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by Azeem
Wed Mar 11, 2015 12:46 am
Forum: Mods (Files)
Topic: RBB SCS - Social Evolution Mod 1b - Reproductive Rights
Replies: 11
Views: 3976

Interesting. Also surprising to see someone still modding this. I'd continue if I wasn't so busy with other mattes. :)
by Azeem
Tue Nov 11, 2014 4:25 pm
Forum: Community Technical Support
Topic: can't launch SCS
Replies: 1
Views: 1080

Are you unable to login to your account at Origin? If that's the case, that's an issue with Origin's digital distribution system. You would get a better answer with them since SCS support is entirely in Electronic Arts' hands.
by Azeem
Sun Nov 09, 2014 9:44 pm
Forum: The Tilted Mill
Topic: welcome back forum
Replies: 10
Views: 3578

Ah, it's back up. :D
by Azeem
Mon Sep 22, 2014 4:44 pm
Forum: Mods (Discussion)
Topic: "SimCity Societies: Korea" Mod Project (take 2)
Replies: 106
Views: 26512

I might need to put up a combined object text file for everything. All of my mods use one object text file, but I don't always include the older stuff in the list.
by Azeem
Sun Sep 21, 2014 8:37 pm
Forum: Mods (Discussion)
Topic: "SimCity Societies: Korea" Mod Project (take 2)
Replies: 106
Views: 26512

Only solution is to put the Object Text file in the same folder with the original Destinations installation folder. The problem with SCSD is that it creates too many phantom folders which the coding is not equipped to handle.
by Azeem
Wed Sep 17, 2014 5:03 pm
Forum: The Tilted Mill
Topic: Cool Story on Chris Beatrice
Replies: 11
Views: 4051

You're extremely late to the party. "Hinterlands" has been out for years already.

Actually, I had been throwing around the idea of making a quick game based on Korean folklore for some time using the Unity 3D or RPG Maker IV engines. Just haven't had the time or the will to do so.
by Azeem
Thu Sep 11, 2014 7:16 pm
Forum: The Tilted Mill
Topic: Cool Story on Chris Beatrice
Replies: 11
Views: 4051

No. Just spam.
by Azeem
Fri Aug 29, 2014 5:07 pm
Forum: Mods (Files)
Topic: The SCS Mod Compilation Distribution
Replies: 43
Views: 14777

Many of MidRealm's mods were made specifically for vanilla SCS, hence the compatibility issues with SCS Destinations. I'm not sure if he ever got around to making Destinations-compatible versions.
by Azeem
Fri Aug 22, 2014 3:14 am
Forum: General Discussion
Topic: Poll on Simtropolis CBGame forum for SCS is worst!!!
Replies: 5
Views: 1339

In many aspects, SC4 fans' criticisms of SCS are valid - SCS is nothing like SC4 (but then again SC4 is nothing like classic SimCity), the game received very mixed reviews, and the game is horribly buggy. On the other hand, their ranting and raving doesn't at all deter those of us that do enjoy the ...
by Azeem
Sat Aug 16, 2014 12:30 pm
Forum: Mods (Files)
Topic: The SCS Mod Compilation Distribution
Replies: 43
Views: 14777

Nice to see an update. :) I've also been wanting to do a major update for my old stuff. But I'm away from my other computer so I haven't been able to fiddle around with SCS as of late.
by Azeem
Fri Aug 08, 2014 12:18 pm
Forum: Mods (Files)
Topic: [MOD] Hidden buildings
Replies: 20
Views: 11248

by Azeem
Fri Aug 08, 2014 8:18 am
Forum: Mods (Files)
Topic: Huge City Map
Replies: 4
Views: 1663

The deletion bug is occurs when you attempt to delete any building on an expanded-sized map but can't get rid of the building.
by Azeem
Thu Aug 07, 2014 11:39 pm
Forum: Mods (Files)
Topic: Huge City Map
Replies: 4
Views: 1663

Extraordinary. How did you get around the buildings deletion bug that comes with the larger map sizes?
by Azeem
Sun Jul 20, 2014 6:58 am
Forum: Community Technical Support
Topic: [BUG] Town Hall don't appear prop correctly
Replies: 18
Views: 3310

Are you sure it's not in pcgamer's compilation? pcgamer listed Zebediah's works as having been included.
by Azeem
Wed Jul 16, 2014 4:29 am
Forum: Mods (Files)
Topic: [MOD] Korean Buildings Pack
Replies: 1
Views: 1231

[MOD] Korean Buildings Pack

These are my latest re-textures: 1. a Chilsung Factory ("Chilsung Cider" is Korea's equivalent to 7up or Sprite in the US) 2. a new Coffee Shop (based on Cafe Bene, a popular coffee shop chain in Korea) 3. a new Household Goods Store (based on Daiso, which is originally Japanese but nowadays common ...
by Azeem
Fri Jul 11, 2014 3:10 pm
Forum: Community Technical Support
Topic: [BUG] Town Hall don't appear prop correctly
Replies: 18
Views: 3310

It might be in pcgamer's complete compilation. Megaupload has been down for some time since they had legal issues.
by Azeem
Thu Jul 10, 2014 4:05 pm
Forum: Community Technical Support
Topic: [BUG] Town Hall don't appear prop correctly
Replies: 18
Views: 3310

I haven't tested it myself, but I wonder if adding in a new XML file (or copying the "Government" XML file to the folder) would work.

By the way, I had some new textures done. Just haven't gotten around to putting together a pack yet.
by Azeem
Tue Jul 08, 2014 7:53 pm
Forum: Community Technical Support
Topic: [BUG] Town Hall don't appear prop correctly
Replies: 18
Views: 3310

This is an issue with SCS Destinations, in part because the categorizations added in the expansion are not consistent with regular SCS. For example, the "Restaurant" category in SCS was dropped in SCS Destinations and changed to "Dining." Likewise, it seems that the "Government" category was not inc...
by Azeem
Thu Jun 12, 2014 4:54 am
Forum: Mods (Discussion)
Topic: "SimCity Societies: Korea" Mod Project (take 2)
Replies: 106
Views: 26512

Latest works in progress:

(From left to right)
1. Korean Fish Restaurant
2. Coffee Shop
3. Household Goods Shop
by Azeem
Sun Jun 01, 2014 5:13 am
Forum: General Discussion
Topic: Simtopia 2014 (City Journal)
Replies: 11
Views: 1908

I've been doing a few more re-textures. More will be on the way. ;)

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