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#1
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I'm wondering about farm placement.
When I place a farm sometimes half of it will be yellowish orangey, and the other half will be green. Does this mean that a farm that is half yellow and half green will produce less goods than a farm that is placed on the map when it is placed all green? I've really not noticed a difference but Im not the most observant person. |
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#2
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Yea, but I will build it half - half to make sure I won't use up all the spaces
So far no problem whether its half - half and I also get all the foods I need and Caesar demands ![]() Thanks ![]() |
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#3
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From what I have read and seen....
Green = Fertile, lush, abundant soil. Yellow = Barely fertile - you can grow here but at a reduced efficiency. Red = Poor soil, can't place farms here. I would always place on Green, no matter how much squeezing and twisting I needed to do!! ![]() |
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#4
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I generally try to squeeze in the farms using yellow/green, because thats just my nature to try and squeeze as much of whatever in as tight a space as possible which is why my cities look shnizzle without decorations.
Still, I'd be interested to know how much of a reduction occurs having a farm on half yellow, half green compared to all green, even though like others, I don't have any issues with not being able to keep up on farming enough food even though I maximize my space by using half yellow/half green almost all the time. It also makes me wonder if one wipes out the other..... In that if I could squeeze in two extra grain farms because I've placed them half and half, then would those two farms offset only placing farms in the green area. I would have to assume that it could because if I can place a total of 8 farms in all fertile area (at most) or I could place a total of 4 farms in half and half and 6 farms in full green, then would I be producing more food using those 6 green and 4 half and half farms compared to 8 farms in total when all green. If it was exactly reduced by "half" then it would just balance out and there would be no difference something like this: 8 farms in completely fertile area each produce 100 Food each in a month for a total of 800 food for all 8 farms 6 farms in completely fertile area each produce 100 food each in a month for a total of 600 food for all 6 farms 4 farms in half and half produce 50 food each in a month for a total of 200 good in one months time So.... 8 fertile farms would produce 800 food in one month or 6 fertile farms plus 4 half fertile farms would also produce 800 food in one month. (washes itself out) Which I would think the devs would see and make it a variable based on how far out of fertility area the farms are at, which leads me full circle to my question of what type of reduction is there by placing a farm in an area that is not 100% fertile. NOTE THAT I DONT KNOW HOW MUCH FOOD ONE FARM PRODUCES IN ONE MONTH ANYWAY, AND THE ABOVE IS JUST FOR EXAMPLE PURPOSES I guess it really depends if someone can figure out exactly how much of a reduction occurs by not having a farm in an all green (fertile) area. ALSO Does the reduced fertility affect the meat farmers or only the vegetable type of farmers? I would assume both for simplicity sake, but thought I'd ask anyway. Last edited by Kuplo; 10-12-2006 at 08:14 AM. |
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#5
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Nope, as long as it places, it works the very same, Kuplo. Maximum use of Arable Land is the only way to go! ![]() |
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#6
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I believe that: Green - Microtile is fertile Yellow - Microtile is not fertle Red - Microtile is blocked and invalid for building on. I'll verify tonight when I get home and check my manual if someone else doesn't get to it before then. lol Drizzy |
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#7
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Thank you folks.
Im pleased to know that being the tightwad that I can be in these games has allowed me to maximize the amount of fields that I can place by using the half yellow / half green placement of the fields. Even if they had fine tuned the games food field production to be less on half and half fields, it would still (in my opinion) benefit my food production by having the half and half fields than it would to not using that space at all and having less fields overall. Quote:
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#8
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Perhaps by 2007, we will all get the C4 lingo down. ![]() EDIT: In COTN, New Players would call Barge Landings "Barges", which are the ships, not the docks. Last edited by MarkDuffy; 10-12-2006 at 10:09 AM. |
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#9
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Am I reading this correctly? A field that is half green/half yellow will produce the same amount of food/raw material as a field that is 100% green?
If so, that will make field placement a heck of a lot easier as I currently only go for 100% green unless I need to squeeze one more field in and then I will "accept" a field that is not 100% green. |
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#10
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2 full = 4 half. |
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#11
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#12
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#13
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By the time u have perfect religion coverage, and u have all dedications from Ceres, u'll be able to litterally to delete farms since food will get produced so fast.
My latest city of 8,000 , Viminacium mission, has huuge arable land but i used it for construction. Very few farms, and everybody is well fed, happy and granaries are full. I LOVE CERES!!!! On other note, I havent noticed any indication that fields placed on 1/2 and 1/2 terrain would produce less than ones on lush terrain. I always go for max amount of fields i can squeeze on certain arable lot. picture1: patrician feeding ground picture2: worker feeding ground! Haaar Wraiths are coming! picture3: working businesses and stored food. |
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#14
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I set grain and vegi fields on 1/2 fertile tiles they each produced 5 in same time frame as those on 100%. Working as intended? May or may not get patched. Allows for alot more field and pasture coverage.
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#15
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I haven't verified it but a member on my city builder games forum said that the strategy guide from Primus says that indeed if you place a field that is on less-than-perfect arable land it will reduce the production from that field. I'll have to look into the guide later to be certain though.
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#16
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Can I revisit this early post.
Is a field on an all green area more productive than one on a part green/part yellow area? Some people in this thread say Aye, others Nay. (I want the answer to be Aye BTW ) |
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#17
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I believe the part in bold is incorrect. Off to the Lab... ![]() Last edited by MarkDuffy; 02-27-2007 at 10:28 AM. |
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#18
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A Guidebook, possibly wrong? Never! *winkwink*
I'll be interested in your results...I started by taking advantage of all field, whether yellow or green, but as I began to realize I usually didn't need that much farmland space anyway, I started going for all green as a sort of self-challenge. It would make sense for yellow farmland to be less fertile, but on the other hand, for making a game a bit simpler, having color just indicate legal placement value would also make sense. Perhaps it's one of those things they were going to do, then decided not to implement at last minute. Happens a lot... |
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#19
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This was a quick & dirty Lab. I placed two Grain Farms to eliminate any differences from the second farmer as opposed to the first from each Farm itself. I waited for full Insulae population & then placed only two fields, each the same distance from the farm.
Lower field is only about half on Arable Land. As you can see, each field produced five Grain at exactly the same time. ![]() |
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#20
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I tried the same thing, after I saw your result above, Mark.
Differences were: I had two farms each with two fields (one pair on all green, one pair on most yellow) plus two granaries - one for each farm. I waited till there were enough plebs, then unmothballed the farms. The fields grew at the same rate and harvested at the same time and both fields reported 5 grain.... However when I checked the granaries, one had 10 grain, the other only had 8 grain. (No markets) I'll check this again later but I have to stop now. |
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