View Full Version : What sort of Space builder would interest you?
Thucydides
06-18-2006, 06:38 PM
ok, this poll follows on from the poll on "What should be TM's next project?". One vote per person, and everything is visable. I am doing a similar poll on a 'middle ages' citybuilder.
An important note for the poll: In my mind the first option of a historical space race would continue beyond today to encompass a race to Mars as well!
King Faticus
06-18-2006, 06:44 PM
I was torn between trek and settling a planet:)
edit: oh wait they do settle planets in startrek:p
Schmophit
06-18-2006, 07:16 PM
I want space possible and space aliens, oh wait! space aliens IS possible, it's never been disproved now has it? :cool:
MarkDuffy
06-18-2006, 08:14 PM
A "Star Trek style builder with aliens and futuristic technologies
I know, everyone is shocked! ;)
Turambar
06-18-2006, 08:18 PM
i'm going for Outpost, but with the ability to send out colonists to other planets to harvest stuff for you (like CotN)
Azeem
06-18-2006, 08:28 PM
i'm going for Outpost, but with the ability to send out colonists to other planets to harvest stuff for you (like CotN)
How about CotN in space? A whole "Stargate" twist! :D
Turambar
06-18-2006, 08:31 PM
outpost was my first city-building experience, so i guess i'm biased towards it. i found the research tree fascinating, and the scope of what was possible was amazing too. i think a new version could expand on it a lot. in Outpost you could terraform your planet, but it would never look different. here' terraforming could become a slow process, starting with some clouds, then maybe pools of water, then green stuff starts growing in. that sorta thing. it'd be amazing.
Keith
06-18-2006, 09:33 PM
Since I brought it up I stuck with my original idea of a early space race game. However, the countries themselves could be fictional. Also, there is I don't have anything against a race to the moon or to mars. I just don't want the entire game spent on building a colony in either place.
prof786
06-18-2006, 11:36 PM
i fancy the idea of settling the planets and stuff, but i finally settled for the historic type.
maucat
06-19-2006, 05:09 AM
A star trek type style builder with pretty aliens and pretty futuristic technologies. :D ;)
Hibernian
06-19-2006, 05:14 AM
Do I get a phaser? :D
Nakia
06-19-2006, 10:08 AM
I don't really care what sort of Space builder, but would play it if it were good. That's what I voted. Game play!
I lean more towards the settling of planets. CotN in space. Not really interested in one that stresses fighting.
Say what about one based on Piper's(?) Fuzzys?
MarkDuffy
06-19-2006, 10:32 AM
How about CotN in space? A whole "Stargate" twist! :D
That's excatly what I want, Azeem!
Can you see your people wandering all over the Universe for "pottery"?
And just think how far your Laborers have to haul things!
You think you just need four? Think again! Sleds aren't gonna cut it THIS time! :D
Do I get a phaser? :D
To start with, yes! :D But you need a Phaser Factory. ;)
Aura Lily
06-19-2006, 11:20 AM
Maybe one based loosely on the Universe described by Josh Wheaton in the now defunct televison serial Firefly. Set in the future in a different part of our galaxy. I think there were like 10 or so artificially terraformed planets that one could get to in realistic amount of time, given that the ships were very fast of course.
The worlds varied from advanced civilization to primative farming type communities. Luckily, for the crew of the Firefly there were goods to be traded between the various worlds. It was an interesting premise for a tv serial. Might make a fun game idea as well. I can imagine the people on the ship being ai and at each others throats before the end of a long voyage. Not really know how this would build up to a CotN type game but if there was interaction between players you could bring your ship to my farming world and trade me some metal thingys for some tofu or something . :))
I would use the metal thingers to make more garden spots for more varied plants whose seeds i got from another person. Not sure where to go with this thought. Maybe end here.
Aura Lily
Hibernian
06-19-2006, 12:26 PM
A phaser factory that would be made entirely from chrome and plastic (all shaded in the beige family of course) making
http://en.wikipedia.org/wiki/Phaser_(fictional_weapon)
;)
I just can't see it working practically though guys, I mean, apart from graphics - as in 'this is what a martian common house looks like' - how would one actually present an ET environment effectively? How would the economy work? You can't have the same materials as a terran game, the same produce, the same characters or units.... For players alone, the problems of even attempting to grasp a limited economic structure would be baffling. Keith's premise of a space game with a earth bound economy (with some ET elements) has the most promise in my book.
