Search found 12 matches

by cruinne
Sat Mar 20, 2010 4:44 pm
Forum: Bugs
Topic: Just a typo: sank vs. sunk
Replies: 1
Views: 2662

Just a typo: sank vs. sunk

Ok, so yes, I'm ticked at Hapi, but really, my motivation is proper use of the word "sink", not revenge on the mean, mean river god who needs a better hobby. Honest. "Your crew felt the wrath of Hapi, who sunk 10 of your ships!" Either Hapi sank ten of my ships, or ten of my ships were sunk by Hapi....
by cruinne
Sat Mar 20, 2010 4:39 pm
Forum: General Discussion
Topic: Question on Trading
Replies: 6
Views: 1673

I dunno why, but the "1for1" makes me feel like my eyes aren't working right. Heehee, and I see it on the trade wall all the time! 1:1 maybe? :)
by cruinne
Tue Mar 02, 2010 7:11 pm
Forum: Technical Support
Topic: No Fullscreen Maximize instead
Replies: 3
Views: 2154

I've been able to make mine (a Steam version) window by changing the CoTN.ini file (in [COLOR="LightBlue"]Documents/Tilted Mill/Children of the Nile [/COLOR]) where there is a full screen setting I changed it from 1 to 0. That said, it isn't "maximized". Though the game is set for the native resolut...
by cruinne
Tue Feb 23, 2010 8:24 pm
Forum: Alexandria
Topic: Materials are NOT blocked by water!!
Replies: 13
Views: 7065

Reading through, I have to wonder -- do these towns have cedar and a shipwright? Local barges are made of cedar and require a shipwright to construct them. I've really never had the problems described here except in cases where I was missing one of the two.
by cruinne
Tue Feb 23, 2010 8:22 pm
Forum: Suggestions / Ideas
Topic: SUG: build que
Replies: 4
Views: 3594

I think a build queue would be nice, but then you're not logging in to see the ads when you need to upgrade something. :)
by cruinne
Fri Feb 19, 2010 1:18 pm
Forum: Bugs
Topic: having <1 Items
Replies: 10
Views: 2323

Howdy, cruinne! This is not a bug. It has to do with how the game calculates tiny fractions. The result is just like cedar for our first boat in a city. Requires 26 not 25 cedar. ... Don't sweat the small stuff. You have lost nothing. ;) I've tried re-starting production, but I always end up with <...
by cruinne
Thu Feb 18, 2010 9:08 pm
Forum: Bugs
Topic: having <1 Items
Replies: 10
Views: 2323

having <1 Items

It's possible to get stuck with less than one item from production if you stop production and ship all your materials to another site. For example, if you are producing Jewelry in CityA, and decide you would rather produce it CityB, and so ship all your Gold and Emeralds to CityB: CityA will retain ...
by cruinne
Tue Feb 09, 2010 6:02 pm
Forum: General Discussion
Topic: city to city distances
Replies: 2
Views: 1247

For a rough estimate, too, you can look at their location and compare it to your own. For example, if you're in 99s, and the person on the tradewall has a "142N" after their name, that's going to be several hours, vs someone closer, in someplace like "110S".
by cruinne
Sat Jan 30, 2010 7:50 pm
Forum: Gameplay Help &amp; Strategy
Topic: King wants access to souls
Replies: 5
Views: 5666

It looks like a little grave on the overhead map, by the way, in case you want to ever scan for it in regions you've gotten near to.
by cruinne
Thu Jan 28, 2010 10:06 pm
Forum: General Discussion
Topic: Emperor
Replies: 16
Views: 3664

I would love to see a Middle Kingdom game like Nile Online, and a Rome one too, but beyond that, I think it would be great to do an Aztec or Inca game which, afaik, no one's yet done. :D
by cruinne
Wed Jan 27, 2010 6:24 pm
Forum: Suggestions / Ideas
Topic: Sug: Ability to set resource reserves.
Replies: 3
Views: 1580

Yep, I've tried that. They seem to still take an initial payment on the next ship though, which I'd rather stop them doing. Still, it's a decent work around. This is not just for cedar/ships though -- any resource it would be nice to be able to keep specific reserves of it about for trade and the li...
by cruinne
Wed Jan 27, 2010 5:34 pm
Forum: Suggestions / Ideas
Topic: Sug: Ability to set resource reserves.
Replies: 3
Views: 1580

Sug: Ability to set resource reserves.

One idea I had would be the ability to set resource reserves that your workers would not dip into. For example, I have some folks making ships, but I'd like them to stop after this next one and not use any more cedar. If I could reserve all the cedar but what it takes them to build the ship, that'd ...

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