Search found 212 matches

by Gordon Farrell
Fri Apr 25, 2008 2:50 pm
Forum: Editing
Topic: Creating Campaigns?
Replies: 3
Views: 4797

Hmm... thanks for the quick response and the link, Hieronymus! Yeah, after playing around with it a bit more last night I had kinda figured that out. Indeed, you can create all the campaigns you want so long as you use the names and positions of the cities on the campaign map! I'm going to see if th...
by Gordon Farrell
Fri Apr 25, 2008 8:28 am
Forum: Editing
Topic: Creating Campaigns?
Replies: 3
Views: 4797

Creating Campaigns?

Anybody know how to take group of scens and make them into a campaign?
by Gordon Farrell
Tue Apr 22, 2008 2:42 am
Forum: User-created Scenarios
Topic: The Tyranny of the Gods
Replies: 65
Views: 15425

Hey, once again, thanks for your enthusiasm and feedback! I've always thought that maybe I made this scen a LITTLE too hard, heh! When I created it I was coming off a long string of RTS scenario building jobs (Empire Earth, Empires: Dawn of the Modern World) and I kinda made it like an RTS scen, one...
by Gordon Farrell
Sat Apr 19, 2008 5:47 pm
Forum: User-created Scenarios
Topic: The Tyranny of the Gods
Replies: 65
Views: 15425

Hey guys! First I just want to say it's awesome you've taken so much interest in my map! Now that the no-win-screen mystery has been solved, can you make a specific, recommended improvement that I can implement in the editor and re-upload the map?

Thanks in advance!
by Gordon Farrell
Tue Apr 15, 2008 6:48 pm
Forum: Editing
Topic: Unlocking New Units to Place in the Editor?
Replies: 0
Views: 3664

Unlocking New Units to Place in the Editor?

Has anybody looked into getting access to the buildings that aren't available in the editor to place on the map? For example, Trade Ports and Trading Stations? I'd particularly like to be able to place fully intact ships on the map (as opposed to the wrecked ships), in a piece of Harbor eyecandy I'm...
by Gordon Farrell
Mon Apr 14, 2008 1:13 am
Forum: Editing
Topic: Scripting an invasion by Ceasar's legions
Replies: 20
Views: 8872

Here's a fun shot -- Enemy Roman Heavy Infantry scaling my wall!!
by Gordon Farrell
Sat Apr 12, 2008 9:47 pm
Forum: Editing
Topic: Scripting an invasion by Ceasar's legions
Replies: 20
Views: 8872

"ENEMY_ROMAN_SOLO_RAZE" works great. I didn't get any little faces on the mini-map, though, so I don't know what's up with that.

Anyway, these Roman Light Infantry start to waver after 12 casualties, and stop fighting after 17.

This is great stuff you guys keep unlocking! Awwwesome!
by Gordon Farrell
Sat Apr 12, 2008 3:42 pm
Forum: Editing
Topic: Scripting an invasion by Ceasar's legions
Replies: 20
Views: 8872

Fascinating to say the least! Who ARE those dudes? Think I'm going to plug this into my scen pronto and see what happens...
by Gordon Farrell
Sat Apr 12, 2008 8:22 am
Forum: Editing
Topic: Scripting an invasion by Ceasar's legions
Replies: 20
Views: 8872

Awesome! It works great. Yeah, you're right... those Romans are TOUGH! I don't suppose there's anyway to call up Roman enemy LIGHT infantry?
by Gordon Farrell
Wed Apr 09, 2008 7:51 pm
Forum: Editing
Topic: Scripting an invasion by Ceasar's legions
Replies: 20
Views: 8872

Hieronymus, when adding catapults to the Enemy Roman invasion, how do you set up the string line? If

String sRomans = "ENEMY_ROMAN";

is for a Roman cohort, surely I can't just duplicate "String sRomans" and add "= "ENEMY_ROMAN_CATAPULT" " to it?