But who listens to me?:rolleyes: ;)
Keith
06-19-2006, 12:31 PM
How about a game based on the book "Martians Chronicles" by Ray Bradbury? It's a classic sci-fi book all about settling on Mars.
MarkDuffy
06-19-2006, 01:31 PM
A phaser factory that would be made entirely from chrome and plastic (all shaded in the beige family of course) making
You should research the Tricorder & the Universal Translator. ;)
But who listens to me?:rolleyes: ;)
:p
Hibernian
06-20-2006, 04:19 AM
You can get away with a lot more in a book than in a CB though Keith. I haven't read the book in question but therein lies my point: if someone wrote a whole book about it, how is Joe Soap going to cope when it comes to settling Mars in a CB?
Keith
06-20-2006, 04:43 AM
It doesn't have to follow exactly to the letter, but it could use elements based on the book, character names, locations, events.
You should read the book some time. It's classic sci-fi. The even made a television movie out of it back in the 70s or 80s starring Rock Hudson.
Hibernian
06-20-2006, 06:10 AM
I'll keep an eye out. :)
But I didn't mean exactly to the letter - more that to make a realistic planet settling CB, the player's would have to either be familiar with common sci-fi termonology or scenarios (e.g. 'terraforming', etc..) or be willing to sit down and learn a basic economic layout slowly and from scratch.
Alpha Centauri is the closest game I can think of to what is suggested here (leaving aside your own set up of an earth/space economic structure for a moment) and that only touched on a facsimilie of what a ET economy would be like.
Being practical, I don't believe that a space CB can carry the same degree of support that an earth-bound one could.
Keith
06-20-2006, 07:38 AM
Actually it was originally aired as a miniseries. However, the book is much better, even though they tried their best to keep to the book in the miniseries.
Hibernian
06-20-2006, 09:06 AM
I should apologise at this point. I was re-reading and realised that by the terms laid out in the Thread's title, I shouldn't be questioning space-builder's en masse here! Anyway, oops! :o :rolleyes: :)
Turambar
06-20-2006, 09:18 AM
i just like the feeling of newness. past civilizations have been done well in the past. it could be argued that new colonies with already modern technology has never been done well. it would have that newness to it, the challenge of figuring things out is the most fun for me. i get it every time i pick up a new RTS and learn the tech tree
Nakia
06-20-2006, 12:20 PM
Fiddle Faddle, Hibernian. This old lady started playing computer games about 8 years ago. I had to learn a whole new terminology for the different games; CB,CRPG, RTS. Sure I read a lot of fantasy, murder mysteries, sci-fi but who around here hasn't.
If I can learn new things you youngens should be able to. I have even RPed a military game. Short lived because the DM got lost. But I had a great character. Did a lot of research. My impression of the Hardcore player is that he or she will put in a lot of work in order to play something that interests them.
Now if you are talking about the hoi polloi. let them hoe and polo. Chances are they will buy (or rip off) the game because we say it is great. :cool:
Hibernian
06-21-2006, 03:15 AM
I get your point. ;)
However, what I was suggesting was that nomatter what the scenario was for your CB, it was always an earth-bound one - wood was wood, pottery was pottery, wheat was wheat, etc. No matter what level gamer you were or are, it wouldn't take long to grasp it at a certain level and allow for a decent learning curve. In space, (unless planets are terreformed to such an extent that the 'space' aspect becomes irrelevant) one should be leaving these norms behind. Therefore the initial stages of the game would have to move very slowly in order to allow for a much slower and involved learning curve. :)
MarkDuffy
06-21-2006, 03:53 AM
Perhaps you have read too much SciFi, Hibernian. Alien planets will have trees. We mostly visit M Class planets. ;)
Hibernian
06-21-2006, 04:27 AM
Oh, with your own landing party and everything, eh? :D :rolleyes:
Keith
06-21-2006, 04:53 AM
Mark will be one of they guys in red shirts. ;) :) :D
Thucydides
06-21-2006, 07:34 AM
Live long and prosper
Keith
06-21-2006, 07:45 AM
Not wearing a red shirt! :D
Hibernian
06-21-2006, 10:01 AM
The one extra character who got his first speaking part fifteen minutes previously....:D
MarkDuffy
06-21-2006, 12:26 PM
Oh, with your own landing party and everything, eh? :D :rolleyes:
Youbetcha. And ALL the women are gorgeous. The givers of pain & delight!
arcan
06-21-2006, 01:48 PM
Perhaps you have read too much SciFi, Hibernian. Alien planets will have trees. We mostly visit M Class planets. ;)
I wouldn't mind F class planets or others, with brand new tehcnologies, terraforming and all...
