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  #1  
Old 10-02-2006, 12:15 PM
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Pharaoh Yamsi Pharaoh Yamsi is offline
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Default Warehouses and Stockpiling

Hi, all!

I remember in the old 2D city builders you could stockpile a good to build up a supply if Caesar or Pharaoh or another city asked for it. Can you do this in C4? If so, how? I may be missing it, but it has got me stumped!

Pharaoh Yamsi
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  #2  
Old 10-02-2006, 12:16 PM
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Keith Keith is offline
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Yes, from the advisor screen. Click on the resouces button the the Storage/Trade button and put a check mark in the box next to the item you want to stockpile.
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  #3  
Old 10-02-2006, 01:17 PM
Daego Daego is offline
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Yep, see the post above.

Just make sure you have room in your warehouses. Even if you click stockpile but have all of your warehouses set to reject the goods, you won't end up stockpiling at all. This is paritcularly important when Rome requests/demands raw materials that you normally don't keep in warehouses (example: wood, which I rarely let go into warehouses... normally it goes directly from the lumber camp to the furniture factory/weapon factory) and that you have warehouses set to reject.
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  #4  
Old 10-02-2006, 01:31 PM
C Franziskus C Franziskus is offline
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Quote:
Originally Posted by Daego
Yep, see the post above.

Just make sure you have room in your warehouses. Even if you click stockpile but have all of your warehouses set to reject the goods, you won't end up stockpiling at all. This is paritcularly important when Rome requests/demands raw materials that you normally don't keep in warehouses (example: wood, which I rarely let go into warehouses... normally it goes directly from the lumber camp to the furniture factory/weapon factory) and that you have warehouses set to reject.
I do believe it does take the amount(s) in your camp(s)/factories into account though.
Another thing I noticed, if you manufacture a good for export and use the port/depot as a 'warehouse', when you stockpile it will no longer deliver to that facility !!! - again, any existing quantities are counted in the stockpile but to increase you 'pile' you have to have a warehouse to accept that good as above mentioned.
Hope it makes sense, I'm getting confused just reading my own post...
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  #5  
Old 10-02-2006, 03:38 PM
Daego Daego is offline
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Right, it does count those in your facilities. However, if your mining camps get full (at 8 resources, I think) they stop collecting... so if you're after 50 iron, and you have no warehouse space and only 3 iron camps, you're capping yourself at 24 iron. Woops!
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  #6  
Old 10-04-2006, 01:43 AM
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Cartpusher Cartpusher is offline
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In Narbo, Caesar wants lumber 100 at a time. Four timber camps can easily meet the deadline, but you're going to need three warehouse holding timber only to store that much.

I wish we could send partial shipments during the demand/request period.
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  #7  
Old 10-04-2006, 05:33 AM
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Kieas Kieas is offline
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Quote:
Originally Posted by Cartpusher
In Narbo, Caesar wants lumber 100 at a time. Four timber camps can easily meet the deadline, but you're going to need three warehouse holding timber only to store that much.

I wish we could send partial shipments during the demand/request period.

I agree Cartpusher. It would be nice to be able to send partical shipments, or be able to set a warehouse or four to hold goods for Caesar, while letting other warehouses store and distribute the same goods at will. A little more micro control would be nice here and there.
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  #8  
Old 10-04-2006, 05:36 AM
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vic_4 vic_4 is offline
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Quote:
Originally Posted by Kieas
I agree Cartpusher. It would be nice to be able to send partical shipments, or be able to set a warehouse or four to hold goods for Caesar, while letting other warehouses store and distribute the same goods at will. A little more micro control would be nice here and there.
What I really miss is the getting option in warehouses and granaries.
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  #9  
Old 10-04-2006, 08:11 PM
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Cartpusher Cartpusher is offline
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The "get" command is implicit in your warehouse orders. When you set a commodity at greater than zero, the workers assigned to that warehouse go "get" the units for you.

We are in a "pull" system now. We will have to unlearn C3 distribution skills before we can fully appreciate the CIV system. Being able to set each commodity a level in each warehouse will save about half the warehouse space that I had to use in C3 for a worry free system. CIV is almost a set it and forget it system.

For example, I can put a warehouse near the markets, set basic goods to 8 and luxury goods to 4 and know that there are now 6 rather than 3 cartpushers working to keep the markets filled. I check in every once in a while, but hardly ever have to change anything.
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  #10  
Old 10-06-2006, 09:19 AM
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goonsquad goonsquad is offline
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Something I've noticed is that when you set a good to stockpiling, its quantity will continue to rise and fall, unlike in earlier games. I suppose this is because warehouses continue to collect the good from factories or raw materials camps, where they are counted as part of your total. They are not counted, of course, when in a cart between locations.
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  #11  
Old 10-06-2006, 01:43 PM
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ZiRo ZiRo is offline
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Quote:
Originally Posted by goonsquad
Something I've noticed is that when you set a good to stockpiling, its quantity will continue to rise and fall, unlike in earlier games. I suppose this is because warehouses continue to collect the good from factories or raw materials camps, where they are counted as part of your total. They are not counted, of course, when in a cart between locations.
Correct.
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