhine against the Huns or take Syracuse from the Greeks), a place (such as found Aix-en-Provence or Constantinople) or a mission (such as build Hadrian's wall or lay the Appian Way).
I look forward to reading the ideas of others! :)
Keith
09-14-2005, 01:32 AM
I believe that would be the Germans (not the Huns, which came much later when the empire was in collapse.;) )
My guess is that we are going to return to many of the scenarios that we saw in Caesar III, plus some new ones (I hope), perhaps Judea.
I would like to build things like Hadrian's Wall (mentioned that in a thread on construction.)
Maybe a some sort of scenario based on the ill-fated Varus and the massacre of the legions in the Teutoberg Forest 9 AD by the Germans.
Of course, if they went with a map like the one in Caesar II, there would be several dozen provinces to pick from, which I find more appealing than the more limited choices of Caesar III.
dreamsoftwilight
09-14-2005, 01:48 AM
I would rather have a map like in Pharaoh, rather than c3. I couldnt stand that you had to pick preset towns instead of plopping yur own down on the map when you were making your own game.
I like the way that was put, "defend the Rhine from the huns/germans" It should have been defend their invading forces from teh germans. lol
Um... I would like the see a map set in Israel, that would be neat. :) maybe do a map set in Scicily...
Thucydides
09-14-2005, 01:53 AM
Mission: Pacify the Druid Island of Ynys Mons
History: The spiritual homeland of the druids of Ynys Mons (modern day Isle of Anglesely in Northern Wales). General Suetonius Paullinus pacified the island in 60 AD in a major (and successful) Roman operation to destroy the druidic power in Britain.
Objective: In Caesar IV the player would arrive on Mons with a Legion. The first goal would be to wipe out the Druids groves where they trained and worshipped. The second goal would be to build a town to bring culture to Mons to Romanise the locals and prevent the druids reestablishing themselves.
Point of historical interest: Boudicca seised the opportunity of Suetonius Paullinus campaign against Mons to launch her rebellion. Paullinus had to take his legion southwards in a hurry to defend Roman Britain. In gameplay terms perhaps the player could have a time limit in which to pacify and Romanise the Isle of Mons.
dreamsoftwilight
09-14-2005, 01:59 AM
lols another poorly titled phrase. When youre pacifying something youre trying to make them not want to rebel.. you dont do that by wiping them out... well youre not supposed to... but killing them would solve the problem of needing to pacify them... >_>
"Destroy the Druid Grove on Ynys Mons" is a better title. ;)
sitearm
09-14-2005, 02:14 AM
The Barbarian Nemesis... except you should be allowed to play the barbarian side and if you're good enough beat the pants off the Romans! :D
* ditto the boadicia contendor! *
Thucydides
09-14-2005, 02:17 AM
Mission: Rebuild Colonia Claudia Victricensis (modern day Colchester in Britain)
History: This flows on from the previous suggestion of pacifying Mons. Boudicca led a revolt against the Romans that raised Colonia Claudia Victricensis.
Objective: As the primary objective the player would have to rebuild Colonia Claudia Victricensis and attract citizens and refugees back to their city. The secondary objective would be to rebuild the temple of Divine Claudius, the major building in the city. The player would have to also defend against incursions by Boudicca's chariots and spearmen.
Point of historical interest: When Boudicca sacked Colonia Claudia Victricensis the Legion IX Hispana was sent North to engage her forces... leading to a terrible Roman defeat and the need for Paulinus to march with his forces from Mons in a hurry.
Thucydides
09-14-2005, 02:19 AM
not the Huns
Yes, you are right. The Huns came right at the end of the Roman era and were initially invited by the Romans. However, Attila did take his forces through the German limes for a showdown with the Romans in Gaul.
Thucydides
09-14-2005, 02:23 AM
lols another poorly titled phrase. When youre pacifying something youre trying to make them not want to rebel.. you dont do that by wiping them out... well youre not supposed to... but killing them would solve the problem of needing to pacify them... >_>
"Destroy the Druid Grove on Ynys Mons" is a better title. ;)
Perhaps I wasn't being clear. Yes, you would have to destroy the druid groves. But no it is not a scenario to kill any Britons you come across. The real interest in the scenario would come from having to Romanise the native settlements after you have removed the druidic influence. So it would be a culture objective. This is what I mean by pacify.
Keith
09-14-2005, 02:35 AM
I would rather have a map like in Pharaoh, rather than c3. I couldnt stand that you had to pick preset towns instead of plopping yur own down on the map when you were making your own game.
I'm sure the map editor will be more along the lines of the later ones rather than Caesar III.
Don't want to sidetrack this thread with discussions of the map editor.
I like the way that was put, "defend the Rhine from the huns/germans" It should have been defend their invading forces from teh germans. lol
Um... I would like the see a map set in Israel, that would be neat. :) maybe do a map set in Scicily...
It would be interesting to see more areas of the empire included this time around. Perhaps with more unique terrain specific to each province rather than the simplified generic versions of Caesar III.
I really liked the empire map of Caesar II, for the historical authenticity it lended to that game. You had so many provinces to pick from, which made it more interesting than Caesar III empire map.
Keith
09-14-2005, 02:35 AM
(and were initially invited by the Romans).
Silly Romans. :)
Thucydides
09-14-2005, 04:12 AM
Mission: To support the siege of Masada
History: At the start of the Jewish rebellion a group of zealots wiped out the Roman garrison at Masada, the massive mountain plateau in Judea, and occupied it during a raging 4-year war. Masada seemed impregnable and from the fortress the Jews harried the Romans for years until Flavius Silva marched on Masada with the X Legion. The Romans were forced to consruct an enormous earth rampart so their seige engines could threaten the mountain fortress.
Objective: The gamer has to build a settlement to support the Roman beseigers, but to win the gamer has to build the massive earth ramp up the face of the mountain.
