Search found 32 matches

by WolfwoodSama
Thu Dec 27, 2007 5:24 pm
Forum: Mods (Files)
Topic: [MOD] - Kentucky Fried Chicken!
Replies: 26
Views: 5897

Fear not, for I do exist! I kinda shelved SC:S for awhile in hopes that a new patch would come along to make playing/modding this game a more enjoyable experience, and in that time I lost all my mods :p . Anyway, I'm reinstalling the game and will be re-releasing all my mods with all fixes applied. ...
by WolfwoodSama
Mon Nov 26, 2007 4:24 am
Forum: Community Technical Support
Topic: Memory leak or not?
Replies: 6
Views: 1705

Doesn't really matter weither you're running Vista or XP. Here's my machine:

AMD Athlon 64-bit 3200+
BGF GeForce 7800 GS
2GB RAM

...and the game still can barely run at a modest city size with low - medium settings!
by WolfwoodSama
Sat Nov 24, 2007 11:51 pm
Forum: Mods (Discussion)
Topic: Should I Stop Modding For A While?
Replies: 4
Views: 1625

Well, "sucky" mods aren't the issue, it's "faulty" mods ;) Yeah, waiting is the best bet right now, thanks.
by WolfwoodSama
Sat Nov 24, 2007 7:08 pm
Forum: Mods (Discussion)
Topic: Should I Stop Modding For A While?
Replies: 4
Views: 1625

Should I Stop Modding For A While?

...Because my mods suck and novody likes me!!!!! No, not really (really?) *cough*. No, no, we all know about the issue with custom textures, and as my mods are all buildings I need to know if that issue is one our end or the game's. I know a fix is in the works but I don't want to create a bunch of ...
by WolfwoodSama
Thu Nov 22, 2007 6:17 am
Forum: Mods (Files)
Topic: [MOD] - Gamestop
Replies: 13
Views: 4745

Here you go! Now just find my custom cultural texture line and change it to:
<Building name="Gamestop" texture="WOLF_Gamestop" emissivetexture="WOLF_Gamestop_ems">
by WolfwoodSama
Thu Nov 22, 2007 5:20 am
Forum: Mods (Files)
Topic: [MOD] - Gamestop
Replies: 13
Views: 4745

Fixed!
by WolfwoodSama
Wed Nov 21, 2007 9:12 pm
Forum: Mods (Discussion)
Topic: Setting up Custom Textures
Replies: 13
Views: 9573

If you check the files that came with my Gamestop mod you'll actually find a custom bump map, but I couldn't for the life of me igure out how to get it to work! I tried adding ...bumptexture="WOLF_Gamestop_Bump">... but still no luck. I'm sure it's obvious, but I couldn't figure it out :p
by WolfwoodSama
Wed Nov 21, 2007 7:18 pm
Forum: Mods (Discussion)
Topic: Setting up Custom Textures
Replies: 13
Views: 9573

I'm just relieved it IS actually an issue and we're not just idiots :p Thanks alot Mike!
by WolfwoodSama
Wed Nov 21, 2007 7:07 pm
Forum: Mods (Discussion)
Topic: Setting up Custom Textures
Replies: 13
Views: 9573

Morpheus121073 wrote:...again this is not very cool for people that do not understand a single thing about all the modding.


Apparently, like us :p
by WolfwoodSama
Wed Nov 21, 2007 6:38 pm
Forum: Mods (Discussion)
Topic: Setting up Custom Textures
Replies: 13
Views: 9573

Still, Morpheus is correct, and that is why mods aren't working for people.
by WolfwoodSama
Wed Nov 21, 2007 6:48 am
Forum: Mods (Files)
Topic: [MOD] - Kentucky Fried Chicken!
Replies: 26
Views: 5897

I actually tried naming them something other than custom textures and it didn't work for me. I'll look deeper into it and see what I can figure out.
by WolfwoodSama
Wed Nov 21, 2007 6:07 am
Forum: Mods (Files)
Topic: [MOD] - Kentucky Fried Chicken!
Replies: 26
Views: 5897

