Search found 177 matches

by Khanon
Thu May 29, 2008 3:22 pm
Forum: General Discussion
Topic: Enhanced version of CotN to be re-released.
Replies: 47
Views: 8665

Thank the gods...! And you two...I think you're reading far more into what Chris said in the announcement. Taken literally, it reads like when you create a brickyard, it takes x amount of bricks already made and stored and places them where you put the yard... Like creating an instant storage spot. ...
by Khanon
Tue May 27, 2008 6:12 pm
Forum: General Discussion
Topic: What building will you see in the expansion pack?
Replies: 20
Views: 3318

MANY more one-story house layouts, as well as more varieties in both apartment/flat/condo buildings and especially hi-rise office buildings. You can only place the same building so many times before you start to feel like you've got double...triple vision... Venues need a greater variety, as well. I...
by Khanon
Tue May 27, 2008 6:08 pm
Forum: General Discussion
Topic: Toutsimcity.com is a very bad site !
Replies: 25
Views: 19025

eh... I have CL:WE and...well...it's seen about 6 hours of playtime on my computer. I just couldn't get into it. SC:S is far more enjoyable to me... However, this thread is supposedly about someone encountering biased moderation on a forum that's supposed to be company-neutral. I can understand your...
by Khanon
Tue May 27, 2008 5:10 pm
Forum: General Discussion
Topic: Children Returning ~ Suggestion thread
Replies: 241
Views: 22321

I can see where King is coming from, and I agree, actually...with everything but the cost. It should cost in bricks to make...I mean, that only makes sense... Upkeep would likely be negligible unless you've gone complete loony with the plazas, and the cost benefit of upkeep could be an equal share o...
by Khanon
Tue May 27, 2008 4:43 pm
Forum: General Discussion
Topic: A New Question
Replies: 25
Views: 2877

If I wanted military conflict, I'd play C&C or Age of Empires or somesuch...

This is just my personal opinion, of course, but I play city builders and empire builders to build cities and empires, not play wargames...

And I'm a guy, so... :p
by Khanon
Wed Apr 30, 2008 2:08 pm
Forum: General Discussion
Topic: Welcome... BACK!
Replies: 53
Views: 20085

Wow... wandering around forums I hadn't visited in awhile and I find this fantastic news. :) I play SC:S and CotN religiously still, but I stopped forum-hopping as so many things in the community had stalled. I figured my time was best spent actually playing the games...what time I do get. The mere ...
by Khanon
Wed Feb 20, 2008 4:48 am
Forum: General Discussion
Topic: Game Update #3 News at 1up.com
Replies: 99
Views: 12552

I installed SCS today and it had no problems o_0 I am going to see if I get some kind of 'city too big' crash later on. But I have seen games that were broken on release and never fixed IE I still cannot get Ultima 9 to run without crashing.. nor can a lot of other people.. so I can understand bein...
by Khanon
Wed Jan 16, 2008 10:28 pm
Forum: SimCity Franchise
Topic: I Give Up...
Replies: 16
Views: 4929

Actually, Aeval, you bring up an excellent point. I can only surmise that TM figured that if they made a great game, it definitely couldn't hurt to be attached to the SimCity franchise in some way. Going in, I can completely understand that. Once contractual obligations are agreed to, there's no goi...
by Khanon
Wed Jan 16, 2008 6:32 pm
Forum: General Discussion
Topic: Almost 200,000!!!!
Replies: 26
Views: 3752

Regarding difficulty going up with population increases, I've seen that too. I would have whole-heartedly agree that those who claim there is no difficulty in the game haven't tried to go up past, say, 30-40k populations. I've only had one game hit the 50k population mark and once it did, things cha...
by Khanon
Wed Jan 16, 2008 6:10 pm
Forum: SimCity Franchise
Topic: I Give Up...
Replies: 16
Views: 4929

Interestingly, however, most of the people having problems with the game are having system requirement problems (i.e.; their systems don't meet the minimum specs in one or more ways, but they bought and installed it anyway). This isn't the fault of TM or EA, as the requirements are documented on the...
by Khanon
Wed Jan 16, 2008 5:47 pm
Forum: Community Technical Support
Topic: ok any clues to this one DxDiag attached
Replies: 14
Views: 1748

ok after my city gets starts to get big i locks up completly. i then hit window key to get back to windows. CTRL+ALT+DEL and end task. restart game onl to have it happen again. i have looked and checked everything. i get no error it just freezes. someone read this and let me know what the see. ther...
by Khanon
Wed Jan 16, 2008 5:42 pm
Forum: Community Technical Support
Topic: Does Sim City™ Societies Crash For You?
Replies: 50
Views: 27509

Though I voted that mine never crashes, that's not exactly true. However, that one crash was my fault... My home monitor is 1680x1050 native res and the one at work is 1440x900. I played it at home and then I got to work and it crashed out. It was because the saved res was outside the range the work...
by Khanon
Fri Jan 11, 2008 3:27 am
Forum: Community Technical Support
Topic: Crash's on launch.
Replies: 20
Views: 3215

I don't accept this is the problem that SC™S has. There seems to be a wide gamut of hardware/OS specifications posted by users all having similar issues. There's nothing to single out that suggests it is maybe a GPU or driver problem etc. In situations whereby a significant number of people have is...
by Khanon
Thu Jan 10, 2008 11:57 pm
Forum: Community Technical Support
Topic: Game Exception
Replies: 181
Views: 33154

(*snip*)I gave money for that game and i want results. (*snip*) Simply put, it's not the game makers' fault that you chose to buy a game your computer didn't meet the specs to play on... Not all computers, laptop OR desktop, were meant to be gaming machines. While non-gaming machines will rarely re...
by Khanon
Thu Jan 10, 2008 11:46 pm
Forum: Community Technical Support
Topic: Crash's on launch.
Replies: 20
Views: 3215

It should also be remembered that every game on the market, new and old, has certain combinations of hardware, drivers, and software it can get persnickety with. I know...It happens to me often.
by Khanon
Thu Jan 10, 2008 11:23 pm
Forum: General Discussion
Topic: SCREENIES ~ Post 'em here!
Replies: 445
Views: 81118

I like it, imajia.

Well, except like in that last shot, I would have used iron fences and dead trees to add to the bleakness of it all. ;)
by Khanon
Wed Jan 09, 2008 11:05 pm
Forum: Mods (Files)
Topic: [MOD] Hidden buildings
Replies: 20
Views: 13314

As far as I know, the concourse does exist.... I had used 3 in my authoritarian/capitalist city that I made an entry on SCS's Story Exchange with, even...If it's not the Concourse you have displayed here, it looks a heck of a lot like it and it's called a Concourse...
by Khanon
Tue Jan 08, 2008 2:25 am
Forum: Mods (Files)
Topic: [MOD] Rural Korean House
Replies: 9
Views: 3049

*idea* what if you reskinned the trash can as a large bamboo basket...?
by Khanon
Thu Jan 03, 2008 12:16 am
Forum: General Discussion
Topic: One Achievement per City?
Replies: 19
Views: 2426

Akodis wrote:They do, but only on a personal level.

If I can't stand the way something looks, it's gone.


Amen!

However, I meant actually affect how the city does, as opposed to affecting how long I'll let it live. lol
by Khanon
Thu Jan 03, 2008 12:15 am
Forum: General Discussion
Topic: Best energy source?
Replies: 26
Views: 3207

I use whatever power plant "fits" with the city type and/or filter I'm using. My last "Bustling 'Burg" used nothing but small wind plants and 1 solar collector with a couple of substations...1 on each side of the river. I personally think going outside the filter to avoid "problematic" tiles sort of...

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