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  #1  
Old 10-02-2006, 03:03 AM
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Post Bugs and issues

So far, I havent seen anyone bring these up, so I assume I am the first.

Bugs:
-When you build walls at the very edge of the map, raiders (who appear at the edge of the map and now inside your wall) will walk through the walls rather than repelling over (which I thought was a cool little trick when they first did it. The repelling, not the walking through walls. ). It has also been reported that raiders will appear on the city side of the wall when walls are built at the edge of the map.
-the order deadline message can be infinitely extended by not clicking anything and waiting till you collect the right amount of goods.. then go to a non-city view and the order deadline message pops up again, which you can fulfill.
-Caesar makes requests for items that cannot be made or imported (occurred twice on the Virunum map).
-In Caesarea, some of my patricians required 5 forms of entertainment to evolve, others required 4. It seems that the Circus shows all the houses as covered but doesnt actually provide entertainment.
-After mothballing prefect offices will still have a prefect making rounds.
-Deleted/Collapsed forts will cause the game to lock up.

Issues:
-Buildings damaged by catapults can never be repaired. They will just sit there until they collapse... even if an engineer is in the area.
-Cart guys are dumber than rocks. For example, granary cart guy will go to a farm that has one food unit storied when right next to it is a farm with 8 units stored (same exact item) which stinks because the farm has to wait to be emptied to make more food .
-I am not sure if this is lag induced or what but how many times do I have to click on the "build road" icon before I can build a road? I will put a building down (any building) and when I click to build a road next to it, nothing happens. Click it again, the drop down menu for the building type goes away but no road. Click a third time, finally Rome will have roads. Now I know why people say "Rome wasn't built in a day". Same goes for the demolition icon.
-You can prevent plebs from buying at certain markets, why cant you do the same where only elite can shop at luxury shops?
-Some maps it is very difficult to gain favor, even with large (though inexpensive) shipments being sent immediately upon request. On other maps, large shipments of exotic goods gains about the same favor as a large gift which costs way less (6000 denari silk shipment versus 700 denari gift ). Granted, as the governor, you make much less denari than your city but come on...
-Military units seem to have their own agenda. Archers will sometimes stand next to heavy infantry before attacking, if you click to attack another group, troops will get back into formation and then attack even if the enemy is in the same proximity.
-What is up with lending Caesar your troops? I have taken on larger armies without walls and had fewer casualties! Gaining 1 experienced soldier should not come with the cost of losing 30-40% of your legion!
-Training grounds are huge. They have seperate spots to train each type of troop (infantry, archers, and calvary) and it requires quite a few equites to operate. Why cant more than one type of unit train at the same time (one missle and one calvary/one infantry and one missle... etc).

Request:
-This has been a peeve that has been carried on since the other city builders. Why o' why cant you build a particular factory when the raw material needed is readily available (collect on map or buy through trade)? 2 scenerios I have played in C4 that had plenty of timber to chop down, got timber chopping camps... cant make furniture. But, I can import/collect iron and make utensils instead.
-I really like the engineering and prefect system, it works pretty good... except when something really bad happens (ie fire, collapsed building). Then all of the engineers and/or prefects run to the scene. Meanwhile the rest of the city is left alone, unwatched and unmaintained. I have had huge disasters start with something small, like Carthago. One fire would start and 10 prefects came to respond (there was a line of the little boogers), then another fire started across town (and they all went there), then another... pretty soon my whole city is burning even when I have prefect stations everywhere. Can you guys put a limit as to how far a prefect/engineer will go to help out?

Kudos:
-The new god system is great. You pretty much have to worship Jupiter, but you have the choice of worshiping the other 4 gods and not have to worry about the other gods getting jealous. That is so much better. I also like the way you gain some benefits from worshiping them all but even greater benefits from those you worship most.

