Search found 242 matches

by homegrown
Tue Feb 17, 2009 5:40 am
Forum: Bugs
Topic: [bug?] Warehouse Limits [fixed v0.59]
Replies: 7
Views: 974

I have also verified this on my own. The lux materials *do* have the same cap as bricks/baskets and pottery. Now, the interesting thing is, that's exactly the way it was before the warehouse caps were lowered, but they were pulled out and listed separately in the warehouse caps. With the changes, we...
by homegrown
Wed Feb 11, 2009 10:18 pm
Forum: General Discussion
Topic: Bread storage
Replies: 12
Views: 1261

/me would like to have a Visa Bread Card where all my bread totals are in one account and I can use my VBC to make purchases at any market I have access too. :D
by homegrown
Wed Feb 11, 2009 9:53 am
Forum: General Discussion
Topic: Nile Online v0.56 Update
Replies: 184
Views: 13218

The next time someone calls someone else a whiner, I'm going to scream. Yes, it's a beta test, and this is called "feedback". Just because it takes the form of "you really fu&*d up this time" doesn't make it any less valid. Given that, I think I know exactly what the intended underlying purpose of t...
by homegrown
Mon Feb 09, 2009 11:04 pm
Forum: General Discussion
Topic: Nile Online v0.55 Update
Replies: 178
Views: 12129

It's time we get the Temple Level 2 upgrade that decreases build timers by 10% when active. Edit: I like the orange ship limit. Edit2: One more thing, palace upgrades aren't the "biggest" exploiter of the warehouse. If you want to *really* fix it, add the warehouse requirement to the City Build also...
by homegrown
Mon Feb 09, 2009 10:44 pm
Forum: General Discussion
Topic: Nile Online v0.55 Update
Replies: 178
Views: 12129

Yeah, I get the warehouse requirement as I admit being one who liked to superstuff lux's in nonproducing cities and shipping bricks in at the last minute before a palace upgrade. However, this isn't the best solution for at least one of the reasons mentioned. A level 10 palace upgrade will fit in a ...
by homegrown
Mon Feb 09, 2009 7:10 pm
Forum: Bugs
Topic: Immortalization bug
Replies: 5
Views: 713

/me tastes the irony and omg it's yummy!
by homegrown
Mon Feb 09, 2009 5:30 pm
Forum: General Discussion
Topic: No production today
Replies: 19
Views: 1703

Yeah, you'll have to forgive me, but I had zero production for 10.5 hours. That's nearly half a day. All of my planned upgrades have had to be pushed back because no bricks were made. Meanwhile, my "competitors" who were not affected, merrily went on their way making all their stuff they'll be able ...
by homegrown
Mon Feb 09, 2009 5:20 pm
Forum: Bugs
Topic: Perfume not being produced
Replies: 53
Views: 5365

Yep, I appear to be running again. The grand total was 10.5 hours for me. I'm sorry to be such a pain, but I feel cheated. Especially since there has been no response, acknowledgment, or even frak off by the developers this morning. Happy Monday!
by homegrown
Mon Feb 09, 2009 10:48 am
Forum: General Discussion
Topic: No production today
Replies: 19
Views: 1703

There is a thread in Bug that is covering this. I just want to say that this is a MASSIVE outage and presents a serious disadvantage to those in the South who have been affected. Thousands of daily trades won't be able to happen tomorrow because the game didn't produce any resources for us. We deman...
by homegrown
Mon Feb 09, 2009 10:15 am
Forum: Bugs
Topic: Perfume not being produced
Replies: 53
Views: 5365

Yep, I've lost at least 4 hours of production since midnight central time. I started a palace upgrade that was to last 9h 40m. I set my jewelry and brick production so that the warehouse would not fill up for 9.5 hours. The palace is now 5 hours away and those industries have made nothing, and still...
by homegrown
Sun Feb 08, 2009 9:34 pm
Forum: Bugs
Topic: Perfume not being produced
Replies: 53
Views: 5365

"speysider" wrote:homegrown, your theory is wrong. I'm from the South and nothing's wrong with my cities. Wait until Reed explains which nomes were affected before giving a theory of what happened. :D



This reply has been self-censored by the respondant.