MarkDuffy
06-21-2006, 01:58 PM
I wouldn't mind F class planets or others, with brand new tehcnologies, terraforming and all...
Of course! Everything is possible! :)
Herodotus
06-21-2006, 02:11 PM
Alpha Centauri is the closest game I can think of to what is suggested here (leaving aside your own set up of an earth/space economic structure for a moment) and that only touched on a facsimilie of what a ET economy would be like.
Alpha Centauri - Now that's what I call a good game!!!!!
It would be great to have a citybuilder based on this, I never figured out what half the stuff I was building was for, but I built them anyway.
I guess it would have to be Sid's job to do it though. CivCityAC anyone?
MarkDuffy
06-21-2006, 02:29 PM
TBS ~ Ick :D
Herodotus
06-21-2006, 02:38 PM
Don't really want to spam this thread, but Keith would be really interested in the BBC Production "Space Race" - Google it.
Make sure you watch it if it ever comes on US TV. It is excellent. (Edit: It's a series BTW)
Werner von Braun lives again. And you get the Russians story told too!
Apparently it is out on DVD.
Keith
06-21-2006, 06:05 PM
I'll have to keep my eye open for it. PBS usually picks up BBC programs a year or so later. Another one that I never saw was a series on cable called "From the Earth to the Moon." I hear that was pretty good. I don't subscribe to cable. I'm not going to pay for something that I've been getting for free for decades.
Turambar
06-24-2006, 05:53 PM
something starcraftish would be cool. high-technology, but with a much less than perfect society, which isnt anywhere near developed. the problem with having a future citybuilder is that there's no motivation. there's billions of people living happily in other places. wipe out humanity beforehand, and suddenly you have a much more compelling motivation to make your city really good.
Keith
06-25-2006, 01:05 AM
something starcraftish would be cool. high-technology, but with a much less than perfect society, which isnt anywhere near developed. the problem with having a future citybuilder is that there's no motivation. there's billions of people living happily in other places. wipe out humanity beforehand, and suddenly you have a much more compelling motivation to make your city really good.
I wouldn't say that there is no motivation without destruction. Exploration and scientific discovery for a number of reasons could be a motivating force. Nothing says that the people have to perfectly happy either. Internal problems could errupt, just as they do today.
Turambar
06-25-2006, 02:17 PM
one of the big problems with technology as a motivator is that it usually requires some sort of tech tree, which has to be written (usually in depth as it will be picked apart) and that it doesn't change, which leads to boringness.
Keith
06-26-2006, 03:17 AM
The same could be said about constant combat. Eventually you know what is going to happen or what to do about it. That's risk with any game you play alot.
maucat
06-26-2006, 04:00 AM
The same could be said about constant combat. Eventually you know what is going to happen or what to do about it. That's risk with any game you play alot.
The same could, I suppose, be said about real life. Eventually you know, more or less, what is going to happen and what to do about it. That's the risk with any game you play a lot, even life, and one of the joys or otherwise of growing older. :) ;)
Turambar
06-26-2006, 10:22 AM
i never suggested combat as a varible (i prefer to not have to fight people at all in citybuilders)
random disasters maybe. threatening the survival of the colony
Paradine_mikey
07-03-2006, 04:42 PM
hi, sorry i dont remember anyone's names on here but i wanted to address a few points...
1. any game where we (humans) interacted with aliens, teh two species would only be able to interact if both had like minded theories culturally about economics in general. you woudl first have to be able to communicate with the other species, and if you did go out to explore even just our little quadrant of the milky way galaxy you would have thousands of stars with at least mineral bearing moons and asteroids in the star systems. each moon or asteroid would need buildings to support the miners and to defend them. the design of the buildings would just have to incorporate the idea of being in a vacuum.