Last edited by Mercury; 10-27-2006 at 05:46 AM.
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  #2  
Old 10-07-2006, 10:09 PM
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Added more stuff to the list.
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  #3  
Old 10-07-2006, 11:09 PM
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I had walls right at the map edge in Caralis that I finished up yesterday and the raiders didn't walk through my walls. I haven't seen that yet, unless there was small gap in the wall from a tree being wedged between or even a soldier. I deleted a section of wall with guards on top just as one guard came out of the gatehouse, but with the wall gone he just stood there where the was once was. When I tried to replace the wall there was a small gap in it and you could see him still standing there.
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  #4  
Old 10-07-2006, 11:25 PM
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Quote:
Originally Posted by Keith
I had walls right at the map edge in Caralis that I finished up yesterday and the raiders didn't walk through my walls. I haven't seen that yet, unless there was small gap in the wall from a tree being wedged between or even a soldier. I deleted a section of wall with guards on top just as one guard came out of the gatehouse, but with the wall gone he just stood there where the was once was. When I tried to replace the wall there was a small gap in it and you could see him still standing there.
Nope, no gap. It was funny because I was laughing how my tower was right there shooting at them, allowing time for my light infantry to get there. Next thing I know, they walk right through the wall and start burning stuff down.

Though on that subject, I have had pieces of wall disappear before. When I placed a gatehouse down, I dragged my wall so that it went through the gatehouse (perpendicular to the gate). Everything looked good until I released the button. There were small gaps on both sides of the gate. Kinda weird but no big deal.
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  #5  
Old 10-07-2006, 11:42 PM
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You can use my trick with aqueducts to armor your walls against attack. This prevents anyone from scaling them and it should prevent them from walking through the wall.

You have to put the aqueduct sections one piece at time on the outside of the wall and towers so that the support columns are tightly packed together. Don't click and drag. Just place them one pilar at a time. Seem my thread: TIP: Aquaducts as defensive structures
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  #6  
Old 10-08-2006, 04:08 AM
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Quote:
Originally Posted by Mercury
Nope, no gap. It was funny because I was laughing how my tower was right there shooting at them, allowing time for my light infantry to get there. Next thing I know, they walk right through the wall and start burning stuff down.

Though on that subject, I have had pieces of wall disappear before. When I placed a gatehouse down, I dragged my wall so that it went through the gatehouse (perpendicular to the gate). Everything looked good until I released the button. There were small gaps on both sides of the gate. Kinda weird but no big deal.
Sometimes if you drag over for example a trader you get a gap in the wall, so to check I use equites evolution, when they begin second evolution, I am sure my wall is complete.
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  #7  
Old 10-08-2006, 06:26 AM
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Quote:
Originally Posted by vic_4
Sometimes if you drag over for example a trader you get a gap in the wall, so to check I use equites evolution, when they begin second evolution, I am sure my wall is complete.
Yeah, I noticed that too with the equite evolution. When I build a second wall, I will deliberately open up a hole in the first wall to see if the second is complete. If they start to deevolve, there is a hole somewhere.
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  #8  
Old 10-09-2006, 05:50 AM
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In Carthago I built one of my walls as far on the bottom of the map as I could get it. When the raiders arrived, they were already inside the wall! No walking through necessary!!! My solution was to just bring the wall in a bit. I remember in C3 if you built a wall to the edge of the map where the enemy spawned, they would immediately start attacking the wall where they were. No magic involved.
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  #9  
Old 10-09-2006, 06:27 PM
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Yo, Mercury, want to add a few more bugs/issues?

*the order deadline message can be infinitely extended by not clicking anything and waiting till you collect the right amount of goods.. then go to a non-city view and the order deadline message pops up again, which you can fulfill.

*ship bridges aren't high enough to allow ships to pass without breaking their mast, yet they do.
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  #10  
Old 10-10-2006, 12:14 AM
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Quote:
Originally Posted by Agamemnus
Yo, Mercury, want to add a few more bugs/issues?

*the order deadline message can be infinitely extended by not clicking anything and waiting till you collect the right amount of goods.. then go to a non-city view and the order deadline message pops up again, which you can fulfill.

