Search found 716 matches

by Sandra Linkletter
Mon Feb 09, 2009 11:14 pm
Forum: General Discussion
Topic: For TM -- Subscription Problem!
Replies: 14
Views: 1199

"Reed" wrote:That's a good idea. But yeah, would have to disable it during the first day or few days.


Why? It's not like Travian where people can loot your city for three days after you've made the decision to delete. Deletion here is instantanous. :confused:
by Sandra Linkletter
Mon Feb 09, 2009 11:10 pm
Forum: General Discussion
Topic: For TM -- Subscription Problem!
Replies: 14
Views: 1199

The same thing seems to be happening to people who opt for the Immortality list. They find themselves on the outside with no way to regain the benefits for which they paid.

Seems like a good reason not to subscribe in the first place, and I don't think that's what TM wants, is it? ;)
by Sandra Linkletter
Mon Feb 09, 2009 10:43 pm
Forum: General Discussion
Topic: Nile Online v0.55 Update
Replies: 178
Views: 12509

v0.55 - Added UI indication when ship capacity reached (the total ships # turns orange on the main UI) - Warehouse added as requirement to upgrading the Palace (your warehouse needs to be the same level as requested palace upgrade - though this doesn't kick in until palace level 6) - Market reach r...
by Sandra Linkletter
Mon Feb 09, 2009 7:19 pm
Forum: General Discussion
Topic: Greetings from the beyond the grave!
Replies: 59
Views: 4579

Its actually quite nice here. Dreadfully boring though with nothing but cats in the tomb! http://www.playnileonline.com/hall.php Thanks to all my trading partners and market buyers. Congratulations! :D :D :D Sounds quite delightful with nothing but cats, and possibly a little beer. :)
by Sandra Linkletter
Sun Feb 08, 2009 2:25 am
Forum: General Discussion
Topic: Retrieving workers from monument
Replies: 6
Views: 1140

We can't bring workers back to the cities from our monuments.
by Sandra Linkletter
Fri Feb 06, 2009 11:36 pm
Forum: General Discussion
Topic: Pink paths in our lvl 16+ cities ?
Replies: 3
Views: 692

Yes, they go from a lovely jewel-like pink to an ugly plain beige, which seems odd for increasing prosperity. :p

I still hope that some day one of the perqs of subscribing will be the ability to customize the textures in our cities. :D
by Sandra Linkletter
Fri Feb 06, 2009 11:33 pm
Forum: General Discussion
Topic: Player Kuuchan has Level22
Replies: 5
Views: 750

"speysider" wrote:His capital city palace is at Level22, which means, he'll be the first to have immortality.


Maybe Aga will be the first to appear on the Immortality list. Who knows? :D
by Sandra Linkletter
Fri Feb 06, 2009 11:31 pm
Forum: General Discussion
Topic: What's your game plan?
Replies: 16
Views: 1341

I put my shops right into my cities. No fooling around with shops in the desert, for me. *giggles* I keep my goods in warehouses, except for the stuff I'm either using or shipping. *nods* I plan my cities with the aid of a spreadsheet which I have only shared with a few friends. It's my secret. ;) :p
by Sandra Linkletter
Fri Feb 06, 2009 11:26 pm
Forum: General Discussion
Topic: The Top 30
Replies: 20
Views: 1646

Describe how it feels to be up at the very top of the ranking list, how you got there and what you would do after getting Immortality. This thread is for those who are in the Top 30, nobody else. If you are not, do not post. Teacher, teacher, speysider is violating his own rules! :eek: He's posting...
by Sandra Linkletter
Thu Feb 05, 2009 2:13 pm
Forum: General Discussion
Topic: Nile Online v0.53 Update
Replies: 50
Views: 4242

"Michlo" wrote:I don't see how (unless you're American, of course, ;) ). That is for objects, not people.


