Search found 1011 matches

by Jimaaten
Wed Jun 24, 2009 8:40 pm
Forum: General Discussion
Topic: In Giza - cannot invade Buhen
Replies: 5
Views: 1378

I don't know if this is my Giza scenario, but when I design scenarios in the Old Kingdom, I usually think of Buhen as a site to create a fort rather than an existing structure to be taken by force. So I figure the player needs to show the locals that you are able to defend it and upkeep it. That is ...
by Jimaaten
Mon Apr 13, 2009 5:31 pm
Forum: General Discussion
Topic: slightly morbid but fun!
Replies: 6
Views: 1727

I often build one Pyramid, and then my Pharaoh goes and pulls out 45 years or something then Im left with tomb's to spare and end up putting the royal family into the smaller of the pyramids. Wasting my precious prestige Its not really a total waste. *Disclaimer* It's been a few years and I can't f...
by Jimaaten
Sun Apr 12, 2009 4:42 pm
Forum: Game Help & Strategy
Topic: Bubastis, what am I actually trying to achieve? -help- !
Replies: 9
Views: 1948

This is kinda off topic now, but does the game progress at this speed throughout the great campaign? I mean, Im on the 3rd mission but Im already in the Middle Kingdom - whereas Pharaoh really drags the whole process out... or did they just want to skip ahead alittle to the middle kingdom so we cou...
by Jimaaten
Wed Mar 11, 2009 5:13 pm
Forum: Game Help & Strategy
Topic: Transfering saved games between computers
Replies: 5
Views: 1967

I have XP and the path on mine is: C:\Program Files\Sierra\Caesar IV\Data\Saved Games

Hope this helps. :)
by Jimaaten
Sun Mar 01, 2009 5:42 pm
Forum: General Discussion
Topic: Goodbye to all my friends
Replies: 51
Views: 4148

Goodbye Mark for now. :( I hope you'll come back to the CotN forum in time; I'm not dedicated enough to download newbie saves and dissect them. ;) We've disagreed here and there over game mechanics, but I always valued your opinion, even when I thought it was wrong. :p :D It's good to have conflicti...
by Jimaaten
Sat Feb 28, 2009 6:25 pm
Forum: Game Help & Strategy
Topic: Caesar's legions...
Replies: 11
Views: 2280

How are you supposed to have fun with the wonderful military features? =( Even though many of the scenarios in the military campaign can be won relatively quickly, most of the fighting takes place later. Try selecting continue play after the win screen to "test" your army. The later empire military...
by Jimaaten
Mon Feb 02, 2009 6:01 pm
Forum: Editing
Topic: Phantom messages
Replies: 6
Views: 1473

I posted a thread on a similar topic a few years ago called Phantom Messages also. I got some fairly indepth help in that. Unfortunately, the solution I came up with was to go back to an earlier save. No earlier saves?! Take Matt's advice and place a sticky note on your monitor that says "Save Often...
by Jimaaten
Tue Jan 27, 2009 11:34 pm
Forum: Game Help & Strategy
Topic: <3 the pause button
Replies: 21
Views: 3005

Well, if you delete a RED farmer, he might become a vagrant, Jim. ;) I'm not talking about deleting farmers. I'm talking about the game over stocking the farmers' huts and automatically dismissing the extras. Sometimes they become vagrants when this happens. It happened enough that it changed the w...
by Jimaaten
Mon Jan 26, 2009 6:19 pm
Forum: Editing
Topic: Revealing New Sites
Replies: 3
Views: 1589

LOL Maybe you should go back and read the lessons Matt posted, especially Lesson 5. :D
by Jimaaten
Mon Jan 26, 2009 6:06 pm
Forum: Game Help &amp; Strategy
Topic: <3 the pause button
Replies: 21
Views: 3005

"Tinkerbell" wrote:It is nearly impossible to get a vagrant outta a farmer's hut. At worst, they will become villagers again. ;)
I always hate it when my game plays differently from yours. :p
by Jimaaten
Sun Jan 25, 2009 6:32 pm
Forum: Game Help &amp; Strategy
Topic: <3 the pause button
Replies: 21
Views: 3005

