Search found 693 matches

by MidrealmDM70
Sat May 28, 2011 11:30 pm
Forum: General Discussion
Topic: finally i've bought destinations!!!!!!!!!
Replies: 5
Views: 2709

One of the major things to notice is that you now have to build a lot more extra venues if you want to bring in travellers. In destinations there are two files \DataXP1\XMLDb\Game\Traveler Data\Traveler Attractions\ Where there is a file that defines the attraction level of the buildings in the gam...
by MidrealmDM70
Sat May 28, 2011 11:08 pm
Forum: General Discussion
Topic: finally i've bought destinations!!!!!!!!!
Replies: 5
Views: 2709

Several players have noticed unhappy Travelers getting stuck in the city and not leaving. For me it was mostly Gamblers, but for others it has been children Sims, and I think a Gourmand once. Some workaround ideas are posted here . But to my knowledge no real solution has been found. Let us know wha...
by MidrealmDM70
Sat May 28, 2011 11:02 pm
Forum: Game Help & Strategy
Topic: Monkey in the Works
Replies: 7
Views: 3613

I'll take a second look just to be sure I didn't miss anything, but right now I don't see anything that we'd be able to modify to fix this. If it's in the back-end code, we're probably out of luck. Well let me know if you find anything - I was trying to mod a building that would allow you to send a...
by MidrealmDM70
Sat May 28, 2011 11:00 pm
Forum: Mods (Discussion)
Topic: MOD - One Lane Road
Replies: 28
Views: 7276

I messed with the road a bit for a winter terrain mod, and decided (after finally getting it done) not to mess with it again.

But I'd be glad to offer any advice I can remember.
by MidrealmDM70
Mon May 16, 2011 12:11 am
Forum: Game Help & Strategy
Topic: Monkey in the Works
Replies: 7
Views: 3613

Monekys (and other animals) were added in the Destination expansion... some venues produce them. Bears and Elephants roam the city scaring and upsetting sims and travelers, the parrot may nest on a building, making it more attractive for a while. And the monkey can shut down a building (workplace or...
by MidrealmDM70
Sun May 15, 2011 12:20 am
Forum: Game Help & Strategy
Topic: Monkey in the Works
Replies: 7
Views: 3613

Monkey in the Works

A monkey (destinations only) can inhabit a building shutting it down. But while doing to it seems to interfere with any building action that requires targeting a building. Specifically A monkey inhabited a venue, and while doing so a nearby home caught fire. Using the fire department I attempted to ...
by MidrealmDM70
Sat May 14, 2011 5:41 pm
Forum: Community Technical Support
Topic: Glitches #2 and #3
Replies: 3
Views: 2304

Edit: I found Norm's solution here ; however, it sounds complicated and beyond my skill level. I only know a little basic HTML and have no experience with C so I think rather than mucking about in the game's code I'll just ignore this problem for now. Am I right in supposing these stranded traveler...
by MidrealmDM70
Fri May 13, 2011 12:49 pm
Forum: General Discussion
Topic: SCREENIES ~ Post 'em here!
Replies: 445
Views: 76613

"Tinkerbell" wrote:TM has always done this; used cutting edge graphics (We call it Full Immersive TiltedVision™ 3D) that most computers at the time could not handle yet. Even as far back as the original COTN.



My system still gets slowdown if I run a city with high particle levels, such as fog, smoke, smog, etc.
by MidrealmDM70
Fri May 13, 2011 12:42 pm
Forum: Mods (Discussion)
Topic: New Clothing for Mods (Tips?)
Replies: 2
Views: 1863

"Zebediah" wrote:Let me know if any of that doesn't make sense. I may go ahead and package up my robe reskins into an SCSPack so that yo have an example to work from.


Here is some more info on the matter of sims and sim clothing and skins:
http://www.megaupload.com/?d=03PJ0O9R
by MidrealmDM70
Thu Apr 28, 2011 1:32 am
Forum: General Discussion
Topic: SCREENIES ~ Post 'em here!
Replies: 445
Views: 76613

A small city i'm building to experiment with traffic without placing any intersections and without placing any public transport. Next is to find how to use this in a larger scale :-) Very nice - I like what you have done. I suppose a grid of similar layouts would work for larger scale, but as the c...
by MidrealmDM70
Sat Apr 09, 2011 6:12 pm
Forum: General Discussion
Topic: SCS fan rollcall
Replies: 60
Views: 12873

I don't really see the point of sticking to a particular style since you end up with mixed properties anyway. Also economy wise it's not always feasible. I'm not sure I follow you here - By style do you mean societal filter? I've almost always used a filter when making a particular city, to me its ...
by MidrealmDM70
Mon Apr 04, 2011 10:39 pm
Forum: General Discussion
Topic: SCS fan rollcall
Replies: 60
Views: 12873

Feel free to ask questions if you get stuck on something :)
by MidrealmDM70
Mon Mar 14, 2011 1:01 pm
Forum: Mods (Discussion)
Topic: Modding Guide
Replies: 19
Views: 8072

It may have errors -
I was reverse engineering the instructions from looking at what I had done previously, so if you run into something that goes wonky :eek: let me know.
by MidrealmDM70
Sun Mar 13, 2011 3:14 pm
Forum: Mods (Discussion)
Topic: Modding Guide
Replies: 19
Views: 8072

New Part to the modding guide -
Special Sims
Since we can't upload here at the moment - you can find it here

http://www.megaupload.com/?d=03PJ0O9R
by MidrealmDM70
Sun Mar 06, 2011 1:36 am
Forum: Community Technical Support
Topic: what happened to all my cars?
Replies: 13
Views: 4020

thanks for the info - I thought it was just me.
by MidrealmDM70
Sun Mar 06, 2011 1:29 am
Forum: General Discussion
Topic: SCS fan rollcall
Replies: 60
Views: 12873

haven't been here in months, haven't played either. Still looking for that elusive fix to get my Destinations working again. :mad: I got myself a little Samsung Netbook, I wonder if I can copy my DVD to a flash drive and then install it on Windows 7 Starter Pack, I guess it will be useless unless I...
by MidrealmDM70
Sun Mar 06, 2011 1:25 am
Forum: Mods (Files)
Topic: [MOD] Korean Small Businesses
Replies: 12
Views: 4825

Hey Azeem - long time no see.
You still planning on releasing all of these as one big mod one day?
by MidrealmDM70
Wed Feb 02, 2011 5:21 pm
Forum: General Discussion
Topic: SCS fan rollcall
Replies: 60
Views: 12873

Believe it or not I'm still alive ...
just no time to do anything right now :(
by MidrealmDM70
Wed Sep 22, 2010 7:54 pm
Forum: Mods (Discussion)
Topic: Mod for Modders
Replies: 6
Views: 3442

Curiouser and curiouser -

The reason you would have to copy it is because it is adding a brand new script, that is not something normally modded, so an installed mod may not run it right unless it is copied.

But it should be there in the mod at the very least... :confused:
by MidrealmDM70
Fri Jul 09, 2010 7:21 pm
Forum: Mods (Discussion)
Topic: Plasma Billboard _Amb Texture
Replies: 1
Views: 1605

I am making a mod that uses the plasma billboard's textures, and I found its regular texture, _Bump, _Ems, and _Spec, but I can't find its _Amb. I need to know if it doesn't have one, shares one with another building, or if I am just not seeing it. Any help is appreciated! If you have a Hex editor ...

Go to advanced search