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by David Beebe
Wed Aug 22, 2007 11:00 am
Forum: General Discussion
Topic: Browsing the local papers...
Replies: 9
Views: 1198

by David Beebe
Wed Aug 22, 2007 10:45 am
Forum: Game Help & Strategy
Topic: Mummy ~ Found !!!
Replies: 70
Views: 7129

lab time well spent!
by David Beebe
Wed Aug 22, 2007 10:41 am
Forum: General Discussion
Topic: Tilted Mill, don't let this happen...
Replies: 2
Views: 1055

nexusdog wrote:Then again, perhaps my humour is more twisted and it isn't as funny as I found it to be...?


I'm only lying here because I lack the strength to stand. But, then again... perhaps I have the strength after all. -The Man in Black
by David Beebe
Fri Aug 17, 2007 3:47 pm
Forum: General Discussion
Topic: Major Bean Spillage Imminant?
Replies: 87
Views: 6618

one night and the world's your oyster.
by David Beebe
Thu Aug 16, 2007 12:47 pm
Forum: General Discussion
Topic: SCS Guessing Game™ beginz!
Replies: 98
Views: 6186

I was thinking of the Caesar mummy. There is a mommy or two in the societies pictures though.
by David Beebe
Wed Aug 15, 2007 7:38 pm
Forum: General Discussion
Topic: SCS Guessing Game™ beginz!
Replies: 98
Views: 6186

MarkDuffy wrote:Oh sure, David. How many buildings to look inside of this time? 350+? 50+ Decorations also? :eek:

Gonna take me years...


Did people ever find the mummy?
by David Beebe
Wed Aug 15, 2007 6:54 pm
Forum: General Discussion
Topic: SCS Guessing Game™ beginz!
Replies: 98
Views: 6186

MarkDuffy wrote:#1 ~ MONKEYS !!!


We better have the button if we expect to have any street cred.
by David Beebe
Wed Aug 15, 2007 2:10 pm
Forum: General Discussion
Topic: Major Bean Spillage Imminant?
Replies: 87
Views: 6618

It is a pretty good write-up.
by David Beebe
Mon Aug 13, 2007 11:58 pm
Forum: General Discussion
Topic: SimCity Societies: a Game For Today
Replies: 74
Views: 5954

Romaq wrote:Nope, I've no interest in playing a game that simulates that jerk neighbor across the hall that keeps parking in my spot.
--Romaq


sounds like many an MMO players I've run into in my time... :eek:
by David Beebe
Mon Aug 13, 2007 11:19 pm
Forum: General Discussion
Topic: EA SimCity Societies Community Day
Replies: 23
Views: 2474

that's horses... and a different thread...
by David Beebe
Sat Aug 04, 2007 9:08 pm
Forum: General Discussion
Topic: So as not to derail any threads too much.
Replies: 25
Views: 2121

What's the relationship between the three building types?
by David Beebe
Sat Aug 04, 2007 6:17 pm
Forum: General Discussion
Topic: So as not to derail any threads too much.
Replies: 25
Views: 2121

So as not to derail any threads too much.

I asked a question and Mark Duffy wanted folks to help me out.

What are Venues for?


MD said hats...
by David Beebe
Sat Aug 04, 2007 4:55 pm
Forum: General Discussion
Topic: Failsafe imrpovements that will surely make Sim City Societies an incredible game!
Replies: 55
Views: 3979

What are venues used for anyways?
by David Beebe
Fri Aug 03, 2007 6:45 pm
Forum: General Discussion
Topic: Failsafe imrpovements that will surely make Sim City Societies an incredible game!
Replies: 55
Views: 3979

I'm sorry you're offended

You posted this as an addendum to your original post. On that note, I rememberd something I wanted to have in my orriginal post. Since it's begining to feel like, from the reading on the game's features, that building appearances change to suit the energies spent in a certain area, it might be advan...
by David Beebe
Fri Aug 03, 2007 11:37 am
Forum: General Discussion
Topic: Failsafe imrpovements that will surely make Sim City Societies an incredible game!
Replies: 55
Views: 3979

Sim Nation wrote:Ea s orders to the TM spartans ..

Hold !
Give them nothing !
But take away from them, everything !


Picard gave us the same speech
by David Beebe
Fri Aug 03, 2007 4:13 am
Forum: General Discussion
Topic: Failsafe imrpovements that will surely make Sim City Societies an incredible game!
Replies: 55
Views: 3979

The Crime?! The Crime? Who's got the crime?!
by David Beebe
Fri Aug 03, 2007 3:00 am
Forum: General Discussion
Topic: Failsafe imrpovements that will surely make Sim City Societies an incredible game!
Replies: 55
Views: 3979

Sometimes, all one can do is answer a question with a question...



That's what I usually do too!
by David Beebe
Fri Aug 03, 2007 12:09 am
Forum: General Discussion
Topic: Failsafe imrpovements that will surely make Sim City Societies an incredible game!
Replies: 55
Views: 3979

You've beaten my giant which means you're exceptionally strong, so you could have put the poison in your own glass trusting in your strength to save you. But you also bested my Spaniard which means you must have studied and in doing so you learned that man is mortal so you would have put the poison...
by David Beebe
Thu Aug 02, 2007 11:47 pm
Forum: General Discussion
Topic: Failsafe imrpovements that will surely make Sim City Societies an incredible game!
Replies: 55
Views: 3979

Point taken. The sad fact is that a ton of folks have already made assumptions about game play- based on the screen shots. What I was hoping to do was ask some questions. Get people asking questions, and start a genuine dialog. Let's look at the Victorian House Info. There's a whole bunch of icons o...
by David Beebe
Thu Aug 02, 2007 1:36 pm
Forum: General Discussion
Topic: Failsafe imrpovements that will surely make Sim City Societies an incredible game!
Replies: 55
Views: 3979

Folks I was starting a game-play discussion. The art critique doesn't really "contribute" per-say.

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