Interesting historical fact: After many months of contruction when the Romans finally were on the brink of storming the fortress almost 1000 Jewish defenders committed suicide rather than face defeat and slavery.
angelisis
09-14-2005, 05:40 AM
:p Mission: to save angelisis from the dastly yet very handsome and sexy roman emperor..............etc etc etc..LOL....sorry as you can see I really had not a thing to add to this thread :p
Thucydides
09-14-2005, 05:54 AM
Mission: Found Anreppen to enable the thrust into Germany
History: Augustus was determined to strengthen Rome's frontiers - and top of his list was to create a new frontier on the Elbe in Germany. Between 12BC and 6AD a series of great new fortress settlements were established in the forests East of Colonia Agrippina (modern day Cologne), which had marked the former limit of the Roman world. Aliso, Oberaden and... the furtherest East, Anreppen in the Lippe valley. These fortress settlements were necessary to support a Roman offensive to capture the German territories.
Objective: To found the fortress settlement of Anreppen in 6AD on a great map dominated by deep forests. The player must clear a path through the forest for the Legions to march from the West of the map to the East. The plentiful resource is timber, to be exported Westwards in return for the goods you need to found a city. The clearing made once the forest is logged is where the player must grow their crops... and enough food must be made surplus and stored to allow the Legions to march through to war at the end of the scenario. The player must face maurauding German warbands that seek to burn the crops and attack your workers clearing the forest.
Historical tid-bit: In 9 AD three Legions under the command of Quintilius Varus marched into the forest near Anreppen... never to be seen again. (yes, I agree, Keith. This is one of the great Roman stories). There is another mystery. The Romans laid a road to the East of Anreppen, and it is thought to lead to another, even more remote, Roman settlement. The remains of this settlement have never been located.
Thucydides
09-14-2005, 05:56 AM
:p Mission: to save angelisis from the dastly yet very handsome and sexy roman emperor..............etc etc etc..LOL....sorry as you can see I really had not a thing to add to this thread :p
There are plenty of would be Emperors around this site... perhaps you should start running now??? laughing :p
Thucydides
09-14-2005, 06:21 AM
Mission: Found a city in North Africa to capture wild animals for the Emperor
History: In 107AD Trajian held the greatest games of all, some 11,000 wild animals were said to have been slaughtered in the arena of the Colosseum.
Objective: The player has to found a city in the desert of North Africa to act as a base from which to capture as many wild animals as possible for the great games. You have to capture a set number of wild animals before the games begin... otherwise you will feature with the leopards in the Colosseum. There are no hostile natives but who worries about them when the desert is your enemy (with fires within limits please!).
Historical tid-bit: Leopards and Rhinoceros roamed far further North than today. The amphitheatre at Thysdrus (El Djem in what is now Tunisia) was second in size only to the Colosseum in Rome. It still stands today.
Schmophit
09-14-2005, 07:11 AM
Hi,
On a slightly smaller scale; How about building the Roman Spa Baths, at Bath?, as say a monument style mini objective?
Thucydides
09-14-2005, 07:14 AM
Hi,
On a slightly smaller scale; How about building the Roman Spa Baths, at Bath?, as say a monument style mini objective?
great suggestion! smile.
Schmophit
09-14-2005, 07:16 AM
Sorry, I forgot this bit :o :
You would need stone, marble, possibly some small fountains/statues and maybe some artisans to make the lead pipes that feed the baths from the natural hot water springs in the area.
dreamsoftwilight
09-14-2005, 10:49 AM
Along the lines of having natural disasters in the game like in Zeus, I would love to see Vesuvius. You could build up the whole city from ground up, and long with yachts and bath houses and the like, and then after so many years, *boom* everything is destroyed one fiery night and day by the volcano. ;)
prof786
09-14-2005, 12:21 PM
Along the lines of having natural disasters in the game like in Zeus, I would love to see Vesuvius. You could build up the whole city from ground up, and long with yachts and bath houses and the like, and then after so many years, *boom* everything is destroyed one fiery night and day by the volcano. ;)
i don't see any point to construct pompeii if it's gonna get ashed.
i would like more scenarios where you put down local rebellions or defeat a tribal nation. city building scenarios just go to sandbox for me.
dreamsoftwilight
09-14-2005, 12:28 PM
Whats the point of a historical simulator, if youre gonna not portray stuff that happened? I know that none of the CB's are 100% accurate, as they are just entertainment and not really for education, but still... it would be neat to have Vesuvius. :)
Azeem
09-14-2005, 12:28 PM
Along the lines of having natural disasters in the game like in Zeus, I would love to see Vesuvius. You could build up the whole city from ground up, and long with yachts and bath houses and the like, and then after so many years, *boom* everything is destroyed one fiery night and day by the volcano. ;)
I'm largely a sandbox type of player. But it'd be nice to build up one "perfect" city and then type in some "VESUVIUS" cheat to have my entire city totaled by a volcano. :D
sitearm
09-14-2005, 12:40 PM
I'm beginning to be convinced it's a good thing to have (optional) destruction as well as construction in city building titles. It's part of the appeal, fun, exploration, and learning these games provide. Reading gameplay research and seeing how my own son and daughter play are the persuaders.
MarkDuffy
09-14-2005, 01:43 PM
Along the lines of having natural disasters in the game like in Zeus, I would love to see Vesuvius. You could build up the whole city from ground up, and long with yachts and bath houses and the like, and then after so many years, *boom* everything is destroyed one fiery night and day by the volcano. ;)
Ding! :D :D :D
i don't see any point to construct pompeii if it's gonna get ashed.
How about half of (insert appropriate city here)?
A quarter?
:cool:
prof786
09-14-2005, 03:18 PM
dude. no. even if you do build pompeii, OH MY GOD !!!!!
if you do build pompeii, and pass before eruption, you win the game.
if you take longer, then it happens.
what? huh? THE ERUPTION STUPID!!!
and you see the eruption and everything and then you die. if you die, you lose the game. or you don't maybe.
make pompeii the last mission. every career must play it.
thank you MARKDUFFY for giving me an epiphany.
