Search found 4 matches

by Zelentron
Sat Sep 28, 2013 2:19 pm
Forum: Gameplay Suggestions
Topic: Smart walkers
Replies: 6
Views: 4208

while this is a very good idea, Keith has a good point. perhaps the walker should place some sort of priority on where they should go, rather than going to the warehouse district, they lookout for houses in need of supplies and once they return to the market they go another route to the other houses...
by Zelentron
Mon Aug 05, 2013 11:02 am
Forum: Gameplay Suggestions
Topic: villages, cities and soldiers
Replies: 0
Views: 2999

villages, cities and soldiers

hello there I had an idea and I'm tired so I'll keep it segmented say there is a bandit camp near you, every now and again they will send a group to attack or raid you, with the standard responses (give up, bribe etc) if you send a large/strong enough force to take out there camp, you can then use y...
by Zelentron
Mon Apr 15, 2013 2:47 am
Forum: Gameplay Suggestions
Topic: Gods, worship, armies and food balence
Replies: 3
Views: 2280

regarding religion, I liked the system in CotN best. The gods did not intervene directly, and worship was for making the citizens happy, not the gods. Festivals raised the mood, and the ability to worship in temples and shrines diminished the negative effects from fears of missed harvests, or illne...
by Zelentron
Sun Apr 14, 2013 2:04 pm
Forum: Gameplay Suggestions
Topic: Gods, worship, armies and food balence
Replies: 3
Views: 2280

Gods, worship, armies and food balence

Hello there. Long time fan just wanting to add in a suggestion, as I have played though TM games I have noticed iteration throughout, and one point I feel I have to bring up is the gods/deity section. GODS AND WORSHIP Pharaoh: worship the gods by having a festival, the people are happy, the patron g...

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