Search found 1124 matches

by EmperorJay
Sun Aug 04, 2013 3:20 pm
Forum: The Outside World
Topic: Forge of Empires
Replies: 2
Views: 680

What a coincedence, just started playing a few days ago. It's not really a medieval game though, you progress from the bronze age to the current era through collecting gold and tools. Gold and tools can be used to discover techs and through these techs you'll progress.
by EmperorJay
Mon Jun 10, 2013 9:49 am
Forum: Gameplay Suggestions
Topic: Variation in building styles?
Replies: 1
Views: 3670

I hope they'd consider this suggestion! At the same time I appreciate their limited resources. I think Caesar III's subtle differences between desert and other climates are something along the lines of your suggestion. Perhaps more southerns settings could have a bit brighter and 'brickier' structur...
by EmperorJay
Sat May 18, 2013 6:35 pm
Forum: The Outside World
Topic: Total War: Rome II due out in Sept. 2013
Replies: 6
Views: 972

Despite my interest in ancient Rome and reading De Bello Gallico more than once, I've never realised Julius Caesar received this reward early in his military career. Since the new engine enhances the view on one-on-one fights even further as compared to the earlier games, it would be cool if legions...
by EmperorJay
Wed May 15, 2013 12:00 pm
Forum: The Outside World
Topic: Total War: Rome II due out in Sept. 2013
Replies: 6
Views: 972

What you describe of the first Rome: Total War game is something that bugged me in later TW games as well. Especially in Shogun 2, in which differences between the factions were minimal (almost just aesthetic) the campaign felt repetitive. However, in the end I've always felt the TW games are worth ...
by EmperorJay
Wed May 15, 2013 9:56 am
Forum: The Outside World
Topic: Total War: Rome II due out in Sept. 2013
Replies: 6
Views: 972

In addition, there's a Collector's Edition, limited to 22,000 copies (available worldwide, at least I've seen links to UK and Dutch sites). http://us.download-store.sega.com/eshop/total-war/rome-2-3418.html And here's a 10 min gameplay video, featuring a battle in the Teutoburg Forest. https://www.y...
by EmperorJay
Tue May 14, 2013 6:44 pm
Forum: Gameplay Suggestions
Topic: How about Mythical Creatures?
Replies: 13
Views: 2145

For me, it really depends on how it is implemented. I think it would be fun if indeed people may want a higher security rating or trade would slow down if rumours of a nearby dragon are going around because it wouldn't be too unrealistic for this belief to be there (I think). However, of course it d...
by EmperorJay
Mon Apr 29, 2013 9:46 am
Forum: The Outside World
Topic: Games you're playing until the release of Medieval Mayor
Replies: 20
Views: 4172

Just finished Bioshock Infinite. Brilliant: incredible story, challenging gameplay, awesome graphics. After I finished it, I looked up some articles and reviews (the story's quite complicated) and noticed many think the game to be graphically too violent. I guess those people have a point, but it do...
by EmperorJay
Sun Mar 31, 2013 7:16 pm
Forum: Gameplay Suggestions
Topic: Local Traders
Replies: 1
Views: 546

I'd love that! I'd forgotten about that feature until I read your post :)

Perhaps abbeys could function similarly as well.
by EmperorJay
Tue Mar 26, 2013 3:15 pm
Forum: The Outside World
Topic: Games you're playing until the release of Medieval Mayor
Replies: 20
Views: 4172

Unless something really weird happens, I'll be buying the new Bioshock this evening :) Not sure how long it can occupy me, but we'll see!
by EmperorJay
Mon Mar 25, 2013 10:08 am
Forum: The Outside World
Topic: Banished - amazing effort by single developer
Replies: 10
Views: 3113

I'm particularly inspired by the decrease in fertility if one farms too much; such additions really make each map a unique puzzle.
by EmperorJay
Thu Mar 21, 2013 10:09 am
Forum: Gameplay Suggestions
Topic: Finite Resources
Replies: 4
Views: 788

Interesting question, I'd like that idea for scenarios(/the campaign).

For sandbox, obviously, it should be possible to keep a city going indefintely (IMHO).
by EmperorJay
Fri Mar 15, 2013 7:44 am
Forum: The Outside World
Topic: New SimCity
Replies: 27
Views: 2883

Indie developers are the way to go now. The age of big-name companies has passed. We'll see. I hope so, but I fear the majority of the customers isn't nearly as critical as those who actually take the time to post on the internet. I really doubt SimCity is a failure financially and so I doubt EA wi...
by EmperorJay
Wed Mar 13, 2013 12:23 pm
Forum: The Outside World
Topic: New SimCity
Replies: 27
Views: 2883

This really is one of those occassions where I don't know whether to cry or laugh...

What game to get next... Perhaps I'll continue playing Path of Exile for now.
by EmperorJay
Mon Mar 11, 2013 12:47 pm
Forum: The Outside World
Topic: New SimCity
Replies: 27
Views: 2883

I'm still torn. Few friends bought it and like the gameplay, despite obvious problems with the always-online DRM. I initially didn't give much though about that for Diablo III but occasionally I still can't play it properly due to lag and crashes and that's just not acceptable for what is also a sin...
by EmperorJay
Mon Feb 18, 2013 7:35 am
Forum: Gameplay Suggestions
Topic: My wish list for MM.
Replies: 4
Views: 1493

I agree with most things, but Tilted Mill has stated that the early Middle Ages is the point of reference for Medieval Mayor. Pallisades might be the first choice then in fortification and only few cities would afford grand city walls. We'll see! As for magic, as I said in the other thread you repli...
by EmperorJay
Mon Feb 18, 2013 7:15 am
Forum: Gameplay Suggestions
Topic: City Grid / Masterplan
Replies: 27
Views: 2441

I do agree with your take on the grids. I appreciate that no game can be fully realistic and I can appreciate the benefits of a grid system, but much of the fun for me in citybuilding games follows from looking at a living, thriving city. Having 90 degree angles in the roads does lessen that atmosph...
by EmperorJay
Mon Jan 14, 2013 5:15 pm
Forum: Gameplay Suggestions
Topic: Thoughts on Random Maps
Replies: 4
Views: 600

It works fairly well in Civilization, but those maps had a limited set of tiles. Besides that it costs developing time, why not? If 90% of the maps will be playable, you may just re-seed the other 10% that doesn't. Even if it's 50-50 I'd probably enjoy it because the theoretical replay value is so h...
by EmperorJay
Fri Jan 11, 2013 10:39 am
Forum: Gameplay Suggestions
Topic: Encourage Innovation
Replies: 32
Views: 4640

Randomize what, exactly? You mean randomize then lock it in, e.g. use a different seed for each... instance of a building, maybe? Well, yes, something along those lines. First and foremost I'm not sure if the issue of housing blocks really is an issue for 99% of the players and second I am also not...
by EmperorJay
Wed Jan 09, 2013 9:00 am
Forum: Gameplay Suggestions
Topic: Encourage Innovation
Replies: 32
Views: 4640

"Caesar Clifford" wrote:Everyone gets enjoyment in different ways from these games and I'm sure people will enjoy trying different layouts and blocks.


I agree, for any person reading this forum, there are so many who don't and just play the game.
by EmperorJay
Mon Jan 07, 2013 6:50 pm
Forum: Gameplay Suggestions
Topic: Encourage Innovation
Replies: 32
Views: 4640

Anyway, in MM we certainly don't (intentionally) try to force you to use just one layout... but some players always figure out what's best and then find it hard not to stick to that. Some players say in games like Caesar III you HAD to use a specific layout all the time. What would randomization of...

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