The only difference would be that I generally only have 1-2 servants more than I have nobles - I don't typically have one for every luxury shop. In the first year or so, the servants are really just a way to get villagers into middle class jobs without having to pull them from the farmers, who need...
by Jimaaten
Sat Jan 24, 2009 6:44 pm
Forum: Game Help &amp; Strategy
Topic: <3 the pause button
Replies: 21
Views: 3005

1) do you use the pause button to build/plan? Absolutely. I use the grid and layout all roads, leaving room for all my future expansion. If it gets confusing, I'll even use plazas and ornamentation to remind me what an area is for (since they are free). For example, I might place 4 bushes to remind...
by Jimaaten
Fri Jan 23, 2009 7:09 pm
Forum: Game Help &amp; Strategy
Topic: How to play without playing.
Replies: 32
Views: 6621

Then I will just run with a palace and 10 farmers, and minimum necessary infrastructure, logging every worship and healthcare event. There may be a slight problem. I posted in a thread years ago about the palace and worship alerts. I haven't seen a worship alert in the palace, although clicking on ...
by Jimaaten
Thu Jan 22, 2009 10:39 pm
Forum: Game Help &amp; Strategy
Topic: How to play without playing.
Replies: 32
Views: 6621

I think I am going to lab the causes of worship needs. I think they are random, but maybe we'll find a pattern, e.g. Hathor every two years, as was mentioned by Jimaaten. You might start fact finding with the in-game help. IIRC, it mentions worship times and events for some of the separate gods. Yo...
by Jimaaten
Wed Jan 21, 2009 7:00 pm
Forum: General Discussion
Topic: Reports from the front - Bandit Outposts
Replies: 40
Views: 2577

Even so, the thing felt like a chore. Dusting off the mouldering cedar plot, upgrading all three barracks in three cities (probably the most annoying part), and shuffling soldiers around from city to monument to city - the pace of everything was just so different that gaining the lux items for seve...
by Jimaaten
Tue Jan 13, 2009 5:44 pm
Forum: Game Help &amp; Strategy
Topic: Coverage
Replies: 6
Views: 1879

"aramann" wrote:The smallest "tile" unit would be equal to a small hedge.
I believe 4 of those equal a road tile, which is generally used as the base "tile" measurement.
A basic road is 3 tiles wide. :) Of course, you can make it wider if you want. ;)
by Jimaaten
Sun Jan 11, 2009 8:58 pm
Forum: Bugs
Topic: Population doesn´t grow after palace upgrade
Replies: 17
Views: 1108

Having the same issue and slowed production of troops, etc.

Debug Info [u:2182 array ( 25548 => 'Jimaatenopolis', 25255 => 'Bastetopolis', 25522 => 'Ra-Horakhty', )array ( 25569 => 'Monument', 25543 => 'Monument', )]
by Jimaaten
Thu Jan 08, 2009 6:05 pm
Forum: Alexandria
Topic: Naukratis - No oil?
Replies: 11
Views: 2537

"tomnobles" wrote:Now, that, would be mean. :eek:
I must be the meanest person around. ;) You might check out my scenario Viper.
by Jimaaten
Sun Jan 04, 2009 6:08 pm
Forum: General Discussion
Topic: User-Created Scenario Recommendations?
Replies: 10
Views: 1536

LOL I would modestly suggest any of the scenarios that I designed. ;) :p :o My 1st five were each set consecutively from Old Kingdom to New Kingdom. Starting with White Wall, then Two Falcons, Sceptre, Viper & Prospering. The ones set in the intermediate periods are a little more militaristic, but n...
by Jimaaten
Sun Dec 28, 2008 6:44 pm
Forum: User-created Scenarios
Topic: Den Deisha: 41st Century Egypt #3
Replies: 16
Views: 3776

Scenario design has been an interesting experience for me. I tend to build cities big enough to attain the goal(s) - and generally no more than that. Watching people use my scenarios here and elsewhere shows me that I am unusual in that regard. Perhaps I should change my thinking. The fouth install...

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