Search found 177 matches

by Anonymous Top Ranker
Tue Jun 09, 2009 10:25 pm
Forum: General Discussion
Topic: A question abt warehouse
Replies: 4
Views: 777

whithout a warehouse:

clay, wheat, reed, all resources like gold, cedar etc: 180 ts

bricks, potery, baskets: 90 ts

luxury goods like jewelry, sandals etc: 45 ts

bread: no limit.
by Anonymous Top Ranker
Mon Jun 08, 2009 6:04 pm
Forum: Suggestions / Ideas
Topic: let the biggest city be the capital.
Replies: 13
Views: 1585

well, if changing your tactic into the normal routine tactic of growing the first city to be lvl 22, like everybody does, is what you find exciting... i find it rather limiting myself. Well, not everything goes the way a nile trader wants it to go. Now you have two options: You can adjust your tact...
by Anonymous Top Ranker
Mon Jun 08, 2009 1:43 pm
Forum: Suggestions / Ideas
Topic: let the biggest city be the capital.
Replies: 13
Views: 1585

"kakku man" wrote:
if not i might have to change my tactic... :(


THAT is what needs to happen much more!

Events and circumstances forcing players into change-of-plans situations.

With the challenge increases the excitement.
by Anonymous Top Ranker
Mon Jun 08, 2009 1:36 pm
Forum: General Discussion
Topic: Who Is Behind The Keyboard?
Replies: 543
Views: 38988

Why the heck is everybody so eager to expose himself? What's wrong with all you guys? I thought we're trading gold for henna here. What's the point of trading photos? -.- That doesn't make sense to me. PS: in my internet life I'm happy to be just a number ;-) Interesting to observe how people undere...
by Anonymous Top Ranker
Fri Jun 05, 2009 8:01 pm
Forum: World - Theoris
Topic: The wrath of Hapi
Replies: 69
Views: 5969

"Amun Nefer" wrote:Don't forget our poor old General Wall is dead. :(


Hmmmm----the generall wall really has never been alive, was it? ;)
by Anonymous Top Ranker
Fri Jun 05, 2009 7:48 pm
Forum: World - Theoris
Topic: The wrath of Hapi
Replies: 69
Views: 5969

Not lying about loving Nile Online. It's the COTN II that exceeded my wildest imagination. Aaaawww Tinky pinkie... you're such a pretender :D and such a bad one besides :D Once again, we were talking about rising from the dead in sabah and you are saying that this was a blast --- sorry that is tota...
by Anonymous Top Ranker
Thu Jun 04, 2009 11:03 am
Forum: World - Theoris
Topic: The wrath of Hapi
Replies: 69
Views: 5969

@ Anonymous, Neither time had I been stuck somewhere, both times I had built up to a third city, but wanted a new strategy. But immortality was too far away for me to reach for. I now have another strategy(placement plan), but this time I am close enough to wait for it. Let me guess--- you're one o...
by Anonymous Top Ranker
Thu Jun 04, 2009 10:41 am
Forum: World - Sabah
Topic: The United Trade Network of Sabah
Replies: 8
Views: 1597

*OMG*

What a bullsh**
by Anonymous Top Ranker
Wed Jun 03, 2009 6:56 pm
Forum: World - Theoris
Topic: The wrath of Hapi
Replies: 69
Views: 5969

Poking a sybil !!!! I'm having a blast! You're not a good liar :p I'm a Rebel Oh i totally agree on THAT!! :D No hard feelings Tinky -- i'm one of your biggest fans :D Nonetheless i'm reasoning to attack you. To be more precise it's more a question of "when" rather than "if" ;) But you would not ta...
by Anonymous Top Ranker
Wed Jun 03, 2009 5:33 pm
Forum: World - Theoris
Topic: The wrath of Hapi
Replies: 69
Views: 5969

Sabah II is what I call my new account in Sabah, having already gone Immortality there in Sabah I. Gee Tink what the heck are you doing? Starting over again in Sabah? C'mon, don't you think this is a pretty damn waste of time? You only play it once per world. How tedious playing it twice. W...
by Anonymous Top Ranker
Wed Jun 03, 2009 5:10 pm
Forum: World - Theoris
Topic: The wrath of Hapi
Replies: 69
Views: 5969

"Tinkerbell" wrote:Mah very first Sinkage Event in Sabah II!


Sabah II??

How can i get there?
by Anonymous Top Ranker
Wed Jun 03, 2009 4:48 pm
Forum: General Discussion
Topic: The game is broken
Replies: 33
Views: 2745

Omg!

YAAAAAAAAWN @ Ramzez I didn't realize yet that you're such a pathetic whiner! Geeee, don't announce, just do it and leave! Haven't heard such a crapload for a long long time. You wanna get all things done by pressing one button? OMG, thank god you're not the designer of the game...
by Anonymous Top Ranker
Tue Jun 02, 2009 9:25 pm
Forum: Suggestions / Ideas
Topic: Lost battles have to really HURT the defeated / AND MORE
Replies: 12
Views: 1777

Top Ranker: I like things to make sense logically, so yes I want a reason, and no this one doesn't work for me. "Morale" doesn't currently exist in NO That is not particularly true. In certain ways morale does already exist. The higher the monument level the higher the fighting force of your troops...
by Anonymous Top Ranker
Tue Jun 02, 2009 8:49 pm
Forum: Suggestions / Ideas
Topic: Lost battles have to really HURT the defeated / AND MORE
Replies: 12
Views: 1777

I believe these are some really good suggestions, and I like the monument idea, but it needs a little work on it, as I can see Abanas points. But the major point is clear: more risk! :D Well and i can't see Abana's point. The point Abana doesn't seem to get is that the so called raiders that he/she...
by Anonymous Top Ranker
Tue Jun 02, 2009 8:39 pm
Forum: Suggestions / Ideas
Topic: Lost battles have to really HURT the defeated / AND MORE
Replies: 12
Views: 1777

I think there is a disconnect here. Why should your cities' buildings be damaged for losing a monument that is potentially hundreds of nomes away? You really need a reason? Ok, nothing simpler than that: after a lost battle, the people in your city lose moral (potentially in all of your cities caus...
by Anonymous Top Ranker
Tue Jun 02, 2009 8:21 pm
Forum: Suggestions / Ideas
Topic: Lost battles have to really HURT the defeated / AND MORE
Replies: 12
Views: 1777

@ abana my suggestion implements your intention to attack/harm somebody else's city in a revenge attack. you attack your opponent's monument - and he will likely be suffering painful loss in his cities, unless........ unless you're the one who loses! then: you will be the one to suffer loss again. Y...
by Anonymous Top Ranker
Tue Jun 02, 2009 7:50 pm
Forum: Suggestions / Ideas
Topic: Lost battles have to really HURT the defeated / AND MORE
Replies: 12
Views: 1777

Lost battles have to really HURT the defeated / AND MORE

So here are my suggestions for the next N.O.world to make gameplay much more exciting (i'm not saying that sabah/theoris are not exciting, BUT: the stronger emphasis on PvP, the more exciting it gets): -Lost battles: whoever is defeated (whether the invador or defender) has to really feel some kind ...

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