Search found 19 matches

by magnemoe
Thu Oct 16, 2008 10:29 am
Forum: Gameplay Help & Strategy
Topic: Few questions...
Replies: 6
Views: 2734

Yes, all top level craftsmen can do research, but also, doctors, priests, witches and wizards.
Their level doesn’t matter, And this is research how to make advanced items, if you get a new weapon smith he can also make the advanced items.
by magnemoe
Wed Oct 15, 2008 1:16 pm
Forum: Gameplay Help & Strategy
Topic: Few questions...
Replies: 6
Views: 2734

No, as far as I have seen, the level only indicates combat level, not town skills. Also hunters, smiths and fletchers often take long time to replace. But I always try to replace farmers and herders simply to have backup team members if someone dies. If you find dragon eggs you upgrade a herder to d...
by magnemoe
Sun Oct 12, 2008 12:56 pm
Forum: General Discussion
Topic: Unable to sack people...
Replies: 4
Views: 1279

It’s a bug, sometimes the sack button goes away. Restarting the game will bring it back.
by magnemoe
Sun Oct 12, 2008 12:34 pm
Forum: Gameplay Help & Strategy
Topic: Leveling
Replies: 31
Views: 10028

Yes, they should level and leveling should improve their output. A level 10 farmer should be better than a level 1 farmer. Even if its something small, like 0.25 food per level or something like that. But the level in the game is only combat level, has nothing to do with work skill. The only way to...
by magnemoe
Sat Oct 11, 2008 1:55 pm
Forum: Community Technical Support
Topic: Hunting Lodge, Watchtower
Replies: 3
Views: 1277

It should work as it does with farmers, any farmer can take up everything from small farm to plantation. Also it’s the same craftsman who works in all the different buildings; you can demolish the building and then upgrade it. One trick is to kick out low level farmers and herders and replace them w...
by magnemoe
Sat Oct 11, 2008 1:45 pm
Forum: General Discussion
Topic: First Free Content Update Released!
Replies: 34
Views: 27303

The autoequip works for every item, weapon, armour etc. so distribution cannot be choosen according to your needs, I would have liked an autoequip only for production tools. True would prefer that they only equipped production equipment. It’s most annoying then townspeople grab produced weapons and...
by magnemoe
Fri Oct 10, 2008 8:51 pm
Forum: General Discussion
Topic: First Free Content Update Released!
Replies: 34
Views: 27303

Tested it now, it works great. I liked the pay for resources, before I usually restarted if herbs were too hard to get access to, but other might not like it. I’m not sure if I like the new king want access to resources quests. First one was impossible the graveyard was in the hardest area and I was...
by magnemoe
Fri Oct 10, 2008 11:21 am
Forum: General Discussion
Topic: Two dragons from one egg
Replies: 0
Views: 1146

Two dragons from one egg

Is it normal to get two dragon farms from one egg? I found a dragon egg and sent a level 5 herder in my team back to work and upgraded her ranch to dragon ranch. I asked a level 4 herder to join the team and upgraded his ranch to a dragon ranch to. I now have a level 22 dragon while another dragon i...
by magnemoe
Thu Oct 09, 2008 3:21 pm
Forum: Gameplay Help & Strategy
Topic: Leveling
Replies: 31
Views: 10028

As far as I know there are 3 ways to improve the quality of what someone's making: 1) Upgrade their building, an Armorer makes better stuff than a smith, who makes better stuff than a craftsman. 2) Make the person research 3) There's a prayer that Light/High priests can do called God Of Fates or so...
by magnemoe
Thu Oct 09, 2008 10:11 am
Forum: General Discussion
Topic: Crafting Character Cost Considerations (Illiteration Attack!)
Replies: 10
Views: 1904

I think the price is about right. Like you say, in late game you have heaps of money so it's easy to afford it, but to be fair you don't actually *need* them because they can't make anything as good as the uber loot the monsters are dropping. 70 gold is low enough that you can get them early/mid ga...
by magnemoe
Thu Oct 09, 2008 2:21 am
Forum: Community Technical Support
Topic: 10-07-2008 Patch issues
Replies: 37
Views: 4334

"Reed" wrote:It's up, and includes:

Fix for invisible raiders, missing loot glows, and other graphical issues after visiting ogres or other large creatures


Solved all of my problems :) thanks.
by magnemoe
Wed Oct 08, 2008 10:07 am
Forum: Community Technical Support
Topic: New patch, need feedback.
Replies: 47
Views: 8579

Yes, we are working on a fix. We think we've isolated what is causing the problem for the vast majority of you. Since so many of you are exhibiting the exact same behavior, it's very difficult to figure out what is different between each of you. The hardware is ranging across so many different thin...
by magnemoe
Wed Oct 08, 2008 8:43 am
Forum: Community Technical Support
Topic: 10-07-2008 Patch issues
Replies: 37
Views: 4334

Jeez, this sounds terrifying... Anyone know a way of telling Steam to not update a game before launching? I've never had any issues with Hinterland and this update sounds like it might be causing more problems than it's fixing :( It’s in steam and in the game settings, problems is that if it’s set ...
by magnemoe
Wed Oct 08, 2008 8:20 am
Forum: General Discussion
Topic: Content Update coming
Replies: 18
Views: 2954

I think that the content update will be a language pack. I'm not expecting anything else, so any other addition would be a nice surprise. :p Language packs are not content. An update who adds more features would be welcome, production orders, possibility to stack bonus items for producers in town l...
by magnemoe
Wed Oct 08, 2008 7:40 am
Forum: Community Technical Support
Topic: 10-07-2008 Patch issues
Replies: 37
Views: 4334

Something else to pile on... If you try the save-reload trick, monsters will respawn in cleared areas. The monsters that respawn are of the same kind as the ones you cleared out previously. Plus, the monsters which respawn inside your town when you reload are the last group of invisible raiders: yo...
by magnemoe
Wed Oct 08, 2008 5:44 am
Forum: Community Technical Support
Topic: 10-07-2008 Patch issues
Replies: 37
Views: 4334

After patching did you start a new character? If not please try that. Tried and it probably get worse. Totally random during a game I run into following problems. Invisible visitors and their new buildings become invisible. Invisible attackers who damage me, but I can not hit them. I also got false...
by magnemoe
Tue Oct 07, 2008 11:23 am
Forum: Gameplay Help & Strategy
Topic: Relics?
Replies: 18
Views: 4715

The king gave me a relic for fulfilling a quest once; this was at around level 4, pretty nice done. He has only asked for food and money from me.
by magnemoe
Mon Oct 06, 2008 7:42 am
Forum: General Discussion
Topic: Useless Followers
Replies: 15
Views: 2639

Found that I usually get some redundant level 4-6 people, if I get a high level farmer or similar with good combat skills I hire them and use them as a reserve.
What is the punishment for kicking out people? Has been thinking about kicking out some low level people and adding high level one.
by magnemoe
Sat Oct 04, 2008 6:00 pm
Forum: General Discussion
Topic: Don't townies take inventory from town?
Replies: 12
Views: 1734

Problem would be solved simply with having the possibility to accessing town menu while away. This could also be solved with an employable overseer / city manager.

Go to advanced search