And some people behave as if they are things. :p
by Sandra Linkletter
Wed Feb 04, 2009 12:25 am
Forum: General Discussion
Topic: Nile Online v0.52 Update
Replies: 36
Views: 2969

Cool, our capitals have their own unique button now. It scared me at first, because before the color filled in it looked like it was slumped and cracked. I thought it had been hit by a disaster. :eek: I am curious, though. Is anyone's capital city ~not~ their first city? Why does it require a speci...
by Sandra Linkletter
Fri Jan 30, 2009 7:11 pm
Forum: Bugs
Topic: Exchange's producing # per hour doesn't match net gain [fixed v0.52]
Replies: 13
Views: 1201

Same here. 78/80 ships in an Exchange allowing 80 ships. 9 workers, lots of cedar and bread, and 0 ships being made. Debug Info: u:3448 array ( 27188 => 'Catophilopolis', 26933 => 'Bennunebu', 27666 => 'Mauneferdua', )array ( 27206 => 'Cacao Sphinx', ) Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5...
by Sandra Linkletter
Fri Jan 30, 2009 2:11 am
Forum: General Discussion
Topic: The 100% rate
Replies: 12
Views: 1063

Ha, I bet she was trawling for sunken jewelry, and the net got caught on a hippo. :p
by Sandra Linkletter
Thu Jan 29, 2009 8:34 pm
Forum: Bugs
Topic: Graphic Bug [nab]
Replies: 10
Views: 1135

Right-clicking didn't help. I do have some Firefox addons, though. But none that have been added since I started playing the game - I had no problems to begin with it's only been recently. Well, most things are back up and running - my brickworks was missing today while everything else had come bac...
by Sandra Linkletter
Thu Jan 29, 2009 2:37 pm
Forum: General Discussion
Topic: Starting a city
Replies: 16
Views: 1328

Since my experience is useful to others (you other good players can post updates or errors), I thought about telling others how I go about building a new city. 1) When you start, assign a few workers to Wheat, Clay and Reed Industries. I personally would not assign any workers to clay and reeds unt...
by Sandra Linkletter
Wed Jan 28, 2009 8:15 pm
Forum: Suggestions / Ideas
Topic: Read before posting in suggestions/ideas
Replies: 11
Views: 1040

"speysider" wrote:It is a bit like Reed's README in the Bugs Forum.


Implying that Speysider is a bit like Reed? And as far as I know, Reed is nothing like Speysider. Oh, they may have the same number of arms and legs, and perhaps other anatomical similiarities, but viva la difference otherwise. :p
by Sandra Linkletter
Wed Jan 28, 2009 8:06 pm
Forum: General Discussion
Topic: Neighbourhly Combat or a Sphinx is a target
Replies: 37
Views: 2485

"Deguar" wrote:I think we need something, maybe simply taking away a sphinx turns it back into a pyramid. Shouldn't be that hard to do a quick check of "is conquerer a subscriber" and give us a button allowing us to change it back if we retake it.


Yes!


Edit: And Reed says yes, even as I typed this. :D
by Sandra Linkletter
Wed Jan 28, 2009 7:58 pm
Forum: General Discussion
Topic: Nile Online v0.51 Update
Replies: 30
Views: 3057

The two [!] are awfully similar. If I take just a quick glance I can see that they are different colors, but if I stare at them for a while they start to look the same. In one way it does not matter, because if you expect two [!] and only have one, either your temple blessing has expired or you've l...
by Sandra Linkletter
Wed Jan 28, 2009 7:46 pm
Forum: General Discussion
Topic: Nile Online v0.51 Update
Replies: 30
Views: 3057

Oh, thank you for the new font! It's much easier to read, and it's not at all the glaring white I had expected from posts. It's a nice light grey. :)
by Sandra Linkletter
Wed Jan 28, 2009 1:39 pm
Forum: Suggestions / Ideas
Topic: New city requirements/losing the boats
Replies: 5
Views: 719

The real puzzle is why the fourth city uses up 250 ships to found the city, and starts no further ahead than the second city does with 3 ships. It's just a game mechanism. ;)

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