Search found 461 matches

by Innovan
Sun Jan 30, 2005 1:40 am
Forum: General Discussion
Topic: Brains
Replies: 11
Views: 1151

Actually I wish the promotion mechanism was script exposed for tinkering. Since employed entertainers snack on the party trays at the Noble household instead of returning home to eat, they can rack up 400+ food in the bank too. I'd make a path into politics for successful entertainers. Empress Theod...
by Innovan
Sun Jan 30, 2005 1:22 am
Forum: The Outside World
Topic: Starship Troopers Game
Replies: 15
Views: 2506

Closer to the animated cartoon series in appearance than the movie. The cartoon series has more alien critters and more settings, including ice and swamp planets. Basicly each story arc in the cartoon would introduce a new planet and a new alien. Only saw a few rental DVDs myself. Like Serious Sam, ...
by Innovan
Fri Jan 28, 2005 1:39 am
Forum: The Outside World
Topic: Game economies
Replies: 0
Views: 1170

Game economies

I'm not interested in SWG and have never played it.
But I do find this analysis of its economy interesting.

http://starwarsgalaxies.station.sony.com/content.jsp?page=Astromech%20Stats%20Economy
by Innovan
Thu Jan 27, 2005 5:59 pm
Forum: General Discussion
Topic: History related question
Replies: 12
Views: 1816

Aren't all the characters in the game slaves? They all obey our orders. They even fight to the death on our command. What is and isn't slavery when everyone follows our orders anyways? Puerto Rico http://boardgamegeek.com/game/3076 continues to have the slavery issue come up about its game mechanism...
by Innovan
Thu Jan 27, 2005 12:05 am
Forum: Game Help & Strategy
Topic: Balanced Diets?
Replies: 14
Views: 1562

You have to get 100% tax coverage by your scribes to be able to tax 100% of the crop. Leftover food from previous years will still persist in the thresh for a while.

See:
http://innovan.freelinuxhost.com/#Food_Distribution
by Innovan
Tue Jan 25, 2005 2:43 pm
Forum: General Discussion
Topic: Something about bricks I just learned
Replies: 28
Views: 2568

>Brickmakers need also rushes and/or reeds so that can be a limiting factor if they are far from the river. The beer drinking husband and the eldest son both take care of that. The limiting factor is not access to raw materials. It's access to customers and access to markets for the little time the ...
by Innovan
Tue Jan 25, 2005 4:35 am
Forum: Game Help & Strategy
Topic: do villagers mate?
Replies: 11
Views: 1869

Yes, but the ability to have children is believed (not proven) to be tied to the age of the head of the household.

Village females can be married off to have children at any age. But they don't seem to be able to have children until their husbands are old enough.
by Innovan
Tue Jan 25, 2005 1:10 am
Forum: General Discussion
Topic: Exchanges and Merchant centers. Useless?
Replies: 3
Views: 1387

It has a few niche uses where you're glad it's available.
http://innovan.freelinuxhost.com/#The_Exchange

I would say the Quay is the least useful of all buildings.
http://innovan.freelinuxhost.com/#The_Quay
by Innovan
Mon Jan 24, 2005 9:49 pm
Forum: General Discussion
Topic: CotN should be used in the education system.
Replies: 24
Views: 2571

In SimCity2 they included a ponytailed eco-nut. It became known as "Sim-Whine" by the reviewers.
No one wants to sit through modern city-council meetings. They absolutely suck. Potential audience: Zero.

Next up: Why a Sim about lying to avoid jury duty won't sell very well either.
by Innovan
Mon Jan 24, 2005 3:43 pm
Forum: General Discussion
Topic: Immortal Cities 2: What game changes would YOU make?
Replies: 113
Views: 10653

Villagers could take on the duty of collecting raw materials. It would stop a potter in the city having to walk all day to get clay and bring it back to the shop if he could buy it 'wholesale' from a central market. If you look at the languagetext.txt file you'll see originally there was the idea o...
by Innovan
Mon Jan 24, 2005 3:32 pm
Forum: General Discussion
Topic: Immortal Cities 2: What game changes would YOU make?
Replies: 113
Views: 10653

>a way to "recall" a view. Ctrl+1 kind of function, which will save your view >angle and which would take you back to that angle if you press 1. That exists in the game. But it only works for having selected a building. It doesn't work for people. See: http://innovan.freelinuxhost.com/#Useful_Cntl_k...
by Innovan
Mon Jan 24, 2005 1:31 am
Forum: General Discussion
Topic: What's with the beat up buildings?
Replies: 5
Views: 1089

The Blue pool turns green whenever Nobles have an unhappy.

Do the "beat up building" graphics result from having an unhappy?
by Innovan
Sat Jan 22, 2005 1:16 am
Forum: General Discussion
Topic: defining a new genre
Replies: 11
Views: 1492

Prestige is related to the older idea of "Command Points". They've put decay curves on some sources (like monuments) but others remain stair stepped (the palace). Given the series title is "Immortal Cities" I'd say TM is still targetting "Historical Simulation" and "Historical City Builder" categori...
by Innovan
Fri Jan 21, 2005 10:29 pm
Forum: General Discussion
Topic: What about battles ?
Replies: 47
Views: 3558

I believe it's also an interface issue that keeps people from combining the two as both RT. People want a locality to their actions so they do not have to spend all their time navigating large distances on a map to do just a few mouse clicks each stop. People don't like flipping screens. They want f...
by Innovan
Fri Jan 21, 2005 6:55 pm
Forum: General Discussion
Topic: Funniest/coolest things people say in CotN
Replies: 64
Views: 8222

>This can't be happening. This. Can't. Be. Happening!!!!

This is a vagrant, upset that he's a vagrant.
by Innovan
Thu Jan 20, 2005 11:46 pm
Forum: General Discussion
Topic: What about battles ?
Replies: 47
Views: 3558

Settlers3 I hated because of all the transportation bottlenecks from poor pathing. I much prefer Stronghold, which has equeally complex economic production chains, but without all the road network and pathing issues. In Stronghold one long production chain is: farm(wheat)->windmill(flour)->baker(bre...
by Innovan
Thu Jan 20, 2005 11:03 pm
Forum: General Discussion
Topic: What about battles ?
Replies: 47
Views: 3558

>If the loss of a scribe causes your city to fall apart, then your city was not stable to start with... Here I would disagree. It's a issue about user feedback and tuning the game for different fan bases. CB fans want every building and every laborer to have a function and to make a difference. They...
by Innovan
Thu Jan 20, 2005 4:58 pm
Forum: General Discussion
Topic: What about battles ?
Replies: 47
Views: 3558

>Well, for my part i like the combination of City-building and battles. So far it's been battle or citybuilding, choose 1 if you want it fun, choose both if you want a dull, unmanagable mess. City builders tend to have very fragile economies. The lack of a single Scribe can set off rippling problems...
by Innovan
Wed Jan 19, 2005 10:08 pm
Forum: General Discussion
Topic: Funniest/coolest things people say in CotN
Replies: 64
Views: 8222

The "Valley Girl" princess graphic from v1.0 goes to the hospital and whines:

"My wrists hurt, and my back is sore too!"

great delivery by the voice actor.
by Innovan
Wed Jan 19, 2005 9:47 pm
Forum: Game Help & Strategy
Topic: Townhouse evolution levels
Replies: 17
Views: 2709

>It seems that the addition of a gardener was the only thing needed to evolve the nice townhouses to luxury townhouses.

No family Mastaba added and no flag flying above? Just the Nursery adding a garden to the estate?

Cool discovery on the pool color change. Did not know that.

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