Schmophit
09-14-2005, 04:09 PM
The romans also invented alot of stuff, could that be incorporated into the game somehow?
For example:
Building lighthouses in coastal cities?
Waterwheels to supply the city where there is natural flow of water but not enough to fill reservoirs?
Build the latrines on Hadrians wall?
How about (going to what someone said in a different thread about keeping the troops busy), constructing parts of the Watling Street from Londinium to Viroconium (as with the Great Wall of China a la Emperor)?
And even having Manuballistas and Onagers etc for your armies to use, if they have to go lay seige somewhere on the world map, like CotN?
Also, what about supplying the troops with the fire-baked flat bread they used to eat?
dreamsoftwilight
09-14-2005, 04:10 PM
Why are you crediting Mark for the idea when Im the one who mentioned Pompeii (had vesuvius on the mind at the time)? Huh? Explain yourself Lucy!! *poke*
:p :p
Build the latrines on Hadrians wall?
Can we have brown stains running down the walls under the latrines as well? :D lol
Schmophit
09-14-2005, 04:25 PM
Can we have brown stains running down the walls under the latrines as well? :D lol
Hehe, kind of gives a whole new meaning to interior design doesn't it? :D :D :p LMAO
prof786
09-14-2005, 05:36 PM
Why are you crediting Mark for the idea when Im the one who mentioned Pompeii (had vesuvius on the mind at the time)? Huh? Explain yourself Lucy!! *poke*
that's 'cause i got my epiphany afte reading Mark's thing.
but if it makes you feel better,
THNAK YOU DREAMSOFTWILIGHT FOR GIVING ME THAT EPIPHANY....sort of.
Thucydides
09-14-2005, 06:56 PM
Mission: Found a settlement in Central Asia to ensure the continued supply of silk to Rome
History: The Romans highly valued silk from China, supplied along the trading routes known collectively as the silk road. Pliny the Elder said in his "Natural History" that "The Seres (Chinese), are famous for the woolen substance (silk)obtained from their forests; after a soaking in water they comb off the white down of the leaves... So manifold is the labour employed, and so distant is the region of the globe drawn upon, to enable the Roman maiden to flaunt transparent clothing in public".
Objective: The Pathans have stopped trade along the silk road in reprisal for Roman encroachments on their Western Borders. The player must establish a settlement in the desert of Central Asia north of Pathia to enable the supply of silk from China to continue along a new silk road. The player would have to build a road from West to East and provision the caravans passing through the settlement. Raids from Pathia in the South could challenge the founding of the city.
Historical tid-bit: Seneca wrote "I can see clothes of silk, if materials that do not hide the body, nor even one's decency, can be called clothes. Wretched flocks of maids labour so that the adulteress may be visible through her thin dress, so that her husband has no more acquaintance than any outsider or foreigner with his wife's body".
Thucydides
09-14-2005, 07:19 PM
Mission: Found a city to replace Pomeii after it was destoyed by Vesuvius.
History: We all know this one! In 79 AD Mount Vesuvius erupted and destroyed Pompeii, Herculaneum and many smaller settlements. The Romans invented cement, which used volvanic ash.
Objective: The player has to found a city to replace Pompeii as a source of volcanic ash for cement... otherwise the Emperor's grand designs for Rome cannot be built. Volcanic land is normally very fertile and excellent for agriculture, but in this case the ash is too recent and acidic to grow anything but thin crops. Ash is your main export, but a certain amount must be given away free for the Emperor's projects. The challenge of this game is an economic one. For the more adventurous players perhaps there could be a Vesuvius erupts again option to threaten random areas of your map with pyroclastic flows and mudflows.
Historical tid-bit: Vesuvius erupted twice more during Roman times... in 203 AD and in 472 AD, just four years before the fall of the Roman Empire in the West.
Thucydides
09-14-2005, 09:01 PM
Mission: Found Malao (modern day Berbera in North West Somalia) to harvest Myrrh for the Roman market.
History: Myrrh is a red-brown resinous material, the dried sap of the Commiphora myrrha tree, indigenous to Somalia. Myrrh is a constituent of perfumes and incense, and was highly prized in ancient times. Its name is derived from the Hebrew murr or maror, meaning "bitter." The scent can also be used in mixtures of incense to provide an earthy element to the overall smell, and as an additive to wine, a practice alluded to by ancient authorities, such as Fabius Dorsennus. Rome established a vigorous ocean trade in the Indian Ocean with the East Coast of Africa, India, South East Asia and China.
Objective: The player has to establish a city in Somalia and grow and harvest the myrrha tree. It will be important to build a large port to help not only export the myrrh and import necessities to sustain Roman life in Somalia, but to supply the many trade ships transitting the Red Sea on their way further afield or returning home to the port of Berenice in Egypt.
Historical tid-bit: The Periplus of the Erythraean Sea is a text written by a Romanized Alexandrian in the 1st century CE. It gives the shoreline itinerary of the Red (Erythraean) Sea, starting each time at the port of Berenice. Beyond the Red Sea, the manuscript describes the coast of India as far as the Ganges River and the east coast of Africa (called Azania). It also mentions the settlement and trading town of Malao in Somalia.
prof786
09-14-2005, 09:49 PM
Mission: Found a settlement in Central Asia to ensure the continued supply of silk to Rome
the roman empire never extended till central asia. perhaps upto sumeria (modern iraq). that's it.
now you can send an expedition to the central asian trading post to monitor the silk trade. not much besides that.
Thucydides
09-14-2005, 11:17 PM
the roman empire never extended till central asia. perhaps upto sumeria (modern iraq). that's it.
now you can send an expedition to the central asian trading post to monitor the silk trade. not much besides that.
