
Search found 47 matches
- Sat Jul 13, 2013 9:35 pm
- Forum: General Discussion
- Topic: Dreamhost database issue 7/13
- Replies: 2
- Views: 2142
- Sat Jul 13, 2013 12:38 am
- Forum: Community Technical Support
- Topic: Direct2Drive
- Replies: 2
- Views: 1697
- Tue Jul 09, 2013 8:24 pm
- Forum: Community Technical Support
- Topic: Direct2Drive
- Replies: 2
- Views: 1697
Direct2Drive
When I got my new computer I lost my Caesar IV copy in the switchover and GameFly bought out Direct2Drive and won't let me download Caesar IV anymore. Does anyone know of any good alternates? I might have to buy it again 

- Fri Jun 07, 2013 12:43 am
- Forum: General Discussion
- Topic: H.T.O.P. Final released
- Replies: 11
- Views: 2598
- Thu May 09, 2013 9:37 am
- Forum: General Discussion
- Topic: The best city builders!
- Replies: 6
- Views: 11072
- Tue Oct 30, 2012 5:18 am
- Forum: Gameplay Suggestions
- Topic: Windowed Mode
- Replies: 1
- Views: 853
Windowed Mode
I would love if Windowed mode was an available option.
- Tue Oct 30, 2012 5:17 am
- Forum: Gameplay Suggestions
- Topic: City Grid / Masterplan
- Replies: 27
- Views: 3785
- Tue Oct 23, 2012 10:53 am
- Forum: Gameplay Suggestions
- Topic: Disease outbreaks
- Replies: 3
- Views: 1020
Disease outbreaks
I know it's likely we'd see smallpox, the Black Plague, etc in Tagamet. I'd like to suggest the Dancing Plague to be considered : http://en.wikipedia.org/wiki/Dancing_Plague_of_1518 It could be a nice animation as well with villagers gathering in a town square dancing to their deaths. :(
- Sat Oct 20, 2012 10:06 am
- Forum: Gameplay Suggestions
- Topic: Prioritize building
- Replies: 2
- Views: 866
Prioritize building
Resources usually seem to go to the closest place or whom can get to it the fastest. Sometimes I'd rather a building material to be dedicated to a certain project over the rest. I would love if we could prioritize certain buildings on demand.
- Sat Oct 20, 2012 7:48 am
- Forum: Gameplay Suggestions
- Topic: Reforesters
- Replies: 8
- Views: 3735
Reforesters
Sometimes we clear out too much grasslands and forests for a city plan, but, then we decide not to. I would like for an option of a reforester building/workplace to allow us to designate areas to allow nature to take back over, for the trees to regrow, grass to come back.
- Sat Oct 20, 2012 7:47 am
- Forum: Gameplay Suggestions
- Topic: Walls & Water
- Replies: 1
- Views: 858
Walls & Water
I love walls, simply love them. I'd love to see their textures get smoothed out if built on a slant instead of being blocky. During floods, etc, it'd be neat if Walls could help protect against the flood. Many cities build walls down to their waterlines for protection, I'd love if this would work an...
- Sat Oct 20, 2012 7:44 am
- Forum: Gameplay Suggestions
- Topic: Terrain Shaping.
- Replies: 7
- Views: 4011
Terrain Shaping.
It gets a bit annoying when you're trying to build a city to have a small hill in your way or a tree that you cannot remove. I'd like to have ways that we could remove these. It can cost resources and you can devote workers to them to flatten the hill or to uproot the tree. I'd say the rockier, the ...
- Sat Oct 20, 2012 7:42 am
- Forum: Gameplay Suggestions
- Topic: War & Online Features
- Replies: 12
- Views: 4072
War & Online Features
I'd love to see a bit more focus on war combat, building a military, and building a city's defenses. And with an online server where we can challenge other players or attack other players. (Basically opt in our city to go against others). When on the online mode, I'd say the game has to have been ch...
- Fri Jul 13, 2012 3:56 am
- Forum: General Discussion
- Topic: Steam Summer Sale!
- Replies: 1
- Views: 1155
Steam Summer Sale!
Children of the Nile & Alexandria together are $6.24!!!!
- Sat Jul 07, 2012 2:10 am
- Forum: General Discussion
- Topic: Texture Overhaul
- Replies: 2
- Views: 1140
- Thu Jul 05, 2012 5:37 am
- Forum: General Discussion
- Topic: Texture Overhaul
- Replies: 2
- Views: 1140
- Thu Jul 05, 2012 3:20 am
- Forum: General Discussion
- Topic: Children of the Nile: Texture Overhaul Project
- Replies: 27
- Views: 6097
- Mon Jul 02, 2012 6:00 am
- Forum: General Discussion
- Topic: How to add new textures to Steam Version
- Replies: 0
- Views: 1282
How to add new textures to Steam Version
I searched and searched and searched, and it was really tough to find this. I only found one reference on this forum posted by Keith. I'm reposting it so it's easier to find and editing the path to help with Windows 7. Your game data file is now at: C:\Program Files (x86)\Steam\steamapps\common\Chil...
- Mon Jul 02, 2012 5:13 am
- Forum: General Discussion
- Topic: Children of the Nile: Texture Overhaul Project
- Replies: 27
- Views: 6097
- Fri Sep 16, 2011 5:58 am
- Forum: General Discussion
- Topic: Other similar games?
- Replies: 13
- Views: 5290