skater27
02-09-2006, 08:49 AM
I have read everything on creating spots for landings. :confused:
I have attempted to edit landing spots for weeks now.
I have tried sampling elevations to copy a barge landing spot to an location to no avail.
What are the requirements for a barge landing, quay or shipyard?
What does "smushed out the riverbed" mean?
c) Finally we carve the riverbed. Similar method to step ‘b’, except this time I set the Flood Level to Low and use the following settings:
Terrain Elevation: -8
Fine Elevation: 0
Slope Elevation: 60 (80 for the tight areas)
Your map should now look something like <Lesson 1.4.scn>
d) Verify that you can place a reasonable amount of barge landings. To do this select Units->Land->Players and select Barge Landings from the list. Check to see if there is space by the river to build a reasonable number of barge landings by hovering over the river edge. In my case, I felt that there wasn’t, so I repeated step 3c and smushed out the riverbed a bit further in the spots that I wanted more barge landing possibilities. <Lesson 1.6.scn>
I have attempted to edit landing spots for weeks now.
I have tried sampling elevations to copy a barge landing spot to an location to no avail.
What are the requirements for a barge landing, quay or shipyard?
What does "smushed out the riverbed" mean?
c) Finally we carve the riverbed. Similar method to step ‘b’, except this time I set the Flood Level to Low and use the following settings:
Terrain Elevation: -8
Fine Elevation: 0
Slope Elevation: 60 (80 for the tight areas)
Your map should now look something like <Lesson 1.4.scn>
d) Verify that you can place a reasonable amount of barge landings. To do this select Units->Land->Players and select Barge Landings from the list. Check to see if there is space by the river to build a reasonable number of barge landings by hovering over the river edge. In my case, I felt that there wasn’t, so I repeated step 3c and smushed out the riverbed a bit further in the spots that I wanted more barge landing possibilities. <Lesson 1.6.scn>