Its called licence :D
Mind you there is a lot we do not know about Roman expeditions and small settlements beyond the formal boundaries of the Empire. I have visited the ruins of various Ancient sites in Central Asia and all there is to see are large mounds of dirt that archaeologists can only guess at the origins of. We know depressingly little about our past.
So. Who is to say that the Romans did not have trading posts at various points on the silk route? Afterall Roman artifacts have been found in Southern India and Central Asia. Were they bought there by traders or did some hardy Roman merchant set up shop? I would like to think so and, in any case, we should be able to try to do so in a game such as Caesar IV.
I welcome and encourage constructive feedback on the scenarios I have suggested, but can I please encourage others to submit scenarios they would like to see to this thread... :)
prof786
09-15-2005, 01:10 AM
THE ENTERTAINMENT QUARTER: ROME IS BORING NO MORE
situation: rome is indeed growing fast as people from every corner of the empire come every day to settle and make it big in the city. the people are hard working indeed, but they are bored as well due to lack of entertainment venues. smaller venues are scatterd throughout the cities to please the ordinary crowds, but still the citizens want for more. they want to see more culture and even some grotesque images quite frankly. the roman crowd is hard to please until now...
objective: the senate, with caesar's blessings, have approved the construction of an entertainment quarter west of rome just across the river in the small town of coaclia. once completed, the caesar intends to integrate coaclia with rome. the locals overjoyed with such honor, so its up to you to make this possible.
particulars: the purpose of the quarter is to provide not only good entertainment, but to also hold special events during festivals or the games. since thje project is daunting, you shall be provided with everything you need, but you must also give us results, and good results. among with the standard venues to be built (theatre, arena, racetrack) you must also construct three projects envisioned by our great caesar:
-grand theatre for our people to enjoy great performances
-a colloseum, the largest arena the likes of which no one has seen before, which would b bring the most grotesque and thrilling combats and more
-and finally, the hippodrome, the biggest racetrack, big enough to accomodate the entire rome, built to host the deadliest and thrilling races
conclusion: only in rome. only in rome can such entertainment seem fit. if we are to be envied and admired inthe known world, we must be able to show them what we can do. caesar is really counting on you to deliver the goods. for if you do, rome will be indebted to you forever.
Thucydides
09-15-2005, 01:29 AM
THE ENTERTAINMENT QUARTER: ROME IS BORING NO MORE
Thank you Prof for getting into the spirit of things.
This is a good suggestion and addresses the desire by many to see a Rome scenario. Presumably Rome itself is off camera?
prof786
09-15-2005, 08:34 AM
oh yeah
this could possiblly be the closest you could get to rome in its early empire/late republic days.
Thucydides
09-17-2005, 07:40 AM
Mission: To rebuild Palmyra, the famed The Bride of the Desest
History: Palmyra was a great and beautiful trading town in what today is Syria. When the Persians captured the Roman Emperor Valerian at Edessa, the Palmyrerians seized their chance to overthrow Roman rule and establish an alternative power base. Between 260 and 271 AD the Palmyrerians, under the rule of their Queen Zenobia, conquered from the Romans a number of provinces... Aegyptus, Palestina, Arabia, Phonenicia, Mesopotamia, Cilicia, Pamphylia, Galatia and Cappadocia. The Romans gathered their strengthen and reconquered all of the captured provences, eventually storming Palmyra in 272 AD.
Objective: Palmyra lies in ruins. Its citizens are used to the good life and you, as the new Governor, must rebuild their once great city and provide them with the level of culture they expect... otherwise the natives will stir again. This is a mission of rebuilding and achieving a cultural victory.
Historical tid-bit: Palmyrerians did not learn their lesson. In 273AD they rebelled once again against Roman rule. The revolt was put down and their beautiful city destroyed.
UglyGuy
09-18-2005, 07:34 PM
I'm disappointed that a lot of these suggestions involve battles or other military scenarios. I don't want to troll but I believe the object of a city-building game should be to build cities. I would like to turn off the military component altogether with perhaps a proportionally lower score. If you want to fight battles Rome: Total War is a great title.
There are so many huge and/or complicated building projects choose from. The logistical nightmares of the far-flung empire itself can provide dozens of hours of gameplay. I don't have the detailed knowledge of Roman history to make real suggestions as I've never gotten around to Gibbons' Rise and Fall, I'm just not interested in fighting large battles in Caesar. Small and simple like Caesar III is ok but not anything complicated.
There's more to the military than fighting also: weapon and armor construction, recruitment, training, and so on.
I'm also don't believe in the need for the game to be historically accurate.
Thucydides
09-18-2005, 08:29 PM
I'm disappointed that a lot of these suggestions involve battles or other military scenarios. I don't want to troll but I believe the object of a city-building game should be to build cities. I would like to turn off the military component altogether with perhaps a proportionally lower score. If you want to fight battles Rome: Total War is a great title.
There are so many huge and/or complicated building projects choose from. The logistical nightmares of the far-flung empire itself can provide dozens of hours of gameplay. I don't have the detailed knowledge of Roman history to make real suggestions as I've never gotten around to Gibbons' Rise and Fall, I'm just not interested in fighting large battles in Caesar. Small and simple like Caesar III is ok but not anything complicated.
There's more to the military than fighting also: weapon and armor construction, recruitment, training, and so on.
I'm also don't believe in the need for the game to be historically accurate.
I think many people agree with you, including myself, that the focus should be on city building first and foremost. I liked the approach used in Caesar III where the player had a choice each time between playing a map with 'economic' goals and a map with 'military' goals.
There are other threads that canvas views regarding what famous landmarks or cities we would like to build, and I for one would welcome further suggestions. Feel free to add some specific scenario suggestions here as well.
There is also a thread for debate about the realistic costs of military in games.
cheers
wodinoneeye
09-19-2005, 03:05 AM
Its called licence :D
Mind you there is a lot we do not know about Roman expeditions and small settlements beyond the formal boundaries of the Empire. I have visited the ruins of various Ancient sites in Central Asia and all there is to see are large mounds of dirt that archaeologists can only guess at the origins of. We know depressingly little about our past.