*ship bridges aren't high enough to allow ships to pass without breaking their mast, yet they do.
No problem, I always liked it when stickies are made that have all the issues in one place for people to see. Prehaps this will become one such sticky.

One question about the ship bridges: Are you referring to how the ships pass through the bridge rather than under it (3D effect) or the ship is damaged as it passes under the bridge?
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  #11  
Old 10-10-2006, 06:03 PM
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The ship masts/bridges thing is just a graphical effect.

Here's another one, though I haven't tried reproducing it much:
Mothballing the forum (not sure if it has something to do with the basilica being active at the same time?) does not remove the forum's influence for villas, but deleting it does....
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  #12  
Old 10-11-2006, 01:24 AM
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Quote:
Originally Posted by Agamemnus
Here's another one, though I haven't tried reproducing it much:
Mothballing the forum (not sure if it has something to do with the basilica being active at the same time?) does not remove the forum's influence for villas, but deleting it does....
Has anyone confirm this? I will have to try it out on a map myself.
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  #13  
Old 10-20-2006, 12:42 AM
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Anyone have any other gameplay issues they like to add?
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  #14  
Old 10-20-2006, 01:36 AM
JesDer JesDer is offline
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I was playing around with prefects (testing CPU usage) and noticed that mothballing a prefect office left the poor guys still wandering around putting out fires for a good amount of time. not sure if they ever actually go away or not.
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  #15  
Old 10-20-2006, 04:47 AM
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Bugs:
-When you build walls at the very edge of the map, raiders (who appear at the edge of the map and now inside your wall) will walk through the walls rather than repelling over (which I thought was a cool little trick when they first did it. The repelling, not the walking through walls. ). It has also been reported that raiders will appear on the city side of the wall when walls are built at the edge of the map.


I have seen this many times, you can stop it happening by allowing some space round the edge.


-the order deadline message can be infinitely extended by not clicking anything and waiting till you collect the right amount of goods.. then go to a non-city view and the order deadline message pops up again, which you can fulfill.


Heh, that doesnt work on mine!!!


-Caesar makes requests for items that cannot be made or imported (occurred twice on the Virunum map).

Yes, seen this a couple of times


-In Caesarea, some of my patricians required 5 forms of entertainment to evolve, others required 4. It seems that the Circus shows all the houses as covered but doesnt actually provide entertainment.


Again, this doesnt seem to occur on mine. I will check harder next time, but I havent had this issue yet as far as I know.


Issues:
-Cart guys are dumber than rocks. For example, granary cart guy will go to a farm that has one food unit storied when right next to it is a farm with 8 units stored (same exact item) which stinks because the farm has to wait to be emptied to make more food .


There are countless work arounds for this and I never have this problem.


-I am not sure if this is lag induced or what but how many times do I have to click on the "build road" icon before I can build a road? I will put a building down (any building) and when I click to build a road next to it, nothing happens. Click it again, the drop down menu for the building type goes away but no road. Click a third time, finally Rome will have roads. Now I know why people say "Rome wasn't built in a day". Same goes for the demolition icon.


As you say - it is lag induced. I only get this when I get to very large cities. My machine is fairly high spec so I never experience this until maybe 7500 pop.


-You can prevent plebs from buying at certain markets, why cant you do the same where only elite can shop at luxury shops?

You want only Patricians to be able to buy from it? I have never seen a luxury shop run out of goods even with all my patricians and equites shopping there.


-Some maps it is very difficult to gain favor, even with large (though inexpensive) shipments being sent immediately upon request. On other maps, large shipments of exotic goods gains about the same favor as a large gift which costs way less (6000 denari silk shipment versus 700 denari gift ). Granted, as the governor, you make much less denari than your city but come on...


Where possible, you want your city to be making the bribes not your wallet - I dont see this as an issue at all. Bribing your way out is the back door, so to speak.


-Military units seem to have their own agenda. Archers will sometimes stand next to heavy infantry before attacking, if you click to attack another group, troops will get back into formation and then attack even if the enemy is in the same proximity.


