Search found 212 matches

by Gordon Farrell
Sun Mar 20, 2005 2:36 am
Forum: Game Help & Strategy
Topic: Overseer Help
Replies: 3
Views: 1106

I'd start out by making sure they have a bakery nearby, and that they have a shrine dedicated to their patron god nearby too.
by Gordon Farrell
Fri Mar 11, 2005 3:25 pm
Forum: Editing
Topic: Campaigns
Replies: 4
Views: 1972

Racoon, are you using the campaign tier system? Or are you only having one playable city to be selected on each campaign map? (I'm not sure if I'm phrasing this right... does my question make sense?)
by Gordon Farrell
Fri Mar 11, 2005 3:22 pm
Forum: Editing
Topic: Defeat Message
Replies: 5
Views: 1906

Oh you'd be surprised what you can with triggers in this game ;) . The Titan editor is very powerful and versatile.
by Gordon Farrell
Fri Mar 11, 2005 4:43 am
Forum: Editing
Topic: Defeat Message
Replies: 5
Views: 1906

I dont know why you would want to, but I bet you could. The pre-fabricated defeat message indicates you've lost because your people are starving and living in chaos (something alongt those lines). In the scenario I'm building you lose if you're conquered by an invading army. I always try to make su...
by Gordon Farrell
Thu Mar 10, 2005 5:25 am
Forum: Editing
Topic: Defeat Message
Replies: 5
Views: 1906

Defeat Message

Can it be changed? Or turned off?
by Gordon Farrell
Sun Feb 27, 2005 6:22 pm
Forum: User-created Scenarios
Topic: Kom Ombo: The Crocodile King
Replies: 130
Views: 27553

Sounds like Racoon has it right. Build a small community close to the quarries and it'll probably fix your problem.
by Gordon Farrell
Thu Feb 24, 2005 1:33 pm
Forum: Editing
Topic: Errors I've noticed in the editor.
Replies: 3
Views: 1839

I'm pretty sure you're aware of this, NumakNatut, but I thought I'd note it here in case newcomers read this thread...

Roads and plazas can be removed in the editor by using the road placement tool with the shift key depressed.
by Gordon Farrell
Wed Feb 23, 2005 6:36 pm
Forum: Editing
Topic: Campaigns
Replies: 4
Views: 1972

Campaigns

Is anyone actually assembling scenarios into a campaign? If so, I'm curious about how using the Campaign creation tool is working out...
by Gordon Farrell
Wed Feb 23, 2005 6:33 pm
Forum: Editing
Topic: So what exactly is it that...
Replies: 10
Views: 2217

I'm going to be experimenting with barge landing placements. I'll be sure to share the results from that.
by Gordon Farrell
Wed Feb 23, 2005 1:25 am
Forum: Editing
Topic: So what exactly is it that...
Replies: 10
Views: 2217

Ships, and all other traders, come from the closest map edge to their destination in almost all cases. When they do not have a preset destination already, they will come from the map edge closest to their location on the world level relative to your home city. Unfortunately, this hasn't been my exp...
by Gordon Farrell
Mon Feb 21, 2005 7:28 pm
Forum: Editing
Topic: So what exactly is it that...
Replies: 10
Views: 2217

So what exactly is it that...

...decides the direction the Nile flows in?
by Gordon Farrell
Mon Feb 21, 2005 5:54 pm
Forum: Game Help & Strategy
Topic: Threshing Area vulnerable to Flooding!
Replies: 13
Views: 1770

How do u know where to build your farmhouses? I often get into trouble building too close to the river such that during extreme high floods, almost my entire row of farmhouses are waddling in deep waters; with many destroyed. I wouldnt want to build them too far from the nile either. Don't worry if...
by Gordon Farrell
Sun Feb 20, 2005 5:59 pm
Forum: Editing
Topic: World Level Maps
Replies: 10
Views: 2514

...I think maybe he just scanned some pictures from a book in order to show what he wants to do in the COTN editor...
by Gordon Farrell
Sat Feb 19, 2005 4:16 pm
Forum: Editing
Topic: Saving Scenarios problem
Replies: 7
Views: 1985

NumakNatut III wrote:So that's what that little square does. Sheesh. Can we all say "label Please?"


hmm... that WOULD be nice, but more likely we should all say "guess that's what 'unsupported feature' means!"

;)
by Gordon Farrell
Fri Feb 18, 2005 10:47 pm
Forum: Editing
Topic: Saving Scenarios problem
Replies: 7
Views: 1985

When you put a check mark in the small square box next to the save and load buttons in the lower right area of the editor menu the files are saved as Tutorials (.tut). Uncheck the box and they will be saved as a Scenario (.scn) file. Wow! I have absolutely NO memory of checking that box... huh!
by Gordon Farrell
Fri Feb 18, 2005 1:58 am
Forum: Editing
Topic: Saving Scenarios problem
Replies: 7
Views: 1985

It just happened to me the other day. I fixed it by... 1) changing the extension from .tut to .scn [EDIT:] 2) moving it into the "Scenarios" folder [EDIT:] 3) deleting all excess saved files in the "Scenarios" folder [EDIT:] What may cause the problem in the first place is the "Scenarios" folder get...
by Gordon Farrell
Wed Feb 16, 2005 7:08 pm
Forum: User-created Scenarios
Topic: Anisazi: The Ancient Ones
Replies: 44
Views: 12908

It's actually spelled, Anasazi . But it still looks pretty cool - will try it out tonight. Some scholarly works do in fact spell it "Anisazi." Either way, it's transliterated from a Navajo word used to identify these particular Native Americans. When scholars transliterate from a foreign alphabet, ...
by Gordon Farrell
Mon Feb 14, 2005 4:35 pm
Forum: Editing
Topic: When placing obelisks in the editor...
Replies: 4
Views: 1741

Vizier wrote:I'm not sure if this will work, but you could set the site which the obelisk commemorates to "active". But then the accomplisment would have already happened so I'm not sure this is what you would want ...


Good idea... I'll try that and then make the site concealed. Thanks for the suggestion!
by Gordon Farrell
Mon Feb 14, 2005 4:47 am
Forum: Editing
Topic: When placing obelisks in the editor...
Replies: 4
Views: 1741

When placing obelisks in the editor...

...is it possible to assign them to accomplishments, so they don't just say "obelisk" when selected? (Obviously, these are accomplishments which have not ever happened, since the obelisks are on the map already when the player loads the scenario... er, am I making sense?)
by Gordon Farrell
Thu Feb 10, 2005 4:07 am
Forum: Game Help & Strategy
Topic: Cult Centers
Replies: 7
Views: 1484

More than one cult center may not be strictly necessary, but I know I have quelled worship complaints in outlying suburbs (work centers set up near resources) by giving them a local cult center of their own.

Go to advanced search