So. Who is to say that the Romans did not have trading posts at various points on the silk route? Afterall Roman artifacts have been found in Southern India and Central Asia. Were they bought there by traders or did some hardy Roman merchant set up shop? I would like to think so and, in any case, we should be able to try to do so in a game such as Caesar IV.
I welcome and encourage constructive feedback on the scenarios I have suggested, but can I please encourage others to submit scenarios they would like to see to this thread... :)
The Romans imported consumer grade iron work from India, so they did have trading posts there. The goods were transported by sea most of the way.
wodinoneeye
09-19-2005, 03:14 AM
I'm beginning to be convinced it's a good thing to have (optional) destruction as well as construction in city building titles. It's part of the appeal, fun, exploration, and learning these games provide. Reading gameplay research and seeing how my own son and daughter play are the persuaders.
I agree, it would double the game puzzle to have to be careful what you would remove in order to improve your city. Tearing things down should have a political cost as well as monetary. Having to figure out how you will compensate for changes is much more like a real city (instead of always building them from scratch).
Thucydides
09-27-2005, 07:33 AM
Objective: The player has to fortify the "Gate of the Nile", the southern approach to Egypt in what is today Sudan but was then known as Ethiopia.
Historical premise: Unlike other parts of the Roman empire, there was no need to build limes (a fortified border) in Egypt. The desert to the east and the Red Sea and desert to the West of the Nile made overland invasion of Egypt very difficult. However occasionally the African tribes to the South would raid up the Nile to sack Egyptian cities. In The Middle Kingdom, the Egyptians built two twin fortresses at Semna (in Sudan) to guard either bank of the southern Nile about 1800BC. At Semna a rocky gorge narrows the Nile to about 300 metres wide with two high headlands on either side, which the Egyptians fortified. These survived hundreds of years and were sometimes referred to as the Gate of the Nile. They fell into disrepair before Egypt became a Roman possession. When, at one point, the Romans reduced the number of their troops in Egypt, raiders from the South devastated several Roman controlled cities in Egypt. The Romans struck south with a large military force in retalliation and then rebuilt fortifications to guard the Southern approach to Egypt.
Scenario: The player has to found a settlement in order to construct two sizable fortresses at Semna. Perhaps the player could be able to refurbish the old Egyptian fortresses as a starting point.
Historical tid-bit. Nero considered invading Ethiopia and started massing troops to do just that before he was killed. Senica also records that Nero sent an explorationary force to find the source of the Nile.
sitearm
09-27-2005, 09:48 AM
Thucydides: Thank you for these amazing scenarios! I am constantly impressed at the narrative interest and technical detail you bring to them!
* visualizes Thucydides wearing academic gown and cap, strolling down the Roman Forum *
Thucydides
09-27-2005, 09:02 PM
Thucydides: Thank you for these amazing scenarios! I am constantly impressed at the narrative interest and technical detail you bring to them!
* visualizes Thucydides wearing academic gown and cap, strolling down the Roman Forum *
Thank you Sitearm. I was begining to worry... thinking noone was reading these or, more importanly, noone had other suggestions...
I would LOVE to hear some other scenario suggestions!!! Please all contribute.
(admits he has the odd Academic gown at home gathering dust and has lectured Colonels et al at Staff College... but would much rather love to stroll around the Roman Foum!)
imhotep3147
09-27-2005, 10:47 PM
*just realized where the name Thucydides came from....dang History 101*
:D :p
Thucydides
09-27-2005, 11:15 PM
*just realized where the name Thucydides came from....dang History 101*
:D :p
smile. I trust you didn't have to read the book. It may be the first real history but it is pretty dry going...
Thucydides
09-28-2005, 05:17 AM
Mission: Build new Alexandria
History: Cleopatra died in 30 BC, commiting suicide by letting an asp bite her after Octavian defeated her and Antony's (her lover) combined fleet. Antony and Cleopatra had three children, two boys and a girl called Cleopatra Selene. Gracious in victory, Octavia took the children and raised them as her own. The boys disappear from recorded history but the girl was married to King Juba II of Mauretania (which spanned from Libya to modern day Mauretania). United by marriage, the Kingdom of Mauretania became peacefully part of Rome. The King and his new bride, the daughter of Cleopatra, founded "a little Alexandria on the coast of Morocco".
Objective: The player has to build a new city for the King and his wife on the Moroccan coast, in the Greco-Egyptian style of Alexandria repleat with a massive lighthouse and a grand royal palace.
Historical tid-bit: Juba and his wife had a son, Ptolemy, who was later murdered by Caligula. Imagine if he had survived an inherited the provinces of Northern Africa... spreading the influence of Egypt to the East under the protection of Rome
Schmophit
09-28-2005, 06:25 AM
Hope you don't look like this
http://en.wikipedia.org/wiki/Thucydides :D
Thucydides
09-28-2005, 06:35 AM
Hope you don't look like this
http://en.wikipedia.org/wiki/Thucydides :D
Bleeding scary looking fellow no??? :D Glad I look NOTHING like that... rofl.
My quick list:
Siege and Fall of Jerusalem in 128, followed by the construction of a new Roman city, as happened.
Construction of a city high in the Alps, with roads, snow and avalanches. And celts.
Construction of Constantanople or Ravena into the late Imperial capital (maybe a little too Byzantine).
Building Hadrian's wall. With Pict hostility.
A city on the Nile Delta, responsible for buying and selling the food needed to supply Rome. Maybe something involving the library at Alexandria too.
imhotep3147
10-06-2005, 10:25 PM
smile. I trust you didn't have to read the book. It may be the first real history but it is pretty dry going...