2. the game doesn't have to start out with the earth at all... but then if all any cilty building game is is just constructing structures in a certain order and of a certain fashion to meet societal needs then all of the various building games that we have or had to play ever are all just the same thing, just with different wrapping on them :D
Keith
07-03-2006, 05:30 PM
The game I envision takes place entirely on earth, however. The idea striving to reach space or the moon as the ultimate goal just like becoming Caesar is the goal in Caesar III & IV.
No ficticious aliens to contend with, but rather another country attempting to beat you into space for their own purposes.
wodinoneeye
07-04-2006, 11:13 PM
Might be interesting to have a space station 'city' and have modular spacecraft that have to be built to then be sent on mining/trade/exploration/military missions... as well as expanded/upgraded
Tourism, manufacturing,esthetics....
Actually I had ideas for this more than 10 yeras ago -- SimSpaceStation...
(back before you could fo much 3D)
wodinoneeye
07-04-2006, 11:16 PM
The game I envision takes place entirely on earth, however. The idea striving to reach space or the moon as the ultimate goal just like becoming Caesar is the goal in Caesar III & IV.
No ficticious aliens to contend with, but rather another country attempting to beat you into space for their own purposes.
The problem might be that there isnt alot to work with (only so many historic rockets and 'mighthavebeens') and the aerospace industry is distributed geographicly as well as to all the different bits and pieces manufactured as part of the vehicles...
Also it might put certain people off that many/most of the rockets were actually derived from ICBM missiles and military involvement.....
Hibernian
07-05-2006, 02:50 AM
I think you'd have quite a few avenues and developments to contend with actually. I mean, at the beginning of the Twentieth Century, man had not yet learned to fly. A little over half way through that century and he was walking on the moon. The different advances by different nations can be looked at as the game's 'trading' aspect, which would be essentially accurate. There wouldn't, IMO, be trouble over ICBM's and the military, but things might get a little sticky around the subject of the V1 and V2 rockets and the fact that America's rockets (up to the time of the shuttle) were essentially based on Wernher von Braun's V2 designs. I'm confident a dev would be able to get through those issues though, they've all been dealt with in computer games before.
EDIT: I just looked up von Braun in Wikipedea and I would like to point out he was a press-ganged Nazi, whose only interest was in rockets for their own sake. The quote below gives a better indication of the man he was...
Himmler called von Braun, an SS officer, to come to his Hochwald HQ in East Prussia sometime in February 1944. To increase his power-base within the Nazi régime, Heinrich Himmler was conspiring to use Kammler to wrest control of all German armament programs, including the V-2 program at Peenemünde. He therefore recommended that von Braun work more closely with Kammler to solve the problems of the V-2, but von Braun claimed to have replied that the problems were merely technical and he was confident that they would be solved with Dornberger's assistance.
Apparently von Braun had been under SD surveillance since October 1943 and a report on him and his colleagues Riedel and Gröttrup was being prepared. In it von Braun and his colleagues were said to have expressed regret at an engineer's house one evening that they were not working on a spaceship and that they felt the war was not going well (a 'defeatist' attitude). A young female dentist later denounced them for their comments and, combined with Himmler's false charges that von Braun was a Communist sympathizer and had attempted to sabotage the V-2 program, this led to his arrest. Kammler, highly dedicated to Himmler, was also instrumental in von Braun's arrest by the Gestapo.
The unsuspecting von Braun was arrested and on March 22 (or March 14[3]) 1944 and was taken to a Gestapo cell in Stettin (now Szczecin, Poland), where he was imprisoned for two weeks without knowing the charges leveled against him. It was only through the Abwehr in Berlin that Dornberger was able to obtain von Braun's conditional release and Albert Speer, Reichsminister for Munitions and War Production, convinced Hitler to release von Braun so that the V-2 program could continue.
The Soviet Army was about 160 km from Peenemünde in the spring of 1945 when von Braun assembled his planning staff and asked them to decide how and to whom they should surrender. Afraid of the rumored Soviet cruelty to prisoners of war, von Braun and his staff decided to try to surrender to the Americans. After using forged papers to steal a train, von Braun led 500 people through war-torn Germany toward the American lines. The SS had meanwhile been issued with orders to kill the German engineers and destroy their records. The engineers, however, had hidden these in a mineshaft and continued to evade their own troops. Upon finding an American private, von Braun greeted him "My name is Magnus von Braun. My brother invented the V-2. We want to surrender."[3] Following the surrender, the American command realized the importance of the engineers and immediately went to Peenemünde and Nordhausen to capture the remaining V-2s and their parts before destroying both sites with explosives. Over 300 train-car loads of spare V-2 parts ultimately found their way to America. Much of von Braun's production team, however, was captured by the Russians. The V-2 rocket plans that had been hidden near Bad Sachsa in Germany were later recovered by members of the 332nd Engineer General Service Regiment.