Thanks in advance!
by Gordon Farrell
Wed Apr 09, 2008 7:40 pm
Forum: Editing
Topic: Scripting an invasion by Ceasar's legions
Replies: 20
Views: 8872

Hey Pecunia, don't know if I told you but your script tutorial is terrific --- it provides a great foundation for those of us trying to teach themselves this stuff from scratch. Thanks a million!
by Gordon Farrell
Sun Mar 23, 2008 4:28 pm
Forum: Editing
Topic: Scripting an invasion by Ceasar's legions
Replies: 20
Views: 8872

Gordon, not to EVER, EVER undermine the Great Hieronymus (I wouldn't dare!) but there is a lovely tutorial on HeavenGames here: http://caesar4.heavengames.com/gameinfo/editor That while more basic, covers things for those of us without the magnitude of The Great Hieronymus' scripting skills. I can'...
by Gordon Farrell
Tue Mar 18, 2008 4:47 am
Forum: Editing
Topic: Scripting an invasion by Ceasar's legions
Replies: 20
Views: 8872

I think I may have discovered how to script an invasion from Caesar's legions. The details are in the edit to this post . This should work anywhere you have to set up an invasion. I say think because I've only been able to test their appearance on the map. I've no idea (yet) how they will behave on...
by Gordon Farrell
Mon Jan 15, 2007 1:08 am
Forum: Game Help & Strategy
Topic: Towers, Protection, Security
Replies: 39
Views: 3717

I agree that a tower is an "important" building, but not sure why an excess of them would make a city less secure. Two thoughts on this: 1. Towers draw catapult fire and are more likely to be breached than solid wall. So too many of them = too many "targets of opportunity" to qualify as an optimal ...
by Gordon Farrell
Wed Dec 27, 2006 3:54 pm
Forum: Game Help & Strategy
Topic: help me understand prosperity
Replies: 11
Views: 2123

Although Needs_Help is technically correct that good etiquette requires searching for info before posting a question, there's a good reason to go ahead and post the question anyway: Many people have different answers, different approaches, and different strategies for solving problems -- and one pla...
by Gordon Farrell
Tue Dec 26, 2006 4:41 pm
Forum: Game Help & Strategy
Topic: Carthago - So close, yet so far.
Replies: 76
Views: 8548

Perhaps you are not used to playing games where your butt is handed to you? I look forward to losing in the games I play. I can testify that this is true, as I have been a recent beneficiary of Mark's love of hard, hard, hard scenarios. My super-hard-to-beat Children of the Nile Scenario, a neglect...
by Gordon Farrell
Fri Dec 01, 2006 10:32 pm
Forum: The Tilted Mill
Topic: So what are you up to TM?
Replies: 79
Views: 8062

David Beebe wrote:stuff ?!

and Norman is still alive ....



Uh-huh. Sure. How bout some Proof of Life?

:)
by Gordon Farrell
Thu Nov 30, 2006 7:42 pm
Forum: The Tilted Mill
Topic: Poll: Name of the Indian City Builder
Replies: 43
Views: 4508

So Ganges is pronouced like gangrene?
by Gordon Farrell
Mon Nov 27, 2006 2:11 pm
Forum: The Tilted Mill
Topic: Poll: Name of the Indian City Builder
Replies: 43
Views: 4508

Calling it Stonehenge would be appropriate as it is from the time, calling it Big Ben would be anachronistic.... as would calling it Taj Mahal! :) Yeah, you could only use "Taj Mahal" if the game went to the 17th Century. The TM design team so far has been reluctant to go into the Middle Ages, much...
by Gordon Farrell
Mon Nov 27, 2006 6:05 am
Forum: The Tilted Mill
Topic: Poll: Name of the Indian City Builder
Replies: 43
Views: 4508

Well you're right about stretching the time span out to 20,000 years. Probably wouldn't work...

However, a game about Druidism in ancient Britain could be called "Stonehenge."

And that would probably sell better than "Children of the Thames."

:rolleyes:

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