Search found 51 matches

by zero7
Thu Jul 17, 2008 5:00 pm
Forum: General Discussion
Topic: Future of Society Builders? (Question to Tilted Mill and SCS fans)
Replies: 28
Views: 6108

I gave SCS a chance. I even ran a short CJ over at Simtropolis using it. I think the game had potential. The graphics engine is good even if most of the buildings aren't that great (I still love the landscapes and lighting), being 3D is a step forward from SC4, and the societal energies concept coul...
by zero7
Mon Jan 07, 2008 6:07 pm
Forum: Mods (Discussion)
Topic: Problem making an SCS Pack
Replies: 3
Views: 1642

I got your Jeju House pack working. The problem was the localization files. The filenames had underscores in, but the entry in the pack file did not. (or vice versa) The pack is attached. I also changed the building xml file name, but that's not relevant to it working. The pack is zipped and attached
by zero7
Sat Jan 05, 2008 3:15 pm
Forum: Mods (Discussion)
Topic: Simple guide to reskinning a building
Replies: 13
Views: 5695

The only things that you need to know about the bump map are that really it isn't a bump map, but a normals map so the illusion of depth breaks down at certain angles. The other is that TM say you should use the NVidia photoshop plugin to create the bump map. I've loaded everything from your zip fil...
by zero7
Sat Jan 05, 2008 11:31 am
Forum: Mods (Discussion)
Topic: Simple guide to reskinning a building
Replies: 13
Views: 5695

Simple guide to reskinning a building

This is a simple guide to creating a reskinned copy of a building in SCS. You will need an xml or text editor to amend the xml files and a paint package capable of loading and saving png files to edit the texture files. In my descriptions I've used the user folder paths that are valid for Vista. For...
by zero7
Fri Jan 04, 2008 8:28 pm
Forum: Mods (Discussion)
Topic: Okay, some terrain tests...
Replies: 7
Views: 1744

Nice idea - should prove pretty useful.
by zero7
Wed Jan 02, 2008 7:12 pm
Forum: Mods (Discussion)
Topic: Zero7's cosmetic surgery
Replies: 9
Views: 2495

This is what I've come up with for the lighting on the new window layout: http://lh6.google.com/richard.pluck/R3vi14hXUGI/AAAAAAAAAPk/y6FPDP-RRVk/s800/SCS_Skin_CH_03.jpg The next job is to work on what remains of the original textures to move it further away from the building it is based on.
by zero7
Tue Jan 01, 2008 12:35 pm
Forum: Mods (Discussion)
Topic: Some questions on editing buildings
Replies: 14
Views: 2687

Ah, glad I found this thread. How do you get a building to point to a different texture? Is it in the XML or do I have to do something with the model so it points to the new texture? Also, is there a model viewer so we don't always have to start the game to see any texture changes? You can leave th...
by zero7
Tue Jan 01, 2008 12:28 pm
Forum: Mods (Discussion)
Topic: Reskinning buildings?
Replies: 3
Views: 1715

If you look in C:\ProgramData\SimCity Societies you'll see a folder structure that duplicates much of the one in C:\Program Files\Electronic Arts\SimCity™ Societies. This is where you want to create your modified textures. If you have downloaded a working reskin mod you will have a corresponding xml...
by zero7
Mon Dec 31, 2007 3:53 pm
Forum: Mods (Discussion)
Topic: Zero7's cosmetic surgery
Replies: 9
Views: 2495

Will Jennings wrote:Very cool work, zero7.


Thanks.

It's a bit strange reskinning existing buildings rather than making them from scratch as I was doing for SC4, but it's an interesting exercise. :)

Next stop, the ems file.
by zero7
Mon Dec 31, 2007 2:45 pm
Forum: Mods (Discussion)
Topic: Zero7's cosmetic surgery
Replies: 9
Views: 2495

I've now altered the texture to sit properly with the modelled ribs and have been playing with the specular map to try to get reasonable looking windows. The specular map is odd to work with - it sits as a layer in the png and the opacity controls the intensity. When I was using solid colours the bu...
by zero7
Sun Dec 30, 2007 1:57 pm
Forum: Mods (Discussion)
Topic: Zero7's cosmetic surgery
Replies: 9
Views: 2495

The next building I'm going to work on is the CyberCorp Housing tower. The idea is to make something that looks a little more conventional. At the moment I'm not sure whether I should make it residential or an office. This is just an early image to show what I'm trying to do: http://lh6.google.com/r...
by zero7
Sat Dec 29, 2007 9:18 pm
Forum: Mods (Files)
Topic: [RETEXTURE] - Department Store
Replies: 6
Views: 2625

AdmiralTigerclaw wrote:Look at the image again and ask yourself that question.


:D

It's an addition!
by zero7
Sat Dec 29, 2007 6:23 pm
Forum: Mods (Files)
Topic: my 7 Gas Stations
Replies: 16
Views: 4399

Nice to have an alternative to BP! Thanks.
by zero7
Sat Dec 29, 2007 6:17 pm
Forum: Mods (Discussion)
Topic: Zero7's cosmetic surgery
Replies: 9
Views: 2495

Just a quick note to say that the department store is now available in the Mods (Files) forum.
by zero7
Sat Dec 29, 2007 6:11 pm
Forum: Mods (Files)
Topic: [RETEXTURE] - Department Store
Replies: 6
Views: 2625

[RETEXTURE] - Department Store

A simple colour variant for the department store

Image
by zero7
Mon Dec 24, 2007 1:33 pm
Forum: Mods (Discussion)
Topic: Cultural Graphics Effects Problem still after update 2
Replies: 4
Views: 1953

Morpheus121073 wrote:Would have been nice if there was a bit of explenation to go a long with the update


There was. It's in Mike's sticky thread at the top of this forum.
by zero7
Sun Dec 23, 2007 9:14 pm
Forum: Mods (Discussion)
Topic: Cultural Graphics Effects Problem still after update 2
Replies: 4
Views: 1953

After patch 2 the new building textures aren't placed in the custom textures section of the cultural graphics any more. You need to put them the building XML file you have created for your new building. Like this: <OverrideTextures> <OverrideMaterial material="Default" diff="Z7B_CoOp_Store" emis="Z7...
by zero7
Sat Dec 22, 2007 5:37 pm
Forum: Mods (Discussion)
Topic: Random Maps and Height Maps.
Replies: 47
Views: 12350

So my question is has any one seen a truly free (no changes to the image) image file converter program. I can save in 8 bit gif format and in a couple other formats also. I am hoping to find a small utility that would just convert a gif or the 24 bit TGA to an 8 bit TGA. Any help would be appreciat...
by zero7
Sat Dec 22, 2007 2:27 pm
Forum: Mods (Discussion)
Topic: Zero7's cosmetic surgery
Replies: 9
Views: 2495

Zero7's cosmetic surgery

This thread will be used to preview buildings that I am creating modified skins for. I'll also use it to discuss any useful techniques I discover along the way. Lets start with the department store ... this is a nice generic box store, but it has modelled lettering so it is not as useful as it might...
by zero7
Sat Dec 22, 2007 9:17 am
Forum: Community Technical Support
Topic: Game Update 2
Replies: 49
Views: 6629

Do you run Daemon tools or any other software that can mount a disk image? I got that message the first time I tried to run with the new patch installed. I exited Daemon tools then restarted the game and everything was fine.

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