Search found 461 matches
- Mon Oct 20, 2008 5:54 pm
- Forum: Gameplay Help & Strategy
- Topic: Walls?
- Replies: 7
- Views: 4456
Tilted Mill has a long, looooooong history of people using walls to exploit pathing algs. Caesar3's standard solution was to create The Corridors of Death --a long mazy pathway doubling back and forth over the map with ballistaes firing away the entire path. A rational person wouldn't say, "Hey, the...
- Fri Oct 17, 2008 8:07 pm
- Forum: Gameplay Help & Strategy
- Topic: Noob question: how to get a merchant
- Replies: 4
- Views: 3019
- Thu Oct 16, 2008 11:58 pm
- Forum: Gameplay Help & Strategy
- Topic: Few questions...
- Replies: 6
- Views: 2647
- Thu Oct 16, 2008 11:52 pm
- Forum: General Discussion
- Topic: Screen shake == Critical Hits?
- Replies: 3
- Views: 1440
Screen shake == Critical Hits?
I've noticed the screen shaking from time to time. One theory is this is for critical hits. Would this be critical hits BY my party members, or critical hits, TO my characters?
- Thu Oct 16, 2008 12:26 am
- Forum: Gameplay Help & Strategy
- Topic: Few questions...
- Replies: 6
- Views: 2647
I've been able to one craftman to a level where he could research. Didn't use it much though. I just set him to making money instead. I think it was because of the level of his equipment, not his combat level, that he got to research. He had an +8 sword for some reason, and wanted to research as a r...
- Tue Oct 14, 2008 7:01 pm
- Forum: Community Technical Support
- Topic: teleporters broken after patch?
- Replies: 9
- Views: 1562
- Tue Oct 14, 2008 6:59 pm
- Forum: Community Technical Support
- Topic: Unable to chase out low level farmers, herders
- Replies: 1
- Views: 1070
Unable to chase out low level farmers, herders
I got my fame to where level 10 farmers were showing up. Great! I'll just chase out those level 1 bozo farmers and replace them with these level 10 guys to go out adventuring with. Except you can't. The button to tell them to leave the city is missing on Plantations. Also there seems to be no way to...
- Tue Oct 14, 2008 4:16 pm
- Forum: General Discussion
- Topic: Quests from Townies suggestion
- Replies: 11
- Views: 1919
- Tue Oct 14, 2008 4:14 pm
- Forum: General Discussion
- Topic: Suggestion: Cursed Items
- Replies: 6
- Views: 1275
I like the Barbaric weapons. A +12 attack -2 defense fast bow is actually quite useful while the rest of the party keeps enemies away from him. Cursed items... meh. Found them boring in nethack, don't think this would be any different. And random effects just make it more confusing to understand wha...
- Sun Oct 12, 2008 7:13 pm
- Forum: Gameplay Help & Strategy
- Topic: Leveling
- Replies: 31
- Views: 9750
>Best solution would be that people gained levels slowly at home. Disagree here. Turn off raiders and let the game run overnight. Look! Everyone's level 10,000! The idea that people gain experience just by sitting at home and never going out into the world would be a big comfort to 35 year olds stil...
- Sat Oct 11, 2008 5:30 pm
- Forum: Community Technical Support
- Topic: Fortune Teller ignores wands in auto-equip
- Replies: 1
- Views: 953
Fortune Teller ignores wands in auto-equip
In the 10/10 update, the Fortune Teller ignores wands in auto-equip mode. Instead prefers meaty double handed swords, taking away the cool lightning bolt ability.
Not sure if this is a bug or a feature, depending on the strength of bolts vs other hand weapons.
Not sure if this is a bug or a feature, depending on the strength of bolts vs other hand weapons.
- Sat Oct 11, 2008 5:27 pm
- Forum: Community Technical Support
- Topic: Deleting fartherest North Building
- Replies: 2
- Views: 1075
Deleting fartherest North Building
If your farthest North building is a watchtower, the message to delete it is off screen on the Town screen ("T"). Instead wander over with your character in normal mode and click the base. You will get a "Delete Y/N" message here. Of course, if guards could just move directly into watchtowers, you w...
- Fri Oct 10, 2008 3:59 pm
- Forum: Gameplay Help & Strategy
- Topic: On Healers
- Replies: 10
- Views: 2666
- Fri Oct 10, 2008 5:23 am
- Forum: Gameplay Help & Strategy
- Topic: Seemingly empty Wilderness, or is it?.....
- Replies: 18
- Views: 8384
It is possible that there isn't anything living in an empty area NOT because they're being chased off by Godzilla at every turn, but because there isn't enough food from lower down the food chain to support a top level predator in that region. I strongly suggest reading http://www.amazon.com/Why-Big...
- Fri Oct 10, 2008 4:17 am
- Forum: Community Technical Support
- Topic: Hunting Lodge, Watchtower
- Replies: 3
- Views: 1244
Hunting Lodge, Watchtower
After the resident of a Watchtower or Hunting Lodge dies, when a new replacement of the same class comes to town, they cannot be selected to fill the existing building. Instead you have to demolish the old building, select the new person, then upgrade their building to the higher type.
- Thu Oct 09, 2008 9:47 pm
- Forum: Gameplay Help & Strategy
- Topic: Chest Locations
- Replies: 5
- Views: 2113
AoE3 called these nuggets. They're a rewards for scouting out the map early. What would really encourage us to explore is if the raiders started going after the nuggets and removing them from the map. Probably after an initial timeout (5 raids on our village?) to go exploring, you'd get two raiding ...
- Thu Oct 09, 2008 8:10 pm
- Forum: General Discussion
- Topic: What is a crypt or mine good for if you can't explore it. ;)
- Replies: 4
- Views: 1276
- Thu Oct 09, 2008 7:47 pm
- Forum: General Discussion
- Topic: Yellow on mini-map for unlooted bodies?
- Replies: 3
- Views: 1098
Hmm. Yes, all corpses don't fade away until you take the last item from their inventory. And since each corpse has six slots, I can just put a rusty dagger in one slot to preserve it and use the other five for storage. Yes. I like your way of thinking a lot! Raiders: Hinterland's natural treasure ch...
- Thu Oct 09, 2008 6:47 pm
- Forum: General Discussion
- Topic: Yellow on mini-map for unlooted bodies?
- Replies: 3
- Views: 1098
Yellow on mini-map for unlooted bodies?
I'm playing a large game and had bad luck trying to get a Goodsman so I could get an Inn and then get a Merchant. I advertised, and advertised, and advertised. So eventually I had every slot in town and myself filled waiting for a Merchant to show up, and was unable to fully loot some bodies (no spa...
- Thu Oct 09, 2008 6:22 pm
- Forum: Gameplay Help & Strategy
- Topic: Seemingly empty Wilderness, or is it?.....
- Replies: 18
- Views: 8384
I'll pass on the dinosaurs. What we'd more typically see in wilderness is: A Gypsy trader that buys and sells things from her wagon. AoE3 style nuggets. Which the treasure chests already are. (Adding guardians for nuggets though... wouldn't that just make it another area to be cleared on the TAB map...