Wouldn't it be nifty if everyone self-censored more!
by homegrown
Sun Feb 08, 2009 9:10 pm
Forum: Bugs
Topic: Perfume not being produced
Replies: 53
Views: 5365

The current working theory is that only South cities are affected. The North seems to be functioning properly.

Also, my build timers are ticking nicely. Just the bottom half isn't updating. We've seen this before.
by homegrown
Sun Feb 08, 2009 9:01 pm
Forum: Bugs
Topic: Perfume not being produced
Replies: 53
Views: 5365

This is clearly not resolved. I've been watching closely for several minutes and none of my numbers are updating and I haven't gotten any new immigrants for over an hour at least. Debug Info: u:5151 array ( 28724 => 'Boxerville', 28187 => 'Maxberg', 28266 => 'Dogtopia', 28685 => 'Puppytown', )array ...
by homegrown
Tue Feb 03, 2009 6:03 am
Forum: General Discussion
Topic: What's your city/monument name?
Replies: 66
Views: 4912

My names are in honor of my dog, Max, who is a boxer.

Boxerville, Maxberg, Dogtopia.

My 4th city will be named Puppy's Mill.

I considered naming my subscriber monument "sphinxter", but decided not to. ;)
So they are named Milkbone and Gravy Train.
by homegrown
Thu Jan 22, 2009 8:46 pm
Forum: Suggestions / Ideas
Topic: Nome Wide Pyramid
Replies: 26
Views: 1887

Can I just say that I think another 10% production bonus could break the game? Instead, I'd rather see a reduction in upgrade times for the nome, an increase to the speed of ships leaving the nome, or a small nomewide defensive bonus. Maybe even something like "workers eat 10% less bread"! Just some...
by homegrown
Wed Jan 21, 2009 10:42 pm
Forum: Suggestions / Ideas
Topic: Mute/Ignore
Replies: 27
Views: 1628

Sigh. It wasn't intelligent discourse. It was one right-wing whacko spewing stupid untruths about the new President, saying we were all murderers (abortion) and nazis (youth service programs). Whatever hugfest came after didn't really matter since I have a strict rule to never be in the same room as...
by homegrown
Wed Jan 21, 2009 3:01 pm
Forum: Suggestions / Ideas
Topic: Mute/Ignore
Replies: 27
Views: 1628

Mute/Ignore

So, there was a person on the scribe wall last night spouting all kinds of stupid out-of-game political and religious crap. I would like to be able to mute that person as in any other chat. It would also be nice to not receive scrolls from muted/ignored players. Also, please please please, reverse t...
by homegrown
Wed Jan 21, 2009 2:56 pm
Forum: Bugs
Topic: Quarries don't receive production bonus [nab]
Replies: 12
Views: 937

Quarries don't receive production bonus [nab]

I'm posting this as a bug as I don't see it addressed anywhere. A quarry is just as much a part of our empire as any of our cities. Quarries in nomes that contain a city with an active temple, should receive the temple bonus. Likewise, quarries should reflect the plus production from the monuments t...
by homegrown
Wed Jan 21, 2009 2:01 am
Forum: General Discussion
Topic: Objection on the ranking list
Replies: 38
Views: 2937

If we could attack cities, the OP would be next on my list. Quit your damned whining. Rank is overrated. Just enjoy the stupid game.
by homegrown
Tue Jan 13, 2009 6:39 pm
Forum: General Discussion
Topic: post stele collapse time here...
Replies: 118
Views: 9814

I calculated two today. The traders in Setwesh received all requested goods! They constructed a Stele, providing a bonus to wheat production! [01/09 @ 2:59 am] The Stele in Setwesh collapsed! Fortunately, Nubian traders have arrived, offering to build a new one! [01/12 @ 6:55 pm] The traders in Bast...

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