Search found 15 matches

by Zebediah
Thu May 26, 2011 2:46 pm
Forum: Game Help & Strategy
Topic: Monkey in the Works
Replies: 7
Views: 3650

I've been through all the scripts related to both the monkeys and the fire system, and I can't find anything obvious that would be causing this. There are a couple of routines that make lists of nearby buildings - one where the monkey is deciding which building to inhabit, and one where a park range...
by Zebediah
Mon May 16, 2011 1:19 pm
Forum: Game Help & Strategy
Topic: Monkey in the Works
Replies: 7
Views: 3650

But preventing one from targetting a nearby building is just... wrong :( I'm pretty sure that's a bug - I can't imagine why they'd deliberately program it to do that. I've been looking through the scripts to see what's going on, but haven't spotted anything obvious yet. I've got some time later tod...
by Zebediah
Sat May 14, 2011 12:12 pm
Forum: Mods (Files)
Topic: [MOD] Parking Garage
Replies: 7
Views: 7019

That's odd - there's nothing in the SCSpack besides XML and PNG files, nothing that should have triggered any spyware detector. So let's do some troubleshooting: 1. Have you had this problem with any other mods? 2. Check your ProgramData/SimCity Societies/Import folder and see if it contains a file ...
by Zebediah
Fri May 13, 2011 2:11 am
Forum: General Discussion
Topic: Beautiful Screenshots
Replies: 24
Views: 7568

The dawn of a new city: the site of Eno River, before initial construction begins.

Image
by Zebediah
Thu May 12, 2011 2:09 pm
Forum: Mods (Files)
Topic: [MOD] Commemorative Arch pack
Replies: 2
Views: 5989

[MOD] Commemorative Arch pack

If the out-of-the-box stainless steel commemorative arch doesn't quite fit with your city, try one of these four new arches: http://i1042.photobucket.com/albums/b429/zebgodwin/SCS/arches.png ⋅  The Golden Arch is the perfect addition to the skyline of a capitalist city. What says money bet...
by Zebediah
Thu May 12, 2011 1:45 pm
Forum: Mods (Discussion)
Topic: New Clothing for Mods (Tips?)
Replies: 2
Views: 1874

I've done a couple of clothing reskins - I haven't messed with the bump maps, so I don't know how much is possible there, but I can tell you what you need to do to get a simple re-coloring of existing clothing to work. Let's say I want to do a differently-colored robe. I take one of the existing rob...
by Zebediah
Thu May 05, 2011 4:09 pm
Forum: Mods (Files)
Topic: [MOD] Row House Pack
Replies: 1
Views: 3758

[MOD] Row House Pack

This pack contains twenty new row houses. Eleven were made by applying existing skins to the models that didn't already use them; the other nine are three new skins applied to all three models. They should work just like the existing row houses. Please let me know if you find any bugs. A preview: ht...
by Zebediah
Thu May 05, 2011 12:03 am
Forum: General Discussion
Topic: SCREENIES ~ Post 'em here!
Replies: 445
Views: 76845

Actually, one thing I haven't mastered: Could you explain how some of the posters above posted their images as thumbnails rather than full size? I didn't see anything obvious in the code that indicated how to do that. Thanks. It used to be possible to upload images and other files directly to the f...
by Zebediah
Mon May 02, 2011 2:30 pm
Forum: Mods (Files)
Topic: [MOD] Parking Garage
Replies: 7
Views: 7019

I didn't have the older version, so I was kind of on my own about what to do with it. I decided to make it a venue. I was waffling back and forth on whether to make it a workplace or a venue, and the model was in the "venues" folder, so I went with that. It's not much of a venue - it has a capacity ...
by Zebediah
Wed Apr 27, 2011 3:59 pm
Forum: Mods (Files)
Topic: [MOD] Parking Garage
Replies: 7
Views: 7019

[MOD] Parking Garage

Since the old version of the parking garage seems to have disappeared, I made a new one. It will give a small boost to the productivity of nearby workplaces and will make nearby venues slightly more attractive. Enjoy! And please let me know if there are any bugs. http://i1042.photobucket.com/albums/...
by Zebediah
Sun Apr 24, 2011 6:36 pm
Forum: Mods (Files)
Topic: [MOD] Hidden buildings
Replies: 20
Views: 12379

I'm working on my own version of the parking garage; I'm testing it now, and should be ready to post it in a couple of days.
by Zebediah
Wed Apr 13, 2011 2:38 pm
Forum: Mods (Files)
Topic: Monastery Pack - nine new monasteries
Replies: 2
Views: 4010

Monastery Pack - nine new monasteries

For those of you who like contemplative societies, here's a bit more variety for your monasteries. A surprisingly easy mod to make - I changed the roof color on the two existing monastery skins, applied them to all three models, and then applied the two existing skins to the models that didn't alrea...
by Zebediah
Mon Apr 11, 2011 3:32 pm
Forum: Mods (Files)
Topic: Town Hall reskin
Replies: 3
Views: 3547

Town Hall reskin

As part of my "teach myself modding" project, I made a town hall reskin. It should work just like the original town hall in both SCS and Destinations. It has full metrics and category files, cultural graphics effects and cultural flavor text. It also features a custom ems file that makes the clock l...
by Zebediah
Wed Apr 06, 2011 1:08 pm
Forum: General Discussion
Topic: SCS fan rollcall
Replies: 60
Views: 13128

Thanks! You guys have already been pretty helpful, even without me having to ask anything - most of my questions are answered in the mod guide and the various FAQs. Only question I have at the moment is where you'd recommend me posting my SCSpack files, since file uploading seems to be disabled at t...
by Zebediah
Sun Apr 03, 2011 9:02 pm
Forum: General Discussion
Topic: SCS fan rollcall
Replies: 60
Views: 13128

Hello! I'm new here - just got my account approved after a long delay since registering, so at last I can post. I've been playing SCS for a while, but only just recently got into modding it. I've been able to figure out a lot of things from what's already been posted here, so thanks to all who have ...

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