Search found 163 matches

by CharleyK1
Tue Aug 03, 2010 12:48 pm
Forum: General Discussion
Topic: Is it possible to loose a CotN scenario?
Replies: 3
Views: 1001

Hi Flammehav I'm not sure about the Grand Campaign and the CotN-supplied scenarios, but I know it's possible to lose in a user created scenario. I've played with the editor enough to know that one can force a loss and I've seen one or two that if you do just the right (or wrong I guess) things, you ...
by CharleyK1
Sun May 09, 2010 2:00 pm
Forum: Game Help & Strategy
Topic: rotting food
Replies: 11
Views: 1828

Are there no more developers that read these forums? Somewhere, sometime, some programmer put program code in place to make this calculation (these calculations?) Even if there's an error that prevents totals from jiving, there is program code that some smart programmer could decipher, explaining th...
by CharleyK1
Tue Apr 20, 2010 1:58 pm
Forum: Editing
Topic: CotN Scenario and Campaign Editors' Manual
Replies: 22
Views: 7855

Yes Yahya! What Sakasiru said! Thank You so much!
by CharleyK1
Sat Apr 17, 2010 10:50 am
Forum: General Discussion
Topic: Why is this game so easy?
Replies: 32
Views: 4852

Hi Yoxo I agree with PantherX that sandbox is supposed to be easy. You are shortchanging the game and yourself if you refuse to even try any other mode of play. I too have played many city builder games, and IMHO CotN brings a new approach that is refreshing. You say you like challenges, yet you onl...
by CharleyK1
Thu Apr 01, 2010 5:31 pm
Forum: Game Help & Strategy
Topic: World-view missions
Replies: 8
Views: 1430

Seven?!?!?!?!?! :eek: Most Likely, that would prompt me to start the city/map/scenario over from the start! A stretch like that is an omen for bad karma for the whole game I'd say! {Edit} Oops! I should have followed the link before replying! Now that I HAVE looked at the link, I think that scenario...
by CharleyK1
Thu Apr 01, 2010 12:52 pm
Forum: Game Help & Strategy
Topic: World-view missions
Replies: 8
Views: 1430

A little more about floods and food if I may... I HAVE experienced more than one failed flood in a row, although it doesn't happen often. Anyway, as I start a city/scenario and as I build my city up, I try and make sure I have ample bakeries and granaries to ensure that I at least save/store ALL yie...
by CharleyK1
Mon Mar 15, 2010 12:21 pm
Forum: Game Help & Strategy
Topic: building religion
Replies: 34
Views: 4451

It has always been my thinking to keep the main city and work/military camps as close as possible to minimize the damage from people walking between them. This is wong, then. :eek: Better to keep remote camps - remote :p Hi again TEP :) I wouldn't say it's wrong, no. A great thing about CotN is tha...
by CharleyK1
Fri Mar 12, 2010 12:50 pm
Forum: Game Help & Strategy
Topic: building religion
Replies: 34
Views: 4451

I suppose I should clarify too - I interpreted TEP's question to be about the very start of a city or scenario, NOT about a remote camp. My reply in post #25 above reflects that.

...Charley
by CharleyK1
Thu Mar 11, 2010 2:35 pm
Forum: Alexandria
Topic: How many here have Alexandria?
Replies: 24
Views: 5563

I have to admit, I STILL haven't bought Alexandria. Christmas and my birthday brought gifts of two new games to try out. I've been playing Dawn of Discovery (aka Anno 1404) for a while now :eek: (sorry, but I can't just let them go to waste!)
by CharleyK1
Thu Mar 11, 2010 2:29 pm
Forum: Game Help & Strategy
Topic: building religion
Replies: 34
Views: 4451