Nope, just glossed over the highlights... :D :p
Thucydides
10-09-2005, 08:38 PM
My quick list:
Siege and Fall of Jerusalem in 128, followed by the construction of a new Roman city, as happened.
Construction of a city high in the Alps, with roads, snow and avalanches. And celts.
Construction of Constantanople or Ravena into the late Imperial capital (maybe a little too Byzantine).
Building Hadrian's wall. With Pict hostility.
A city on the Nile Delta, responsible for buying and selling the food needed to supply Rome. Maybe something involving the library at Alexandria too.
Thanks Zen, they are some great suggestions for scenarios! I was beginning to fear noone was interested in suggesting any... :)
maucat
10-10-2005, 06:15 AM
Hope you don't look like this
http://en.wikipedia.org/wiki/Thucydides :D
Oh I don't know. I quite fancy men with beards. They look distinguished. ;)
arcan
10-10-2005, 07:00 AM
I may mix the names and the dates, but one scenario could be near the fall of the empire, when all the Ostroghts (or was it Wisigoths) came to what is now Italy and rome to get refuge. The invasion is on its way, with two possibilities : either the military response, or the monetary one as was done. With three constraints : limited military power, if the monetary answer is accepted : invaders become vagrants and quite a discontendment of the population (romans not liking to have Wisigoths to become vagrants if the case, or already installed Wisigoths not liking their counterparts to be prosecuted).
Gweilo
10-14-2005, 01:02 PM
The plague of Constantinople was a powerful event that affected the western Roman empire in 541-542 AD. More info on it can be found here:
http://www.absoluteastronomy.com/encyclopedia/p/pl/plague_of_justinian.htm
This could make an interesting scenario if C4 allows diseases/plagues to be scripted (see Azeem's suggestion in the "Random Events" thread over in the Suggestions forum).
A player would be challenged to contain the plague, restore city morale, replace condemned buildings, etc. Perhaps a time limit could be put on how long a player has to successfully stop the spread of disease and recover.
I see this scenario as being designed one of several ways:
A. A player begins with the city already built, and the plaque breaks out soon after gameplay begins. (Remember how much fun we all had taking over a problem city from an inept governor in C3?)
B. A player builds the city from scratch and the plaque is set to occur sometime during the game.
C. A player returns to Constantinople after building it in a previous mission, and the plaque breaks out shortly after play starts. The advantage of this option is that the player gets to use a city of their own design.
Rusicade
10-15-2005, 12:27 AM
You need save your City from a growing slave revolt:
Significance of Spartacus: quotation from Erich Gruen, The Last Generation of the Roman Republic (University of California Press, 1974) 20-21:
It was not the governing class alone that would react in horror to the prospect of a slave insurrection. Whatever the grievances of men disenfranchised and dispossessed by Sulla, they would have found unthinkable any common enterprise with Thracian or Gallic slaves. It causes no surprise that Marxist historians and writers have idealized Spartacus as a champion of the masses and leader of the one genuine social revolution in Roman history. That, however, is excessive. Spartacus and his companions sought to break the bonds of their own grievous oppression. There is no sign that they were motivated by ideological considerations to overturn the social structure. The sources make clear that Spartacus endeavored to bring his forces out of Italy toward freedom rather than to reform or reverse Roman society. The achievements of Spartacus are no less formidable for that. The courage, tenacity, and ability of the Thracian gladiator who held Roman forces at bay for some two years and built a handful of followers into an assemblage of over 120,000 men can only inspire admiration.
The Roman reaction was tardy and ineffective. . . . Error of judgment induced the Senate to treat the uprising too lightly at the outset. By the time Rome took firm steps, Spartacus' ranks had considerably swelled and the state's finest soldiers were serving abroad. But Crassus' efforts obtained full support, and the revolt was wiped out in 71.
Merino
11-01-2005, 04:35 AM
Yes I agree that building Pompeii just to watch it get destroyed might be a bit pointless but skimming through the post I don’t think any one mentioned the roman Social War in 90BC.
You could have a campaign where citizens tried to take over a major city, or you had to bring another city under control; which would require not just a military involvement but also a large re-structuring of the economy to cope with a minimal work force… (wikipedia (http://en.wikipedia.org/wiki/Social_War))
Romeís involvement with Pompeii would change with the advent of the Social War in 90 BCE. The Pompeiians took up arms against Rome and demanded full citizenship and rights. Rome responded with full force and Lucius Cornelius Sulla marched upon Pompeii (Leppman, 21). The intensity of the conflict that ensued is evidenced by the damage wrought in the walls of Pompeii (Pompeii, 33). By all accounts the Pompeiians fought valiantly and the conflict became a yearlong siege of the city.
http://abacus.bates.edu/~mimber/Rciv/Pompeii/roman.involvement.htm
Acamas
11-08-2005, 07:56 PM
I like the idea of commanding a legion and destroying a tribe before building your city.
Also, it would be nice to build a fort that generates no money or takes away money but provides a safe defence location and garrison for Roman troops. You can command them when constant invasions happen and possibly generate money by capturing and enslaving the enemy if you win. This could be a small level in the campaign. If you are not playing the campaign, and on free play mode, you should be able to build forts like colonies from Zues and rebuild them if you wanted but you would have to pay for them as well instead of direct attacks from barbarians.
Janmeryet
11-18-2005, 09:19 PM
Smaller scale, but having to build the great aqueduct linking the cities around Vesuvius. I'd envisage this as actually having to designate the path of the aqueduct so that when you opened your next scenario, it was already there or being constructed. Kind of a flow-on (excuse the pun) from one city to the next.
Also, building the holiday cities (like Stabiae?) that Romans escaped to during summer - if your city wasn't good enough, the higher classes wouldn't buy property there and you'd be cursed with dirty plebs overrunning your town each summer. This might even affect your ability to influence political matters - if you have no senators to bribe, how can you advance or affect the country politically?