wodinoneeye
07-05-2006, 03:45 AM
I think you'd have quite a few avenues and developments to contend with actually. I mean, at the beginning of the Twentieth Century, man had not yet learned to fly. A little over half way through that century and he was walking on the moon. The different advances by different nations can be looked at as the game's 'trading' aspect, which would be essentially accurate. There wouldn't, IMO, be trouble over ICBM's and the military, but things might get a little sticky around the subject of the V1 and V2 rockets and the fact that America's rockets (up to the time of the shuttle) were essentially based on Wernher von Braun's V2 designs. I'm confident a dev would be able to get through those issues though, they've all been dealt with in computer games before.
EDIT: I just looked up von Braun in Wikipedea and I would like to point out he was a press-ganged Nazi, whose only interest was in rockets for their own sake. The quote below gives a better indication of the man he was...
And Von Braun's ideas were based on Goddard's (an American) who experimented with liquid fueled rockets in the 20s.
Funny thing - the V1s were actually a better military weapon because the V2s were so expensive (I saw something recently that mentioned each V1 cost about $450 and the V2s were something like $12000 each and took more manpower to deploy and the warhead it delivered wasnt really that much more destructive). The V1 were starting to get shot down more (the first operational British Fighter Jet was used to down them) and the V2 couldnt be shot down.
Thucydides
07-05-2006, 06:39 AM
And Von Braun's ideas were based on Goddard's (an American) who experimented with liquid fueled rockets in the 20s.
Funny thing - the V1s were actually a better military weapon because the V2s were so expensive (I saw something recently that mentioned each V1 cost about $450 and the V2s were something like $12000 each and took more manpower to deploy and the warhead it delivered wasnt really that much more destructive). The V1 were starting to get shot down more (the first operational British Fighter Jet was used to down them) and the V2 couldnt be shot down.
The V1 is a cruise missile (indeed the first example) and is thus a different technology to the V2 rocket.
Hibernian
07-05-2006, 07:07 AM
Was the V1 a cruise missile? While very similar in its concept, a cruise missile is guided, the V1's were not. The only control the Germans had over the V1 was the amount of fuel it carried and the direction they launched it.
Thucydides
07-05-2006, 08:54 AM
Was the V1 a cruise missile? While very similar in its concept, a cruise missile is guided, the V1's were not. The only control the Germans had over the V1 was the amount of fuel it carried and the direction they launched it.
A cruise missile is air-breathing and a rocket is not. It is a matter of propulsion, not guidance.
Keith
07-05-2006, 10:01 AM
The V-1s were the forerunner of what we call cruise missiles today. They had a short range and had to be launched from ramps in France, Holland, etc. near the coast making them an easy target for fighter-bombers. The V-2, known as the A-4 to the Germans, was a true rocket that could be launched from Germany itself from mobile launchers pulled by trucks.
The V-1 and V-2 are the best known of the German rocket program, however, the Germans were working on more types, some that would be used for anti-aircraft purposes, like the Schmetterling ('Butterfly') which was radio controlled. The C-2 Wasserfall ('Waterfall') was another larger AA rocket that carried a larger 550 lb warhead and was intended to break up bomber formations so fighters could attack single aircraft. Some 45 of these were fired before the end of the war with 12 being successful. The Rheintochter ('Rhine Daughter') was a two stage rocket that used two radar plots from a special radar which was fired at bomber formations when they were 1 mile from the launch point. The HS-293 Fritz-X was the world's first guided missile, and with it's 1,100 pound warhead it was mainly used against armored targets like warships.
A lesser known type was the Rheinbote ('Rhine Messenger') smaller than the V-2, with mulitple stages. At least 200 of this tall thin rockets were fired at Antwerp.
The Germans were working on perfecting a winged version of the A-4 called the A-4B. They couldn't increase the range of the A-4 until more powerful rocket engines had been developed, so they opted for wings to prolong the glide of the rocket after the engines cut out.
