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#1
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Kingdom Campaign ~ City #3
So who had fun with this one? Tiny map. One food type. One Basic Good. One Lux Good. No money. Oh, NOW they get mad! And TM wants Patricians? With a HUGE Theater !?!?!?! lololololol ![]() (I KNEW I shoudda deleted the preexisting roads...) Last edited by MarkDuffy; 09-28-2006 at 12:33 AM. |
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#2
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Your carrer will prosper as well- that i hope for you my friend!!
oh, as i cannot play, please everyone gimme more such good stuff to laugh and cry... ![]() |
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#3
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The game wants those patricians far earlier than I'm ready for them. Clearly there is a hint there, we won't be prosperous without them.
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#4
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I brought all my preconceptions from the last citybuilder game I played - Emperor. I still don't understand this one and am stumbling through making silly mistakes. I took forever to finish this one - forgot to place a Luxury Market - silly me. I was able to fit everything in on the provided roads but I am sure there is a reason why everything I did was wrong.
Maybe things will become evident to me as I continue. But what about roadblocks, walker distances, road loops? I am lost and have no clue where to place basic buildings for reasonable effect. Pump houses, reservoirs and aqueducts are brand new concepts to me. It's all fun! Will this message board be providing tips from the experts on the perfect city layouts? |
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#5
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Anyone having trouble with the pump houses and water systems not working in Capua? Or am I missing something feebly obvious!!
pat! EDIT: Never Mind..I'm an idiot! Equites! Last edited by Pat D.; 09-28-2006 at 11:42 AM. |
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#6
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Quote:
Distances to destinations still matter but there are no longer hard limits. Citizen will go a good distance to do stuff and any *particular* thing can be rather far off - but they have only a certain amount of time and on *average* their destinations must be fairly close. I don't expect there will be "perfect" layouts anymore, as a result of the incresed flexibility. In Children of the Nile, where the new "push" system was developed, there are general principles but the details can vary a lot. For example - you generally want your elites (roughly patricians and equites) concentrated in one area with their services, organized roughly into blocks. But the size and shape of the blocks is pretty flexible, and so is the arrangement. Likewise peasants (plebs) are best in clumps with their services. If I need a lot a stuff in a area the usual best arrangement is a residential zone in a vaguely crescentlike structure around a central service/commercial area, with an opening in the direction the central area needs to go to get its own stuff. But however, I slice it there are a lot of "good" arrangements which are not all that obviously different in effectiveness. |
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#7
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[
You have saved me from looking stupid as I quietly run off and build an equite house or too to work in the blasted pumphouse I build an hour ago!! Thank you for the comments! Hope to returnt he favor some day. Milo ![]() |
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