View Full Version : Acuaducts and big maps
Nighteyes
11-02-2005, 05:25 AM
First I'd like to apologise if this has been mentioned before or if the spelling is bad.
But Acuaducs came from miles away half the time and so using the idea of a Provence like map, you might have to send acuaducts out to rivers in order to suport a bigger community or town. If you have set up lines out of town you may have to connect them to your current water system in order for it to work.
Another possibility is that you can set up farms out side the city walls and have town and villeges spring up from them but you must also provide levels of fertaliser and water for them to work, unless they have riveres running through them, and/or a number of animals are connected to the land as wild or domesticated near by.
All I can think of now.
Any other ideas???
arcan
11-02-2005, 05:32 AM
maybe a limited amount of water made accessible by an acqueduct. For example, Rome had to build many acqueducts to sustain its population. For a scenario, it would allow to trigger events (big projects outside of the city) like "build another acquaduct to bring water to your city". If the player doesn't his population will be limited by water amount (or he would risk angry citizens).
Keith
11-02-2005, 06:59 AM
Aqueducts are definitely on the list of things many of us want to see added to the game as construction projects. I think there is at least a couple of threads on the subject.
Controlling the population via means of the amount of water delivered by aqueducts sounds like a interesting idea.
arcan
11-02-2005, 07:04 AM
well, that was one of the major issues for some cities, like Rome...
prof786
11-02-2005, 08:33 AM
i'm also more interested in what were the origins of such construction. and what method of water supplying was used before that?
arcan
11-02-2005, 08:45 AM
i'm also more interested in what were the origins of such construction. and what method of water supplying was used before that?
i don't know if I get your question right.
Why did they build aquaducts? and how was water brought before?
If you take rome, it had its sources. But when growing, the sources couldn't bze enough so they had to bring in water from sources from the mounts a little far away.
They had to find a way to create a way to protect the water and bring it to rome with a gentle slope all the way. Aquaducts were the technical answer (though they also created a few other systems where aquaducts couldn't be achieved).
wodinoneeye
11-03-2005, 07:18 PM
maybe a limited amount of water made accessible by an acqueduct. For example, Rome had to build many acqueducts to sustain its population. For a scenario, it would allow to trigger events (big projects outside of the city) like "build another acquaduct to bring water to your city". If the player doesn't his population will be limited by water amount (or he would risk angry citizens).
The building of the aquaduct would be one of the 'goals' of the scenario -- taking the role of the big projects (pyramids) in CotN. The usual work camps would be required (maybe several along the length if they can finally get rid of 'walk across the entire map' syndrome) and the procurement of the supplies (stone etc..).
Another project of that magnitude would be a port for the city or a very large structure like the Flavian Amphitheater (Coliseum) or Hardians Wall ....
Prerequisits for the project might be the political mandate (if they are going to do a proper representation of Roman political processes) along with the usual building up of infrastructure...
lorincz_edmond
11-04-2005, 03:14 AM
to build all that you have to develop some science. so i think that in the game you can buld aquaduct if you receive a plan from a parent city or if academy covers a procent of your population. what do you say about science tree?
wodinoneeye
11-04-2005, 09:20 PM
to build all that you have to develop some science. so i think that in the game you can buld aquaduct if you receive a plan from a parent city or if academy covers a procent of your population. what do you say about science tree?
Depends on the senario. If a new city is being purposefully built (or an existing one upgraded), specialized Engineers and Administrators would be sent from Rome to run the project. The first Roman aqueduct was built around 312 BC and others had been built elsewhere before that so the technology wasnt overly new.
prof786
11-04-2005, 11:38 PM
i don't know if I get your question right.
Why did they build aquaducts? and how was water brought before?
i'm asking of how was water brought before the invention of the aqueducts. and what made them switch.
Thucydides
11-05-2005, 04:58 AM
i'm asking of how was water brought before the invention of the aqueducts. and what made them switch.
Well the same as in much of the developing world today, wells and water jugs. The striking thing about water and sewerage systems is that they allow you to expand the size of a settlement beyond a certain point. Thus the early sewerage system in Rome allowed a set of small villages to combine into a city that accrued enough power over time to be able to eventually conquer an empire. There has been a thread before touching on the importance of sewerage (I think in the benefits of having an underground view).
wodinoneeye
11-05-2005, 10:18 PM
i'm asking of how was water brought before the invention of the aqueducts. and what made them switch.
Theres a good reason why so many cities were located on rivers.
The aqueducts were useful when river water (and wells) got too polluted and they often were elevated so that gravity could be used to distribute the water thru pipes (so you didnt have to walk to the river to get water).
vBulletin® v3.7.2, Copyright ©2000-2013, Jelsoft Enterprises Ltd.