Final idea, the clearing of the pirates from the Mediterranean. You'd need a base large enough to support your fleet and protection against vindictive pirates, but if you succeeded, you'd open up new areas of land to Roman dominion.
prof786
11-19-2005, 01:33 AM
can we mess with historical fiction up here?
roman historians find great evidence of the existence of atlantis and of its technological advances. having convince the senate of how these lost findings can enhance the roman way, you get ordered to create an outpost on the pillars of hercules to serve as an intermidiary. your outpost will provide the tools necessary to excavate these artifacts and send them back to rome.
so i guess in this one, you can dab with the technology and the upgrades of vessels with time and research.
Gweilo
11-19-2005, 09:15 AM
can we mess with historical fiction up here?
Why not? :) I think your scenario idea is great!
Deaghaidh
12-08-2005, 05:23 PM
There was a thread about "What if?" Scenarios that I can't find now, but there are a couple of those that appeal to me.
Historically the emperor Augustus launched an invasion of Arabia in an attempt to secure "sheba", modern Yemen, valuable in it's own right and also as a hub for the eastern sea trade to India. The commander however elected to land his troops too far from the front, forcing them to march through the desert. Though they won most if not all the battles they had to abandon the campaign due to a lack of provisions and water.
The "what if" scenario would place a governor in charge of the just-conquered new province of Sheba (Arabia Felix to the Romans), tasked with building up a great port city. You'll need a high level of culture to help the "Romanization" of an already quite civilized people, but also a strong military. Roman troops control oaisis towns but the desert peoples are still uncontrolled and you'll need to use diplomacy to bring at least some of them in as allies to fend off the others. There are towns between Sheba and the rest of the empire (including Mecca and Medina) that were bypassed by the seaborne invasion, and may need to be forcibly brought under control, or possibly bribed. Also you need to send emessaries to India and Africa to open valuable trade routes for the empire, and cover the costs of the conquest. Oh, and quite possibly the Persians will try to destroy you, either directly or by proxy. They liked to control/disrupt Rome's trade east whenever they could.
I think that's an iteresting What If considering the implications it might have for the latter wars with Persia had Rome had a power base in this region. And also the impact it could have on subsequant history. How Roman would the locals become? Would the presence of Roman law and military force shape the formation of Islam? Might it prevent it entirely? Plus it could be a cool scenario in it's own right.
Another is not so much a what-if since there's evidence it actually happened. There have been archeological finds indicating a possible Roman trading post in Hibernia. It was never very large or politically important and faded away as Roman power waned in the area. But not necessarily with a cunning player running things. :D The catch is your presence is only tolerated by the locals as harmless traders. You'll need to defend yourself, but the more troops you build the more hostile the locals become and the more likely you are to be attacked.
If anyone knows of Cesear III scenarios like these (or had the inclination to make them, I never gotthe hang of the editor) I'd love to know about them. I'm thinking of reinstalling the game more and more.
I love the 'little Alexandria' one too, by the way.
Schmophit
12-08-2005, 05:27 PM
There was a thread about "What if?" Scenarios that I can't find now, but there are a couple of those that appeal to me.Here you go :)
"What if" scenarios I would love to play... (http://www.tiltedmill.com/forums/showthread.php?t=7222&highlight=scenarios+play)
RicardusMaximus
12-23-2005, 12:03 PM
I think one of the greatest sieges of history is the siege of Alesia. You have to build two walls and be ready to fight on two fronts against overwhelming odds. It would be great to order your soldiers build fortifications, walls, entrenchments, and all the military defense buildings that the Romans used to build. Food for the soldiers should be an important factor determining morale and the way the troops fight, in other words soldiers will fight with more fury when they are hungry because they just want the fighting to be over with. Cavalry charges on retreating Gauls should be very demoralizing. The Gaul relieve army should be huge and its main goal should be to create enough distraction so that Vercingetorix can have time to fill the Roman trenches and escape the siege. I think this should be the most difficult scenario because of the difficult military strategies the Romans have to use, and because of the decisiveness of the Victory/Defeat.
On another note I loved Caesar III, it's my favorite game ever (hopefully until Caesar IV). One feature I would have liked to see on Caesar III is to be able to lead and give commands to the armies you sent to other cities upon request of the Emperor. In CIII you could not see the battle, only its outcome. I hope that the control the user has on the military increases significantly on CIV.
Thanks :) :) :)
mad_genius
12-23-2005, 06:54 PM
On another note I loved Caesar III, it's my favorite game ever (hopefully until Caesar IV). One feature I would have liked to see on Caesar III is to be able to lead and give commands to the armies you sent to other cities upon request of the Emperor. In CIII you could not see the battle, only its outcome. I hope that the control the user has on the military increases significantly on CIV.
Thanks :) :) :)
Your not the only one who think that way. It was already sugested that type of control. It would be challenging having the possibility to control your troops in order to follow a war plan to fullfill the task. It's a little like in Empire Earth 2.
Imagine that the emperor wants to conquer a city to extend the empire and he calls not only you but also some more governors from other roman cities to send troops. You would be given a war plan to follow and you would have to do team work with the other governors. That would be a challenge.
Thucydides
01-01-2006, 05:34 PM
Mission: To build an Artist's Colony
Historical premise: When Rome started to conquer the Greek colonies (from Syracuse in 212 B.C.), the Roman's acquired a taste for Greek sculpture. Flush with cash (from looting), the Romans elite began to commission Greek sculptures for their houses in Rome and Italy. It began a period in Greek art known as the 'Roman Restoration'. restoration as the Greek arts had fallen into decline in line with the economic decline of Greece.
Objective: About 170 B.C., You have to build a colony in Greece near the sources of marble to house Greek sculptors and export X number of sculptures to Rome. Good scultors are in great demand so you have to build them some lovely houses and plenty of temptations to lure them to your colony where they will hopefully train other artists to create a florishing export industry in scultptures for you. Of course, really rich Romans wanted the sculptures to resemble their own features. So you have to also build some Palaces for them when they come for their 'sittings'.
