Search found 131 matches

by mad_genius
Sat Apr 01, 2006 8:44 pm
Forum: Suggestions
Topic: Buildings.. Ugly grass around the sides of them!
Replies: 9
Views: 1651

Funy thing, i've never noticed. I think that the problem here is about realism. This type of games are made to recreate the real civilization the maximum possible. Since i'm a "fan" of realism, i can't tell you if i agree with you or not. It all depends if the real romans had those grassy areas or n...
by mad_genius
Sat Apr 01, 2006 8:36 pm
Forum: Suggestions
Topic: walk the empire
Replies: 20
Views: 2847

The trading part is a good one. It would add more strategy to the game.

The re-entering old cities part is not so good. How can you build a road to your old city if you're building on Egypt (for example) and the previous mission was on Hispania?
by mad_genius
Sat Apr 01, 2006 8:31 pm
Forum: Suggestions
Topic: Animated Title Screen
Replies: 12
Views: 1876

It's a good idea. By the way, in Freelancer you have those types of menus. And it's funy because you have three different menu backdrops witch makes it more difficult for us to just ignore it after a while. Each time the game loads the menu it randomly selects the backdrop. C4 could have that backdr...
by mad_genius
Mon Mar 27, 2006 11:51 am
Forum: Suggestions
Topic: Evolving Tech Levels for Buildings and such
Replies: 28
Views: 3497

No, I know exactly what you are talking about. But a larger warehouse/workshop is not the result of technology increase, instead is a function of business organization and markets that would support the need for such large infrastructure. Actually, it's the result of both aspects. Even if the busin...
by mad_genius
Sun Mar 05, 2006 12:38 pm
Forum: Suggestions
Topic: Isolated cities (on island/woods/desert)
Replies: 6
Views: 1421

Good idea. The existence of an imperial road like in C4 should be influenced by the conditions of your city: - If your are building a city inside the roman empire (normaly only with economic objectives) the road should be there for you to use; - If your building a city on the empire's frontier (like...
by mad_genius
Thu Feb 16, 2006 2:09 pm
Forum: Suggestions
Topic: 64 Bit please
Replies: 11
Views: 2116

C4 probably won't be directed to the 64 bit machines. However, since these machines are starting to gain popularity and presence on the market, maybe in some years when they start to think in a C5 (i sure hope they do.) they will have a stronger presence of the 64 bit PCs in the markets an people's ...
by mad_genius
Thu Feb 16, 2006 2:03 pm
Forum: Suggestions
Topic: A distinction between fresh and salt water
Replies: 23
Views: 3151

This salt water baths and mineral water baths idea sounds good.

As the patricians "evolve", they would start asking for different types of baths while the richest worker classes would need only fresh water baths.
by mad_genius
Thu Feb 16, 2006 1:59 pm
Forum: Suggestions
Topic: smaller water reservoirs please!
Replies: 23
Views: 3565

Thanks for the quote Keith.

This system should be implemented in C4. Any ideas of how to do it?
by mad_genius
Wed Feb 15, 2006 9:15 am
Forum: Suggestions
Topic: smaller water reservoirs please!
Replies: 23
Views: 3565

Gernerally, the Romans relied mostly on gravity. The entire aqueduct system from the source to the end was all downhill...no pumps required. That means that they collected water in the mountains and then it was transported downhill. To put this in C4, when you start a city you should have already a...
by mad_genius
Tue Feb 14, 2006 1:33 pm
Forum: Suggestions
Topic: smaller water reservoirs please!
Replies: 23
Views: 3565

I agree with different reservoir sizes. While the small reservoirs would distribute water to the city (like in C3, where they supply water to an area around them), the big reservoirs would give water only to small reservoirs and not to the city. You would have to use large reservoirs to get water fr...
by mad_genius
Sun Feb 12, 2006 3:50 pm
Forum: Suggestions
Topic: A distinction between fresh and salt water
Replies: 23
Views: 3151

That's a great idea. And what about those cities that don't have fresh water sources, would they get water access from an aqueduct coming from another roman city? Would we have to pay that roman city for their water supply? Would we be requested to provide a neighboor roman city with fresh water and...
by mad_genius
Wed Feb 01, 2006 11:26 am
Forum: Suggestions
Topic: different suggestion
Replies: 6
Views: 1441

'Script' is a program ?? A design document ?? TM probably has the entire design already completed and most of the functionality done as well and are now most likely debugging/tuning the game mechanics to work with the game scenarios. If they arent, they seriously behind schedule for a release befor...
by mad_genius
Wed Feb 01, 2006 11:18 am
Forum: Suggestions
Topic: Naval battles
Replies: 13
Views: 3980

I agree. It is a thing to be included in C4. Even a previous CB game had it. If you remeber, Pharaoh had warships and naval city defense. It also had transport ships to carry soldiers.
by mad_genius
Wed Jan 25, 2006 4:10 pm
Forum: Suggestions
Topic: Waypoints
Replies: 18
Views: 2121

Perhaps a PIP small window on one corner of the control panel like in Empire Earth 2 would help you being able to "be in two places at the same time". You would assign several tags in different locations in the city. This way you could see different parts of the city in the PIP window by seleting th...
by mad_genius
Tue Jan 24, 2006 9:16 am
Forum: The Outside World
Topic: The "sell from" issue
Replies: 5
Views: 1318

This problem could be solved in C4 by having a trading post system like in Emperor. Each city merchants would buy and sell only on their trading post. The trading post workers would be responsible for distributing importing goods and getting goods for export.
by mad_genius
Fri Jan 13, 2006 3:05 pm
Forum: Suggestions
Topic: Products
Replies: 132
Views: 10939

Maybe this is to much detail but, it's not realistic to have weapons as only one product when there are many different weapons. Remember games like Stronghod, you have a workshop that produces armour, one for bows, one for spears and one for swords. Then you have a special warehouse to store all the...
by mad_genius
Thu Jan 12, 2006 9:00 am
Forum: Suggestions
Topic: My suggestions (weather, animals, and barbarians)
Replies: 10
Views: 1843

I've found some topics. About Animals: http://www.tiltedmill.com/forums/showthread.php?t=7781 http://www.tiltedmill.com/forums/showthread.php?t=6918 About Barbarians: http://www.tiltedmill.com/forums/showthread.php?t=7820 And About Weather: http://www.tiltedmill.com/forums/showthread.php?t=7494 http...
by mad_genius
Wed Jan 11, 2006 4:47 pm
Forum: Suggestions
Topic: My suggestions (weather, animals, and barbarians)
Replies: 10
Views: 1843

angelisis wrote:ahhh blah i hate the search function.......i reckon if you cannot see it then post it :p



You'll see it if you spend some time reading the titles off the topics.
by mad_genius
Wed Jan 11, 2006 4:43 pm
Forum: Suggestions
Topic: roads capacity
Replies: 15
Views: 2042

That's a good idea. It is very realistic. And it will require as much road planning abilities as games like Simcity.
by mad_genius
Tue Jan 10, 2006 10:06 am
Forum: General Discussion
Topic: New Shots
Replies: 22
Views: 3348

Some screenshots about the military part of the game would be good. and maybe some about the control panel or the advisors maybe.

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