I have seen this behaviour but again I have worked out how to achieve work arounds on these points.


-What is up with lending Caesar your troops? I have taken on larger armies without walls and had fewer casualties! Gaining 1 experienced soldier should not come with the cost of losing 30-40% of your legion!

It's just an arbitrary cost, it's irrelevent in the most part as long as you win!


-Training grounds are huge. They have seperate spots to train each type of troop (infantry, archers, and calvary) and it requires quite a few equites to operate. Why cant more than one type of unit train at the same time (one missle and one calvary/one infantry and one missle... etc).


Agreed - but given how buggy training grounds are, this might just add to the problem!


Request:
-This has been a peeve that has been carried on since the other city builders. Why o' why cant you build a particular factory when the raw material needed is readily available (collect on map or buy through trade)? 2 scenerios I have played in C4 that had plenty of timber to chop down, got timber chopping camps... cant make furniture. But, I can import/collect iron and make utensils instead.

Definitely disagree here - this is the backbone of this type of game, forcing you to meet challenges. If everything was open all the time, I would find it pretty boring. Ascertaining what you can and cant produce is a significant part of the early game.


-I really like the engineering and prefect system, it works pretty good... except when something really bad happens (ie fire, collapsed building). Then all of the engineers and/or prefects run to the scene. Meanwhile the rest of the city is left alone, unwatched and unmaintained. I have had huge disasters start with something small, like Carthago. One fire would start and 10 prefects came to respond (there was a line of the little boogers), then another fire started across town (and they all went there), then another... pretty soon my whole city is burning even when I have prefect stations everywhere. Can you guys put a limit as to how far a prefect/engineer will go to help out?


This is a CPU problem and has been explained in detail by TM.... Higher power CPU's will have less of a problem here. I have experienced this conflagration and it aint a pretty sight! You can minimise the likelihood of it happening and I think thats the best way to deal with it until they decide to patch it.
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  #16  
Old 10-20-2006, 04:55 PM
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Quote:
Originally Posted by JesDer
I was playing around with prefects (testing CPU usage) and noticed that mothballing a prefect office left the poor guys still wandering around putting out fires for a good amount of time. not sure if they ever actually go away or not.
Added that. I know that destroying a prefect office will take away their respective prefects. Havent tried the mothballing yet.

Spearthrower, not offense but even though you did put some good information out, this is not an opinion poll. Its good that you worked around problems, it doesnt make it any less of a bug or issue in some people's eyes. If you see a bug, let me know and I will put it up. Let TM decide what is a bug and what was intended.

Last edited by Mercury; 10-20-2006 at 04:58 PM.
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  #17  
Old 10-20-2006, 08:06 PM
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Heh, if it's not an opinion poll what is it?

I would have thought you were looking for confirmation of these from other people? Or only people who agree 100%?
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  #18  
Old 10-21-2006, 06:44 AM
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Quote:
Originally Posted by Spearthrower
Heh, if it's not an opinion poll what is it?

I would have thought you were looking for confirmation of these from other people? Or only people who agree 100%?
Confirmation - "I played that map x times and have always/occassionally/never had that problem."

Opinion - "It adds to the challenge" and/or "It can be worked around."
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  #19  
Old 10-21-2006, 08:22 AM
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Sorry, but if you didnt want people to put in their opinions, you could have said in the post.

Additionally, this is a forum, not a noticeboard - people are entitled to make replies. I made what I considered to be a constructive reply to your comments and I thought that's what you was looking for.
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Old 10-21-2006, 04:05 PM
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Quote:
Originally Posted by Spearthrower
Sorry, but if you didnt want people to put in their opinions, you could have said in the post.

Additionally, this is a forum, not a noticeboard - people are entitled to make replies. I made what I considered to be a constructive reply to your comments and I thought that's what you was looking for.


True, its a forum. Take a gander at the different areas of the forum. There is a place for tech support (this area), strategy (not this area), and general discussion (also not this area).

Then again there is always this

Last edited by Mercury; 10-21-2006 at 04:11 PM.
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