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  #1  
Old 06-09-2004, 07:19 PM
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Question Gameplay???

I'm a little confused about the gameplay. Will this game be the "place a building" type like Pharaoh and Zeus, or the "designate industrial/residential areas" like SimCity where the people build their own buildings where you designate that type??
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  #2  
Old 06-09-2004, 09:00 PM
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My understanding is it will be more zoned like in SimCity.
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Old 06-10-2004, 12:52 AM
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I rather think that it will be mix of those two systems. Residential areas are industrial areas and perhaps you will be able to specify a zone for those. All other buildings will most likely have to be placed by the player.

(But it might just be that you have to build everything yourself).
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  #4  
Old 06-10-2004, 11:21 AM
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Quote:
Originally Posted by Bradius
My understanding is it will be more zoned like in SimCity.
Bradius, could you point to the info that made your opinion so? I haven't really seen any indications of the "zonedness" of the gameplay system, but then I probably missed a lot of info in the beginning.
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  #5  
Old 06-10-2004, 06:29 PM
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Argh! Vovan, you want me to do RESEARCH? I do enough of that at work. I want to play now. Or at the least Pontificate. Let me see then.....grrrrr...
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  #6  
Old 06-10-2004, 07:54 PM
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Vovan:

I have looked around and give up. I will let someone more informed make a statement then.
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  #7  
Old 06-11-2004, 08:05 AM
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Default re: gameplay

this website that was posted in another thread gives a detailed explanation of the game and may answer your questions. it is actually a very good read and a delectable taste of what the game has to offer. i sugeest all to read.
http://pc.ign.com/articles/521/521373p1.html?fromint=1
if the link above does not work check out the post by Zimm IGN Preview.

angelisis
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  #8  
Old 06-11-2004, 12:04 PM
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Thanks for the link. I read it last night, but it didn't give any strong clue on the zoning issue. Basically, people are more autonomous than before. One change is that families will live above shops, so shops will have populations now. Also, beggars are the only ones that just plop themselves down whereever, so there will be at least some control over where the others will live.
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  #9  
Old 06-11-2004, 12:20 PM
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Quote:
Originally Posted by Bradius
Argh! Vovan, you want me to do RESEARCH?
Uhhh... Welll.....

* Vovan hopes noone notices that he was too lazy to do the research himself and hence made Bradius do it *



angelisis,
Thanks for the link. I have, indeed, read that preview, though I didn't see much indication of zoning there. Infact, I'd think that there won't be so much zoning invloved. Here's a quote from Chris:

Quote:
These vagrant mats are the only types of "homes" whose locations you do not have direct control over.
Granted, it really doesn't mean there won't be zoning approach, but it almost seems to me that if you have "direct" control over housing, then when you say: I want a house here - then there will be house there, as opposed to just a lot where a house may be or not. Then again, I guess the line might be somewhat blurry as far as housing is involved, because even when you place houses one-by-one they are just vacant lots in the beginning. So it's almost like zoning any way.

Though I think / hope that the industries and "commerce" won't be zoned like SimCity, but we could place our own, whatever we want.
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  #10  
Old 06-11-2004, 12:33 PM
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My guess is that it will be different than both the old city builders and SimCity, but exactly how, we will have to wait for more information. However, things like families living above shops will blur the line between residential and retail (and probably some manufacturing) in a way that didn't exist before. They have stated that distance between needed resources and housing can be important for productivity if both parents work. My guess is wealthy people will have servants do most of this work/shopping for them (so Merepatra has more time to saunter around - which is FINE by me)
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  #11  
Old 06-11-2004, 12:41 PM
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Quote:
Originally Posted by Bradius
They have stated that distance between needed resources and housing can be important for productivity if both parents work.
Heh, here's hoping that the pathfinding will be good then. I can't help but see the market lady in Emperor going to the farther granary, of the two available, to restock. Across the whole city. Quite a track. The horror!

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  #12  
Old 06-11-2004, 02:29 PM
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You do place individual buildings, or rather you designate where you want a building to go. Assuming you have the workers and materials you may need for the building, and assuming that your people aren't angry at you, someone in your city will do the construction.

That's not all the details on the dynamic, but that should give a better idea on the gameplay you were asking about. Bradius' 'guess' is pretty accurate too.
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  #13  
Old 06-11-2004, 02:59 PM
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Quote:
Originally Posted by Tony Leier
You do place individual buildings, or rather you designate where you want a building to go. Assuming you have the workers and materials you may need for the building, and assuming that your people aren't angry at you, someone in your city will do the construction.
Ah, great, thanks. It's going to be a cool improvement over the buildings just popping out of noweherem as before, and will surely affect strategy. Can't just put down that fireman's station next to a fire, to extinguish it.
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  #14  
Old 06-11-2004, 03:07 PM
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Thanks Tony. That is great. We do "place" the spot for individual buildings (unlike SimCity), but need to have the appropriate workers, materials to do the work, and construction workers are "in the mood" to build the new building (unlike past city builders). I can't wait to get more information, but it sounds a lot more like a real city.

I also can't wait to get a better understanding about what Chris said below to GameStar in March.

Quote:
If I put it cynically, you’re always conducting a massive PR campaign for yourself!
and

Quote:
You are building a cause for your people to believe in, an of course, as god-king, you are the figurehead, the personification of this nation.
This is definitely not going to work like the previous City Builder games. The changes sound very interesting indeed!
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  #15  
Old 06-11-2004, 04:08 PM
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Quote:
Originally Posted by Bradius
I also can't wait to get a better understanding about what Chris said below to GameStar in March.
Quote:
If I put it cynically, you’re always conducting a massive PR campaign for yourself!
You figure we'll be able to distribute flyiers with our faces on them?
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  #16  
Old 06-11-2004, 04:36 PM
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While that might seem cool. I don't want to give so much power to the press.
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  #17  
Old 06-11-2004, 05:17 PM
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Quote:
Originally Posted by vovan
It's going to be a cool improvement over the buildings just popping out of noweherem as before, and will surely affect strategy. Can't just put down that fireman's station next to a fire, to extinguish it.
Yeah it sounds like people will really "think for themselves". In this vein I also liked the idea that people will try to get away with not paying their taxes in full .

Lannes
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  #18  
Old 06-11-2004, 05:29 PM
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Quote:
Originally Posted by Lannes
In this vein I also liked the idea that people will try to get away with not paying their taxes in full.
I'll like that long as there are methods of dealing with those people.

* evil grin *
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  #19  
Old 06-11-2004, 05:58 PM
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Yes, but keep in mind the people that can keep those tight fisted farmers in line are the same people that run your PR campaign that would likely get those same farmers to pay their taxes on their own. An interesting twist indeed.
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  #20  
Old 06-12-2004, 01:21 AM
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There's one game feature I really really really wish it's available in CotN, that is Time Never Stops. I'm sure that game developers know the feature I'm talking about. As it was applied to the game Lords of the Realm 3. Nothing can stop the game even made by right-click, left-click, game message popups, minimize to taskbar, switching to Empire Map, Battle Mode, Province Mode, bla bla bla... except players manually pause the game by hitting "P" key. That's for Single Play.

For multiplaying game, this feature is mostly needed, even game host can't stop or pause the game (until the game goals reached). Learning this experience from the game Emperor: RotMK, if a player pauses the game or leaves his/her computer unattended (then game message windows displayed), game paused, everyone in that game room get hung . That's odd!

Hope that developers consider this issue
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