Historical tidbit: There were only a handful of marble quaries in Greece at the time, and few had yet been established in Italy. Those wanting to save money would order a scultpure made from marble pieces rather than a single block. Some statues were made with up to 7 pieces joined together carefully to hide the seams.
King Faticus
01-01-2006, 05:40 PM
I love that Idea Thucydides I always wanted to do something like this in c3 but the game just wasn't versitle enough:(
Schmophit
01-01-2006, 07:37 PM
ooh! What about building sanctuaries and temples on Capitoline Hill too? Just a little thought I had.
edit/ Actually I think this may have been discussed somewhere else, forget I was ever here ;)
maucat
01-02-2006, 05:21 AM
can we mess with historical fiction up here?
roman historians find great evidence of the existence of atlantis and of its technological advances. having convince the senate of how these lost findings can enhance the roman way, you get ordered to create an outpost on the pillars of hercules to serve as an intermidiary. your outpost will provide the tools necessary to excavate these artifacts and send them back to rome.
so i guess in this one, you can dab with the technology and the upgrades of vessels with time and research.
I really like that idea Prof :)
maucat
01-02-2006, 05:22 AM
ooh! What about building sanctuaries and temples on Capitoline Hill too? Just a little thought I had.
edit/ Actually I think this may have been discussed somewhere else, forget I was ever here ;)
But it still sounds good Schmophit.
Schmophit
01-02-2006, 05:33 AM
But it still sounds good Schmophit.Thank you Maucat :)
maucat
01-02-2006, 10:42 AM
I just wish we could have some new toys and quick. I'm really bored now and I've got serious post Christmas blues. I would be very grateful for any crumb (well actually not mince pie crumbs, I'm already stuffed to the gills with those) that TM would care to toss to us http://bestsmileys.com/beging/1.gif
Hey Schmophit, just realised you only got 9 posts to go. Let's work on this one girl ;)
Schmophit
01-02-2006, 10:55 AM
Funny you should say that, I was just tucking in to a couple of mince pies while reading your post Maucat, although, they are not just for Xmas, in my opinion, they are for any time of year :p I love 'em!! ;)
You are right about being bored though, I mean just look what happened!! We had an absolutely mad food fight :rolleyes: aahhh but it was fun! :cool: Hmmmm, I am trying to be a good girl, but sometimes my devilish side takes over! :eek: :D
*Sorry for the threadjack Thucy, carry on posting scenario ideas everyone, as you can tell, I have absolutely nothing constructive to say, except I really like the ideas everyone has come up with so far :)
MarkDuffy
01-02-2006, 01:25 PM
can we mess with historical fiction up here?
Absolutely! And the more the better! :) :) :)
Rutz-R-NOT-inanyway-Us(Me) !!! :D
RicardusMaximus
01-06-2006, 01:33 PM
Imagine that the emperor wants to conquer a city to extend the empire and he calls not only you but also some more governors from other roman cities to send troops. You would be given a war plan to follow and you would have to do team work with the other governors. That would be a challenge.
I think that's a great idea. I never really thought of other governors coming into battle with me, mainly because I wouldn't trust the AI to lead part of the army... but I guess that's something that would happen to all general: they would have to trust and rely on their officers to command a part of the army on another front during a battle, or give instructions on the objectives they wanted the officers to achieve and let them go...
Maybe you can even have a "command count", meaning that the first time you go into battle with other governors you'll be under the command of a superior general with higher "command count". Then if you complete your objective you were assigned by the superior governor your command count goes up and next time you go into a joint battle you'll have a more important role. Until you are the superior general. It could be like simple commands, like "push their right flank back", or "beat their right flank". What do you think?
I just think more capabilities and options should be given to the military part of the game, since it was the superior military what allowed Rome's expansion and domination.
MarkDuffy
01-06-2006, 02:24 PM
Zeus had this idea. You could call on vassals & allies to help with both invasions of other cities & defense of your own. When vassals/allies were in your city, you controlled them.
They could also spit in your face & say NO! Or get there too late! :eek:
Yum
I hope this is included in C4. :)
Paradine_mikey
01-06-2006, 04:29 PM
Whats the point of a historical simulator, if youre gonna not portray stuff that happened? I know that none of the CB's are 100% accurate, as they are just entertainment and not really for education, but still... it would be neat to have Vesuvius. :)
well, how about this... in Caesar IV for scenarios like this one you can have a chance of enough people praying to get Vesuvius to NOT blow up and then you cna continue to build up Herculaneum and Pompeii. Just remember that those two cities were quite poor for moral standing, even for those times back then. but it would be nice for the gamers who just love to decorate their cities for the rich. They were after all havens for the extremely wealthy with lots of gladiatorial games and much killing. :p
Paradine_mikey
01-06-2006, 04:35 PM
The romans also invented alot of stuff, could that be incorporated into the game somehow?
For example:
Building lighthouses in coastal cities?
Waterwheels to supply the city where there is natural flow of water but not enough to fill reservoirs?
Build the latrines on Hadrians wall?
How about (going to what someone said in a different thread about keeping the troops busy), constructing parts of the Watling Street from Londinium to Viroconium (as with the Great Wall of China a la Emperor)?
And even having Manuballistas and Onagers etc for your armies to use, if they have to go lay seige somewhere on the world map, like CotN?
Also, what about supplying the troops with the fire-baked flat bread they used to eat?
Very true, western civ had gotten a great deal of it's tech base from Rome.. therefore it should be used.
WHY not have a tech base that has to be build just like in HOI or at least a similar one. We'd still have to build a city-provence, but this would be harder if we also had to LEARN how they did it first and not just GOD our way through the building of the city.
We might have to choose which techs we want to or need to build first to get to the objectives of each mission.:cool:
vBulletin® v3.7.2, Copyright ©2000-2013, Jelsoft Enterprises Ltd.