Search found 14 matches

by Wisewolf
Mon Feb 04, 2008 7:10 am
Forum: General Discussion
Topic: The Exchange
Replies: 15
Views: 2117

I would have to agree, I feel like I'm walking in a bad neighborhood late at night over there thats why I only go there to check for any updates now. The flaming and negativity of the forums are out of control, and the exchange isn't worth trying to sort through to find the few good things there. I...
by Wisewolf
Sat Feb 02, 2008 12:34 am
Forum: General Discussion
Topic: The Exchange
Replies: 15
Views: 2117

The Exchange

Is anyone else slightly dissapointed with the current state of the exchange? Granted only re-coulours and conversions are SCS modder's only abilities due to the lack of 3D importing for new models, but almost every 3rd upload seems to be a copy of a previous upload. People don't seem to be trying to...
by Wisewolf
Fri Feb 01, 2008 5:23 am
Forum: Mods (Files)
Topic: Traditional Asian Homes Package
Replies: 14
Views: 4553

How about sharing the terrain texture shown in the screenies? :D You mean the cobblestone tilings near the homes? That's part of of IronBorkDrive's Paintable Terrain Hardscapes pack from the exchange. Theres some good ones in there, like brick, tiled concrete (to match the Chess Table and BBQ bases...
by Wisewolf
Sun Jan 27, 2008 2:31 am
Forum: Mods (Files)
Topic: [MOD] Orwellian Redux Street
Replies: 2
Views: 4385

Wow, great job and thanks!
by Wisewolf
Sat Jan 26, 2008 8:42 am
Forum: Mods (Files)
Topic: [MOD] Urban Lawn
Replies: 10
Views: 4737

Well, the smaller ones would probably fit a generalised road more than the big looming ones, but I'm not fussed. It's entirely up to you what replacement you make.
by Wisewolf
Sat Jan 26, 2008 1:14 am
Forum: Mods (Files)
Topic: [MOD] Urban Lawn
Replies: 10
Views: 4737

Wow!

Calypso, all your work to date has been amazing! You're a credit to the modding community. Keep up the great creations. :) I was wondering though, would it be possible for you to create a version of the Orwellian Road without the security camera lightposts? The road's awesome for so much more than t...
by Wisewolf
Wed Jan 23, 2008 11:41 pm
Forum: Mods (Files)
Topic: Traditional Asian Homes Package
Replies: 14
Views: 4553

Exactly what I needed! Id actually like a house like this which requires different stats since Im trying to make a materialistic Asian society. Then again anythings welcome! :D Well, if it's only for you're personal use, I don't mind if people edit my work's XML files (textures, as stated, are ok t...
by Wisewolf
Tue Jan 22, 2008 5:28 am
Forum: Mods (Files)
Topic: [MOD] New Historic Road
Replies: 16
Views: 4384

Calypso78 wrote:Not sure why it's not showing up; Ideas, anyone?


Are you 100% sure you put all the files in the SCS pack? It's possible you may have forgotten to add one.
by Wisewolf
Mon Jan 21, 2008 10:23 pm
Forum: Mods (Files)
Topic: Traditional Asian Homes Package
Replies: 14
Views: 4553

By the way, I just tried these in my game and the bumpmap does not appear to show up until you actually place the building. Not a problem but it may worry some people who think it doesn't work correctly. Once you place the building, the colors show up just fine. Yeah, I'm aware of the Jade Home hav...
by Wisewolf
Sun Jan 20, 2008 11:38 pm
Forum: Mods (Files)
Topic: Traditional Asian Homes Package
Replies: 14
Views: 4553

No Pat D., these buildings don't overwrite anything. They're thier own building, but as I used the Dojo base, you'll probably get them confused unless you keep them distinctly seperate in-game. They're also found in the main Houses listing like most other home mods out there - I wasn't sure about me...
by Wisewolf
Sat Jan 19, 2008 1:10 am
Forum: Mods (Files)
Topic: Traditional Asian Homes Package
Replies: 14
Views: 4553

Traditional Asian Homes Package

This mod is a package of 4 Traditional Homes that I made using the Dojo model. These buildings are entirely unique, and are not just re-colours of the Dojo - they are real, functioning homes. They house a Sim family of around 5 Sims (for realism - fake population is 30), add 2 Spiritual Energy (to r...
by Wisewolf
Sat Jan 19, 2008 12:22 am
Forum: Mods (Discussion)
Topic: SCS Pack Help
Replies: 3
Views: 1717

*slaps forehead*

I can't beleive I overlooked something so simple! Everything's fixed and it's become a pack. Thanks Mike for the help. :D
by Wisewolf
Fri Jan 18, 2008 12:27 am
Forum: Mods (Discussion)
Topic: SCS Pack Help
Replies: 3
Views: 1717

SCS Pack Help

I've been having problem making my files into a SCS pack - no matter what I do, it refuses to become one. I've checked and the files were in the right place, the names correct, and the coding right. I've tried packing the buildings invidually as well, with no success. The files themselves work in-ga...
by Wisewolf
Sat Jan 12, 2008 8:37 am
Forum: Mods (Discussion)
Topic: Simple guide to reskinning a building
Replies: 13
Views: 5519

That's the exact process I've been doing. It is not working for some unknown reason and it's not working for zero7 either. I've uploaded the complete ZIP file with all the associated files in the thread below. Maybe someone else will have luck getting it to pack in their game. I'm experiencing the ...

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