Search found 1217 matches

by Hieronymus
Thu Feb 05, 2009 5:57 pm
Forum: General Discussion
Topic: What's your game plan?
Replies: 16
Views: 1352

My game plan is to have fun ;) So far it's working...
by Hieronymus
Thu Feb 05, 2009 11:00 am
Forum: User-created Scenarios
Topic: The Agrilus
Replies: 19
Views: 6274

Oh, just typical AODE insanity :rolleyes: :p

We wanted the Beatles reference in there somewhere, and it just seemed appropriate that Nowhereland would actually trade nothing. :D
by Hieronymus
Wed Jan 28, 2009 8:39 pm
Forum: General Discussion
Topic: What is this, a Caesar 4 team contest?
Replies: 2
Views: 1590

Just to be absolutely clear - the plan is that this will run sometime in the Spring (Northern Hemisphere) - so it's still a couple of months away at least. At this point we are just trying to gauge interest. :)
by Hieronymus
Sat Jan 24, 2009 5:15 pm
Forum: Bugs
Topic: A call to arms! Repro steps for the exchange/cargo bug [fixed v0.51]
Replies: 17
Views: 1559

I most often see this just after I ship jewelry from one city to another. For example, I've just tried it out as follows: ⋅ Sent a shipment of 64 jewelry and 36 bricks from 1 city to another ⋅ From the same city, then tried sending 100 cedar. At step 2, as per the screenie - alth...
by Hieronymus
Fri Jan 16, 2009 9:47 am
Forum: General Discussion
Topic: Interested in playing a C3 contest ?
Replies: 2
Views: 1525

For a minute there Cliff I read this as "Chester Diva" and immediately thought you were on about Joy again ;)

I'll be there - schwartzhorse told me it was very good. :)
by Hieronymus
Thu Jan 15, 2009 9:40 pm
Forum: General Discussion
Topic: Poll: Would you want to be a moderator?
Replies: 36
Views: 2813

looks like we're heading for a recount :eek:
by Hieronymus
Tue Jan 13, 2009 12:41 pm
Forum: General Discussion
Topic: Give us a break!
Replies: 6
Views: 791

I heard a rumour that one of the things Reed was considering was that the bandits would kidnap your monkeys and hold them to ransom. As a subscriber-only feature of course :p
by Hieronymus
Tue Jan 13, 2009 11:42 am
Forum: General Discussion
Topic: Give us a break!
Replies: 6
Views: 791

Same thing happened in Rawesh. I'm leaving this lot to Reedotep though ;)
by Hieronymus
Tue Jan 13, 2009 11:28 am
Forum: General Discussion
Topic: Overabundance of limestone?
Replies: 59
Views: 3436

Thank you, joshofet! Let's continue... What's wrong with this picture? Monument L1 ~ 6000 limestone L2 ~ 5000 L3 ~ 4000 L4 ~ 3000 L5 ~ 2500 This is unbelievable! Do Palaces get easier to level as we go up in levels? This is totally backwards! :eek: Don't know how you build your pyramids Tink but mi...
by Hieronymus
Sun Jan 11, 2009 10:44 pm
Forum: Bugs
Topic: BUG: Production Slowed
Replies: 34
Views: 2020

I thought deliveries were at least getting through in time. 10 minutes ago I saw a delivery was scheduled to arrive in 1 minute's time. Now it says: XXX coming from XXXX (arrival in 1092h 08m [5:32 pm]) :eek: Debug Info [u:1002 array ( 24033 => 'Oil of Ovines', 24019 => 'Sugar Plum Fairy', 23707 => ...
by Hieronymus
Sat Dec 27, 2008 5:24 pm
Forum: General Discussion
Topic: Pirating, those who do
Replies: 166
Views: 11783

but.. if the monuments are "safe" then eventually everybody will have two lvl 5 monuments.. what would that do to limestone? the monuments should also need a hefty upkeep of limestone (and maybe cedar) to make up for the loss of "risk" and to keep limestone worthwhile for the pvpers. otherwise nobo...
by Hieronymus
Sat Dec 27, 2008 5:20 pm
Forum: General Discussion
Topic: Pirating, those who do
Replies: 166
Views: 11783

But what does this really change? If you're primary purpose of fighting over the quarries is to build the monuments, you now only need to take over a quarry long enough to secure your monument (and maybe toss in a few palace upgrades) ... and this would actually /promote/ more players to be like De...
by Hieronymus
Sat Dec 27, 2008 4:46 pm
Forum: General Discussion
Topic: Pirating, those who do
Replies: 166
Views: 11783

...or you seperate monuments from quarries. Let peaceful players build monuments without fear of attack, and let the militarily-inclined fight over the quarries.
by Hieronymus
Sat Dec 27, 2008 1:11 pm
Forum: General Discussion
Topic: Pirating, those who do
Replies: 166
Views: 11783

Really sorry to see you go Mnemon :(
by Hieronymus
Sat Dec 27, 2008 11:39 am
Forum: General Discussion
Topic: Pirating, those who do
Replies: 166
Views: 11783

Well, I hate to burst your bubble, but they are. :p When lesser people, the "nobodys", got attacked, It was "hahah! if you don't want to be attacked, don't take a monument!" ... now that these same people who were just weeks ago saying "hahaha, if you don't want to be attacked, don't take a monumen...
by Hieronymus
Thu Dec 25, 2008 4:13 pm
Forum: General Discussion
Topic: Who Is Behind The Keyboard?
Replies: 543
Views: 44363

Um, well over here that one was last year... this year it's cybermen in London for a victorian Christmas... and TWO Doctors... :eek:
by Hieronymus
Wed Dec 24, 2008 9:38 pm
Forum: General Discussion
Topic: Deadbuffalo Monument Raiding et al....
Replies: 65
Views: 5249

Seconded. If you want to have a monument with the current conditions you should be 100% prepared to lose it, the bread/limestone/bricks there, and the laborers you invested in it. Yup. The evidence has been there for all to see for a long time now. If this wasn't working as TM intended they would h...
by Hieronymus
Wed Dec 24, 2008 8:55 pm
Forum: User-created Scenarios
Topic: Nos Galan
Replies: 20
Views: 7599

My bad, most likely. I knew it worked on a reload. Probably didn't tell the TMBD&SSF about it. Glad you got through it though! What a humbling thing it is to have a design partner who is more noble than one is :p Bugs are ALWAYS the fault of the scripter :p Here's the patch anyway, just one missing...
by Hieronymus
Tue Dec 23, 2008 10:37 pm
Forum: User-created Scenarios
Topic: Nos Galan
Replies: 20
Views: 7599

That's cool, swingy :) But you have uncovered a little bug that slipped through the net, no doubt because Aramann and I both must have tested this over several sessions. I will post a fix tomorrow when I have chance to test it - but the workaround for anyone encountering this problem is just to relo...
by Hieronymus
Tue Dec 23, 2008 6:46 pm
Forum: User-created Scenarios
Topic: Nos Galan
Replies: 20
Views: 7599

What happens when you reload your save? If you are up to the 6th line it should be enabled on a reload.

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