Marius
10-30-2005, 10:06 PM
In the DEMO version I have an idea for the final (Third) scenario.
Trainers for the first two.
Pompeii/Herculaneum for a scenario example in the third.
A beautiful roman city built to remarkably similar layout to the actual city that has been dug up for the past forty years. The demo player gets to tinker with it for about fifteen minutes at normal game play speed. A few mild but increasing earthquakes. Some light damage that the player repairs... THEN ... Vesuvius awakens....
.
.
.
dramatic pause
.
.
.
as the player tries to do something a beautifully rendered animation of the last moments of Pompeii comes up on the screen. The glowing highspeed ash flows come rapidly down the mountain engulfing the city.
A few boats already leaving the harbor escape to tell the story.
Beautiful somber music in the background with a young couple comforting each other as the ash covers them... their movements slowly ceasing.
Fade to the city covered by ash only recognizable by the landmarks around it.
Then lead to a dignified Caeser IV splash screen suggesting you get your ass out there to buy the best game you'll ever play.
A somber scene that leaves the potential player in tears ... can REALLY work. If you can affect the player emotionally you've made them a junkie for the game... An expansion pack with scenarios, new objects/buildings ... and a few great trailers will become a no brainer for the fans ...
Trainers for the first two.
Pompeii/Herculaneum for a scenario example in the third.
A beautiful roman city built to remarkably similar layout to the actual city that has been dug up for the past forty years. The demo player gets to tinker with it for about fifteen minutes at normal game play speed. A few mild but increasing earthquakes. Some light damage that the player repairs... THEN ... Vesuvius awakens....
.
.
.
dramatic pause
.
.
.
as the player tries to do something a beautifully rendered animation of the last moments of Pompeii comes up on the screen. The glowing highspeed ash flows come rapidly down the mountain engulfing the city.
A few boats already leaving the harbor escape to tell the story.
Beautiful somber music in the background with a young couple comforting each other as the ash covers them... their movements slowly ceasing.
Fade to the city covered by ash only recognizable by the landmarks around it.
Then lead to a dignified Caeser IV splash screen suggesting you get your ass out there to buy the best game you'll ever play.
A somber scene that leaves the potential player in tears ... can REALLY work. If you can affect the player emotionally you've made them a junkie for the game... An expansion pack with scenarios, new objects/buildings ... and a few great trailers will become a no brainer for the fans ...