Am I to understand that citizens will not ask for healthcare and worship until I build certain buildings? Hi TEP I don't know the game as intimately or as deeply as Tinkerbell, but based on the quote of his that you've highlighted, I can say that you would be hard pressed to avoid building any lux ...
by CharleyK1
Tue Feb 09, 2010 11:10 am
Forum: General Discussion
Topic: question on servants?
Replies: 7
Views: 2183

how many huts per noble, luxury shop, or educated is ideal? Hi Vyse Dyne! I tend to place one servant for each noble, but I've seen posts from folks who use other strategies - starting with more servants than nobles for instance. Keep in mind that servants help lux shops when they are not working f...
by CharleyK1
Tue Feb 09, 2010 11:03 am
Forum: Editing
Topic: Lesson Six -- Military Sites and (gasp) Triggers
Replies: 33
Views: 15770

Man i was wondering, if you have like 2 raider camps and both send raiders, is there anything do do to specify wich of the raiders attack when raiders are invaiding tghe city? You can specify what "nationality" the raiders are, but as far as I can tell, there's no real difference. As noted in one o...
by CharleyK1
Sun Feb 07, 2010 11:46 am
Forum: Editing
Topic: Help for the newb
Replies: 10
Views: 1640

Hi Punchackale, I agree that your English is good enough for this forum :) I understand your frustration with the river creation process, I've experienced it too, and I'll bet most who have tried the editor have also experienced it. There are no "magic hints" that I was able to find. The best advice...
by CharleyK1
Mon Jan 25, 2010 2:21 pm
Forum: Editing
Topic: Lesson One -- Map Basics
Replies: 57
Views: 24516

Hi Setokaiba! I'm not sure if this is your problem or not, but for farming, the "flood plain" terrain painting is more important than the elevation. In fact, on ANY elevation, whether near a river or not, painting with the "flood plain" terrain makes land usable for farming. As to the crashes you've...
by CharleyK1
Sun Jan 24, 2010 7:18 pm
Forum: Game Help & Strategy
Topic: How to keep farmers?
Replies: 11
Views: 1611

Hi Rameses! Everyone who has posted before me has been giving great advice, but I just had to add my two cents anyway! :D You seem to have decided that you are indeed trying to grow your city too quickly, and reading through the posts in this thread, I agree. But so far, no on has mentioned one obvi...
by CharleyK1
Fri Jan 08, 2010 8:44 pm
Forum: Game Help & Strategy
Topic: Some Issues
Replies: 11
Views: 1677

Agreed, CharleyK1! I was gonna let Yahya slide, but since you jumped in... v1.3.01 has made the game much easier to build remote camps. I do it all the time now. Sakasiru kinda issued a challenge for me to try both with and without a remote camp. The scenario I was playing then didn't allow for tha...
by CharleyK1
Fri Jan 08, 2010 8:37 pm
Forum: General Discussion
Topic: I'm currious
Replies: 19
Views: 2151

The guard houses are inadequate because no one mans them constantly; therefore, it's a waste to have a city guard commander. I no longer even build guard houses. I've found three things that help: 1. Placing my guardhouses in strategic locations (watch where raiders appear from - often you can plac...
by CharleyK1
Fri Jan 08, 2010 12:44 pm
Forum: Game Help & Strategy
Topic: Some Issues
Replies: 11
Views: 1677

Hi Jokubas :) The two previous posts covered most everything, but I thought I'd address your wandering workers a bit more. One of the things that long time players "argue" over in their playing styles is whether to use remote camps or not. They CAN be useful for some tasks, particularly quarrying. O...
by CharleyK1
Thu Jan 07, 2010 2:31 pm
Forum: Game Help & Strategy
Topic: Brickmakers - remove after large stockpile?
Replies: 8
Views: 1569

"Yahya" wrote:(I can't remember what a brickyard's limit is right now).


I believe it's 500 bricks per brickyard
by CharleyK1
Tue Jan 05, 2010 3:38 pm
Forum: Game Help & Strategy
Topic: Brickmakers - remove after large stockpile?
Replies: 8
Views: 1569

Hi Ashkir! Sounds like you're doing fine. You've run across one of the "dilemmas" regular players struggle with - do I delete a building/person or not? If/when you delete any brick makers you don't need any longer, you'll probably see the number of vagrants in your city increase. If your city has a ...

Go to advanced search