Try this, and let me know if it works: Open ALL of your custom culture texture XMLs (both in the game directory and your documents) and merge them into one file. That's what I've been doing and it works for all mods I've downloaded.
by WolfwoodSama
Wed Nov 21, 2007 5:03 am
Forum: Mods (Files)
Topic: [MOD] - Kentucky Fried Chicken!
Replies: 26
Views: 5897

[MOD] - Kentucky Fried Chicken!

http://img48.imageshack.us/img48/4313/simtopia18ta8.th.jpg http://img518.imageshack.us/img518/8922/simtopia19ac6.th.jpg Screens taken before a couple edits and fixes... Yup, it's KFC! This one's open 24 hours a day, seven days a week, and has a pretty decent happiness boost. As always, enjoy and cr...
by WolfwoodSama
Wed Nov 21, 2007 12:07 am
Forum: Mods (Files)
Topic: Maintenance Mod v1.0
Replies: 69
Views: 11406

I'd like to know the names of the directory you are placing these folders in. Both the gamestop and ninja academy appear in the form of a .SCS pack, which means you'll need to place them in the mod directory in the import folder . Since you use vista, I'm a little shady on this issue -- they have a...
by WolfwoodSama
Tue Nov 20, 2007 9:18 pm
Forum: Mods (Files)
Topic: [MOD] - Ninja Academy
Replies: 5
Views: 6350

[MOD] - Ninja Academy

http://img80.imageshack.us/img80/6249/simtopia16zt0.th.jpg Okay! Here is my possibly final and maybe working version of my Ninja Academy!!! All files have been checked, double checked and then checked again, licked, fondled and packaged! The only foreseeable problem is that the texture on the acade...
by WolfwoodSama
Tue Nov 20, 2007 7:57 pm
Forum: Mods (Files)
Topic: Maintenance Mod v1.0
Replies: 69
Views: 11406

Yes, beside the sheer awesomeness of this mod I can presume two things: One, that this maintenance center uses a custom texture that wont conflict with ours, and two, that you know just a little more about the game's workings than we do ;)
by WolfwoodSama
Tue Nov 20, 2007 6:38 pm
Forum: Mods (Files)
Topic: [MOD] - Gamestop
Replies: 13
Views: 4745

Yeah, I know my mods work and I have screens to prove it :p And when i run the frathouse mod, it's not the streaker but the streakees that show up as big white blocks. Something must be done!
by WolfwoodSama
Tue Nov 20, 2007 9:04 am
Forum: Mods (Files)
Topic: [MOD] - Gamestop
Replies: 13
Views: 4745

[MOD] - Gamestop

Yep, it's good 'ol Gamestop. Again, just a retexture until we get a way to edit those xac files. Anyway, this one's unlocked from the start and generates 3 points of Prosperity. Also has a nifty 20% extra trade-in ability that increases its effectiveness for a day! Oh, and it's a venue. http://img33...
by WolfwoodSama
Tue Nov 20, 2007 3:03 am
Forum: Mods (Files)
Topic: [WIP] Ninjas!
Replies: 11
Views: 3336

Finished! only took me 12 tries to compile the package file. Anyway, everything has been fixed, nothing will be overwritten, and a typo has been corrected :p . Also, custom portraits and icons have been made, and the new texture works. Also, if a mod could pleeeeaaaase change the [WIP] in the thread...
by WolfwoodSama
Tue Nov 20, 2007 12:49 am
Forum: Mods (Files)
Topic: [WIP] Ninjas!
Replies: 11
Views: 3336

So, I can just make a new xml file in the Localization\en_us\ObjectText folder, name it whatever I want, and just fill it with this: <BuildingTextTable> <Building id="Ninja Academy"> <Name>Ninja Academy</Name> <Name_Plural>Ninja Academies</Name_Plural> <Description>A dark and secret place where skil...

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