The biggest rocket being developed by the Germans was the two stage A-9/A-10. The A-9 was essentially just an A-4b carried as the second stage of the larger A-10 booster section. The A-10 would seperate from the second stage at 110 miles and the A-9 would then continue up to an altitude of 217 miles, then the A-9 would decend to 28 miles where the winge would have enought effect to glide the missile to its intended target. The A-10 booster section was intended to be reusable and decended on parachutes after seperation. The maximum range of this weapon was 3,000 miles.
wodinoneeye
07-05-2006, 07:17 PM
Was the V1 a cruise missile? While very similar in its concept, a cruise missile is guided, the V1's were not. The only control the Germans had over the V1 was the amount of fuel it carried and the direction they launched it.
The V1s were internally guided by a gyro and a timer (and was an air breather -- pulse jet)
http://www.aerocollectables.com/detail.asp?catid=7 bottom of page
Cruise missiles (current ones) are also generally internally guided (but usually have optical/radar/gps course corrections and terminal targeting). Older ones were guided by radio link for much of the distance and some had radar terminal guidance (if a anti-ship missile).
Something I learned recently - the Minuteman 1 missile did celestial navigation (optical ) which was processed by the on-board computer (which was one of the projects that drove the miniaturization of computers technologies which is largely responsible for the computer you are using right now). The entire computer was required to 'fit in a bread box' and was a significant task if you are familiar which how huge computers were in those days.
I have seen one of these in a computer museum, its a ring shaped nosecone section with the port in the side for the camera sensor. I had previously thought that the computer only controlled correction from a gyro and accelerometer and had allowed multiple optional targets to be programmed electronicly.
wodinoneeye
07-05-2006, 07:28 PM
The HS-293 Fritz-X was the world's first guided missile, and with it's 1,100 pound warhead it was mainly used against armored targets like warships.
.
Fritz-X was a radio/wire guided glide bomb (no rocket propulsion)
http://www.davidpride.com/Air_WP/WP2_062.htm
http://www.ww2guide.com/missiles.shtml
Alot of people hear that only 20% of guided bombs hit their targets and think that its inept, but they are ignorant of the fact that usually only 2% of 'dumb' bombs hit their target.
We had something similar AZON
http://www.ww2guide.com/missiles.shtml#azon
The page lists quite a few different weapons of similar type from that time.
Booneda
08-17-2006, 03:48 PM
What about a Post-"ender wiggin series" type game. Earth, having just defended itself from an alien attack (or the like) has decided to colonize as many planets as possible to keep the human race from being destroyed in a single blow.
This requires the colonization of discovered inhabitable worlds, (world previously held by the offending aliens, maybe) and eventually terraforming, maybe. Because the planets are many light years away, and (in the edder wiggin books) you can travel at close-to the speed of light, yuo would be able to continously jump from world to world, the trips only taking weeks at a time, while the rest of the universe continued at normal pace, so that technology would slowly become more and more advanced.
Of course, this could lead to anywhere you wanted. wormhole technology, if you wanted, instantaneous communication would be a must. eventualy alien contact. development of a central government (possible earth based, or not). (I prefer not, because your first colony could become a mecca for all the other colonies. a grounding point, where everything is civilized, and your city is built up bigger, surrounding the governmental infrastructure.)
The only ting is, you'd have to be extremely creative. The game would be boring if it were just a moon tycoon type of thing. you would really have to think out the infrastructure, and the story necesseties to make this work.
okay, idea over.
btw, hi, I'm new to the forums, and I LOVE y'all's games!
Keith
08-17-2006, 04:43 PM
Ach, can we get away from aliens? There are so many games like that on the market now.
I still like my original idea better than the rest.
Booneda
08-18-2006, 04:41 AM
well, frankly, what else would cause humanity to come together to form some sort of unified earth. It honestly probably won't happen any othe rway. creepy, I know, but nothing else would cause us to forget our differences and band together, except an outside enemy (there are quite a few historical examples).
And franly, I doubt that we could viably colonize other worlds unless we were unified.
Wow, I really am a sci-fi geek. lol
EDIT:
Also, I don' thtink there are any true coloniztion games out there. Frankly, I've never found any good CB games except the ones in the City Building Series, and then the stuff from tilted mill. There is no real game like this that I know. (the idea isn't supposed to be some war game.)
archonsod
08-20-2006, 04:37 PM
Why do we need planets at all?
