Search found 16 matches

by radjacob
Wed Jul 08, 2009 12:44 am
Forum: General Discussion
Topic: Choose your resource?
Replies: 20
Views: 2210

Henna seems to always be in high demand, I'd probably go with that if given a choice.
by radjacob
Wed Jul 08, 2009 12:40 am
Forum: Suggestions / Ideas
Topic: a real ranking system..
Replies: 33
Views: 4594

@joshofet: if paying for and selling scarabs doesn't influence rank then explain why the top 100 mainly consists of nile online supporters. (and the occasional longtime player) The top 100 consists primarily of NO supporters because it is filled with people that have 3+ cities and multiple monument...
by radjacob
Wed Jun 03, 2009 8:13 am
Forum: General Discussion
Topic: The game is broken
Replies: 33
Views: 3322

NO is not the type of game that appeals to a very large audience. Its rather gimmicky for most, then they leave. Problem is, TM needs a steady, large supply of money to keep pumping out new updates. If they aren't getting that money, they won't update because its not worth their time. The most econ...
by radjacob
Tue Jun 02, 2009 9:07 pm
Forum: Suggestions / Ideas
Topic: Lost battles have to really HURT the defeated / AND MORE
Replies: 12
Views: 2279

Top Ranker: I like things to make sense logically, so yes I want a reason, and no this one doesn't work for me. "Morale" doesn't currently exist in NO, is not part of your suggestion, and if implemented should effect the production of each worker, not the level of a building. Also, I don't think rai...
by radjacob
Tue Jun 02, 2009 8:25 pm
Forum: Suggestions / Ideas
Topic: Lost battles have to really HURT the defeated / AND MORE
Replies: 12
Views: 2279

I think there is a disconnect here. Why should your cities' buildings be damaged for losing a monument that is potentially hundreds of nomes away?
by radjacob
Tue Jun 02, 2009 6:33 pm
Forum: General Discussion
Topic: The game is broken
Replies: 33
Views: 3322

Game updates[/U][/B] Errrr... where are they? What are you doing? It took an entire month to make a few cosmetic changes. Alright I'm no Dev, but I am a gamer, and I have been for a long time. I've seen a lot of games fail and usually this is the cause: No updates + No communication = No players [e...
by radjacob
Tue Jun 02, 2009 4:04 am
Forum: World - Theoris
Topic: No Immortality Hall for Theoris?
Replies: 26
Views: 3267

'Grats!

+1 on the suggestion to split up the hall for sabah and theoris players.
by radjacob
Sun May 31, 2009 6:49 am
Forum: Bugs
Topic: [BUG] how to double your soldiers [fixed v1.1]
Replies: 40
Views: 6008

Why hasn't this been fixed yet? This would be very easy to abuse... :eek:
by radjacob
Sun May 31, 2009 6:36 am
Forum: World - Theoris
Topic: The Theoris Core
Replies: 48
Views: 5077

Let's crush some skulls!
by radjacob
Tue May 05, 2009 8:41 pm
Forum: General Discussion
Topic: United Griefers Against Rank!
Replies: 45
Views: 4108

Me, a TM representative? You both just made TM fall off their chairs! LOL If anything, I am TM's conscience, or the conscience I wish they had. I am the other. The outsider. The rebel. Ken is the TM insider. However, am I a very proud TM groupie? You bet yer butt I am! Conscience? More like an anno...
by radjacob
Fri May 01, 2009 2:51 am
Forum: Bugs
Topic: BUG: Reed is the Bug!
Replies: 33
Views: 2953

How about making them raidable by everyone regardless of how many monuments the attacker has? :D I'd like to see monument raids added too, but that could entail any number of things. What do you envision happening during a raid? What happens to existing workers, quarry levels, and monument levels? ...
by radjacob
Fri May 01, 2009 1:44 am
Forum: Bugs
Topic: BUG: Reed is the Bug!
Replies: 33
Views: 2953

The discussion has nothing to do with the production boost, its the prestige (rank) boost. No one cares about production. Its nice & handy but who cares. The point is the RANKING. There needs to be a hard cap, otherwise the top 10 are basically set in stone and absolutely MUST be militant. And they...
by radjacob
Thu Apr 30, 2009 10:43 pm
Forum: Bugs
Topic: BUG: Reed is the Bug!
Replies: 33
Views: 2953

I hate the system as it is, and I've thought about this a lot over the last few weeks and this would be my immediate solution to open up pvp a bit:

No hard quarry/monument cap, but you may only have a maximum of 2 quarries/monuments per nome and a maximum 10% production boost from your monuments.
by radjacob
Sat Apr 25, 2009 5:49 am
Forum: Bugs
Topic: monument raid: no email received
Replies: 8
Views: 1501

"Reed" wrote:Have you changed your email since you last received notifications?


No, I havent changed my email, and since I've reported this I've received all the other incoming attack emails. Strange.
by radjacob
Sun Apr 12, 2009 6:59 pm
Forum: Bugs
Topic: monument raid: no email received
Replies: 8
Views: 1501

Debug Info:
u:1828 (theoris) array ( 23418 => 'Goldshine', 23494 => 'GreenShine', 23409 => 'BeefShine', )array ( 23439 => 'StoneShine', )
Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.0.8) Gecko/2009032609 Firefox/3.0.8 (.NET CLR 3.5.30729)
by radjacob
Sun Apr 12, 2009 6:40 pm
Forum: Bugs
Topic: monument raid: no email received
Replies: 8
Views: 1501

monument raid: no email received

My monument was attacked overnight and I wanted to report I didn't receive an attack email.

I use gmail, have received the notifications before, double checked my spam folder etc, but there was no email...

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