Search found 11 matches

by JaAchan daVariso
Fri Dec 21, 2012 8:54 am
Forum: Gameplay Suggestions
Topic: How about no roads?
Replies: 12
Views: 2839

What you're more focused on is something more like time management than city-building (or I should say city-designing). Maybe our games are more accurately called "city-design" games... Please don't refer to a Zynga game, they employ every trick in the book to get people hooked. They're not interes...
by JaAchan daVariso
Thu Dec 20, 2012 7:48 am
Forum: Gameplay Suggestions
Topic: How about no roads?
Replies: 12
Views: 2839

Nile Online had the same issue. I can build or order something and then I must go offline. That's the nature of online persistent games. Since players have to interact with other players, you don't want people who play 24/7 a huge advantage over others, since the other players will then quit. I pre...
by JaAchan daVariso
Wed Dec 12, 2012 7:46 am
Forum: Gameplay Suggestions
Topic: Trade
Replies: 14
Views: 6022

"Malkael" wrote:What would a Feudal Society be without your liege demanding things of you, so that is a grudging "Yes".

Perhaps, like in Emperor, on occasion we could demand goods from other cities? In MM, cities that are under our reign / protection?
by JaAchan daVariso
Fri Nov 02, 2012 2:53 pm
Forum: Gameplay Suggestions
Topic: Monuments
Replies: 18
Views: 6506

I can't find much on large buildings during the middle ages - there's Mont Saint-Michel, though I suppose that counts as a religious building? (Would also be in the country-side, sort of.) The Palace of Versailles is somewhat too late, but the Palace of Fontainebleau might be in. Maybe some fortific...
by JaAchan daVariso
Wed Oct 24, 2012 11:00 am
Forum: Gameplay Suggestions
Topic: Disease outbreaks
Replies: 3
Views: 1152

I heard that a superstition against (black) cats was a part of how the plague spread - due to the cold weather (minor ice age) a lot of rats and such came inside the houses, and because the people thought cats were evil, they made great effort into getting rid of the cats. End result was lots of pla...
by JaAchan daVariso
Mon Oct 22, 2012 12:47 pm
Forum: Gameplay Suggestions
Topic: Gradual introduction
Replies: 5
Views: 3800

In alot of ways the oversimplification is good i've found, the issues i always had with Pharoash and Caesar 3 where the constant evolve and devolve of buildings if a walker is a second late, at times this threw my economy into total chaos. I remember this too, it was very strict. But this mechanism...
by JaAchan daVariso
Mon Oct 22, 2012 10:19 am
Forum: Gameplay Suggestions
Topic: Map Size
Replies: 8
Views: 1462

The only problem with big maps is that not every computer is going to be able to handle them. To me, having large maps is essential to the game. Yeah, you can get a city of 100,000 citizens by putting 5,000 people in a house, but then you're not really designing a city of 100,000 anymore. One of th...
by JaAchan daVariso
Mon Oct 22, 2012 9:49 am
Forum: Gameplay Suggestions
Topic: Gradual introduction
Replies: 5
Views: 3800

Gradual introduction

I'm currently playing through Caesar IV, after having played through Pharaoh and Emperor[1]. One thing I noticed is that the building options in Caesar IV seem to be ready from the get-go. While I can see that some players like it that way, to me it's not so clear. It, for me, prevents me from encou...
by JaAchan daVariso
Mon Oct 22, 2012 9:21 am
Forum: Gameplay Suggestions
Topic: Storyline
Replies: 4
Views: 1349

Storyline

One thing I liked about Pharaoh and Emperor is that it told you the story of the empires as they grew and collapsed. It'd be nice to see that in Medieval Mayor as well - starting with the collapse of the Roman empires (maybe there's Roman ruins and such), seeing the Carolingian being divided, maybe ...
by JaAchan daVariso
Mon Oct 22, 2012 7:31 am
Forum: Gameplay Suggestions
Topic: Terrain Shaping.
Replies: 7
Views: 4897

Maybe you'd need to set up a guild or such, you can't remove large trees anymore without a working woodcutters guild, and they'd have to work on it for a bit. Uneven terrain could be "flatten", either raised or lowered, by a different guild. This way you could have a level that has very difficult te...
by JaAchan daVariso
Wed Oct 17, 2012 10:30 am
Forum: Gameplay Suggestions
Topic: Walker suggestions and other ideas
Replies: 70
Views: 12297

Walker suggestions and other ideas

It's a bit early to make proper suggestions, and I haven't really played Caesar IV (the only from the series that I didn't get into), and I also don't know what kind of suggestions you already discounted for previous games (have I covered my ass enough yet? :P ) but here's my 0.02$, for whatever the...

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