You could set the whole thing in space, with a little imagination. Instead of arable fields, your looking at mineable asteroid fields. Those miners are going to need food, and it's a lot cheaper to grow it at a hydroponic station nearby than truck all the way back to Earth for it. Naturally, you'll need to worry about providing life support - oxygen you can get from the hydroponics (as long as your miners don't eat too much), water could be gained from melting ice, solar power would provide energy. Once the basics are up, you'll want some form of entertainment to keep them from getting bored, and of course a docking station and trade route with Earth to sell the ore and buy what you can't make, and there'll probably be enough business to get a mechanic to repair the mining ships.
Perhaps if your little mining colony grows enough you can entice some businesses who want to use the zero gravity environment for manufacturing or research. Then again, maybe you could expand the entertainment sector and attract space tourism. If your on a major galactic shipping route, concentrating on trade may get your little colony a reputation as the place to go to buy anything the galaxy has to offer. Then again, perhaps those space pirates would share their booty if you gave them a place to dispose of their ill gotten gains and repair their ships.
Babbens
08-26-2006, 03:31 PM
*warning, necropost resurrected*:D
voted for "I don't really care what sort of Space builder, but would play it if it were good".
A good mix between an emproved Alpha Centauri and and X³, more bent towards building than fighting.
I also like your idea very much archonsod! :cool:
Nasurin
08-31-2006, 05:19 PM
Maybe mentioned already but with Spore being pretty much the next big PC game coming out since Oblivion and it being very much a space builder in the end, TM doing one would be a bad idea.
If you haven't heard of Spore, where you been living? - http://video.google.com/videoplay?docid=8372603330420559198
Babbens
09-01-2006, 06:50 AM
Oh yeah, I've seen Spore, can't wait for it, btw here is the
latest news & video ;) ---> http://media.pc.ign.com/media/735/735340/vids_1.html
but I'd hardly consider it a CB...
Keith
09-01-2006, 02:57 PM
TM doing one would be a bad idea.
TM would do it better. ;) :D
bexgames
09-01-2006, 03:02 PM
TM would do it better. ;) :D
I agree Spore looks to "cartoonish" for me. TM would give it realism. :)
MarkDuffy
09-01-2006, 04:25 PM
I see Star Trek is still winning. I see no difference with it & Outpost (which I know nothing about). It seems to me that Outpost is just a subset of the Star Trek universe.
The whole point, is that the places we visit are different each time. Each different world is different with different resources to exploit just like trade posts on the World Map.
Communication with aliens would be tough at first & this is where mission advancement comes in with perhaps a tech tree. Diplomacy enters also on how to deal with worlds that are inhabited by either poisonous plants, deadly animals or sapient beings. Primitive planets & advanced ones.
I have always wanted a CB game that evolves. You don't just play one era & one civilization, you play all of them, each with characteristic buildings, customs & whatever. We are not just Captain Kirk, we can also be the alien species.
Keith's Space Race would also be a subset of the Star Trek universe. One adventure among many.
For my Historic America CB game. I want to be the Aztecs, Inca, Olmecs, Pueblo, Anasazi, European Explorers & Conquistadors, Indians, Cowboys, Gold rushers, Colonists or the British, French. North or the South in the Civil War.
Emperor evolved Chinese Culture through the ages, so it HAS been done before in the Classic CB games. Eras, not just one time & place.
The sky IS the limit with CBing & I am tired of naysayers. Anything is possible & is only limited by our imagination. :)
bexgames
09-01-2006, 04:46 PM
The sky IS the limit with CBing & I am tired of naysayers. Anything is possible & is only limited by our imagination. :)
I agree. As long as it's a CB that pushes creativity, and it's challenging, it's gonna be fun! :)
The Sage Nabooru
09-04-2006, 10:36 PM
If a space builder were made, I see a great many possibilities for it. For example, a colony could be settled by human beings, whose purpose would be to explore the surrounding area for useful elements and consist entirely of scientists. As new resources were discovered and new technologies developed using those resources, other people - regular civilians - could arrive. Of course we could also have alien races to deal with, similar to the messages in Zeus and Emperor: "Great Princess Leia Organa the Third, explorers have returned and said they have found a place called Kthoolygagespodeen by the alienoid native dwellers, or in Human-speak, St. Paul."
But I can't play space games myself........they always make me feel depressed that I'm stuck here on measly Earth.
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