Tilted Mill Community
Tilted Mill / Medieval Mayor /Nile Online / Mosby's Confederacy / Hinterland / Children of the Nile / SimCity Societies / Caesar IV


Go Back   Tilted Mill Community > Caesar IV - Official Forums > Game Help & Strategy

Reply
 
Thread Tools Display Modes
  #1  
Old 10-12-2006, 07:08 AM
Kuplo's Avatar
Kuplo Kuplo is offline
Commander
 
Join Date: Sep 2004
Location: CityBuilderGames.com
Posts: 1,049
Send a message via ICQ to Kuplo
Default Farm placement?

I'm wondering about farm placement.

When I place a farm sometimes half of it will be yellowish orangey, and the other half will be green.

Does this mean that a farm that is half yellow and half green will produce less goods than a farm that is placed on the map when it is placed all green?

I've really not noticed a difference but Im not the most observant person.
Reply With Quote
  #2  
Old 10-12-2006, 07:44 AM
Need_Help's Avatar
Need_Help Need_Help is offline
Commander
 
Join Date: May 2006
Posts: 781
Default

Yea, but I will build it half - half to make sure I won't use up all the spaces So far no problem whether its half - half and I also get all the foods I need and Caesar demands

Thanks
Reply With Quote
  #3  
Old 10-12-2006, 07:54 AM
Spearthrower's Avatar
Spearthrower Spearthrower is offline
Overseer
 
Join Date: Jan 2005
Location: Bangkok
Posts: 478
Default

From what I have read and seen....

Green = Fertile, lush, abundant soil.
Yellow = Barely fertile - you can grow here but at a reduced efficiency.
Red = Poor soil, can't place farms here.

I would always place on Green, no matter how much squeezing and twisting I needed to do!!
Reply With Quote
  #4  
Old 10-12-2006, 08:06 AM
Kuplo's Avatar
Kuplo Kuplo is offline
Commander
 
Join Date: Sep 2004
Location: CityBuilderGames.com
Posts: 1,049
Send a message via ICQ to Kuplo
Default

I generally try to squeeze in the farms using yellow/green, because thats just my nature to try and squeeze as much of whatever in as tight a space as possible which is why my cities look shnizzle without decorations.

Still, I'd be interested to know how much of a reduction occurs having a farm on half yellow, half green compared to all green, even though like others, I don't have any issues with not being able to keep up on farming enough food even though I maximize my space by using half yellow/half green almost all the time.

It also makes me wonder if one wipes out the other..... In that if I could squeeze in two extra grain farms because I've placed them half and half, then would those two farms offset only placing farms in the green area.

I would have to assume that it could because if I can place a total of 8 farms in all fertile area (at most) or I could place a total of 4 farms in half and half and 6 farms in full green, then would I be producing more food using those 6 green and 4 half and half farms compared to 8 farms in total when all green. If it was exactly reduced by "half" then it would just balance out and there would be no difference something like this:

8 farms in completely fertile area each produce 100 Food each in a month for a total of 800 food for all 8 farms
6 farms in completely fertile area each produce 100 food each in a month for a total of 600 food for all 6 farms
4 farms in half and half produce 50 food each in a month for a total of 200 good in one months time

So....
8 fertile farms would produce 800 food in one month
or
6 fertile farms plus 4 half fertile farms would also produce 800 food in one month. (washes itself out)

Which I would think the devs would see and make it a variable based on how far out of fertility area the farms are at, which leads me full circle to my question of what type of reduction is there by placing a farm in an area that is not 100% fertile.

NOTE THAT I DONT KNOW HOW MUCH FOOD ONE FARM PRODUCES IN ONE MONTH ANYWAY, AND THE ABOVE IS JUST FOR EXAMPLE PURPOSES

I guess it really depends if someone can figure out exactly how much of a reduction occurs by not having a farm in an all green (fertile) area.

ALSO Does the reduced fertility affect the meat farmers or only the vegetable type of farmers? I would assume both for simplicity sake, but thought I'd ask anyway.

Last edited by Kuplo; 10-12-2006 at 08:14 AM.
Reply With Quote
  #5  
Old 10-12-2006, 08:57 AM
MarkDuffy MarkDuffy is offline
Noble
 
Join Date: Dec 2004
Location: San Diego, California
Posts: 9,232
Default

Quote:
Originally Posted by Kuplo
When I place a farm sometimes half of it will be yellowish orangey, and the other half will be green.

Does this mean that a farm that is half yellow and half green will produce less goods than a farm that is placed on the map when it is placed all green?
Note: Kuplo means Fields & Pastures, not Farms.

Nope, as long as it places, it works the very same, Kuplo. Maximum use of Arable Land is the only way to go!
Reply With Quote
  #6  
Old 10-12-2006, 08:57 AM
SillyDrizzy's Avatar
SillyDrizzy SillyDrizzy is offline
Shopkeeper
 
Join Date: Aug 2006
Location: New Brunswick, Canada
Posts: 262
Default

Quote:
Originally Posted by Kuplo
I'm wondering about farm placement.

When I place a farm sometimes half of it will be yellowish orangey, and the other half will be green.

Does this mean that a farm that is half yellow and half green will produce less goods than a farm that is placed on the map when it is placed all green?

I've really not noticed a difference but Im not the most observant person.
I'm sure that I read in the manual (which I dont' have with me at work), or in the help that it didn't matter how much of the farm/field was on the green...only that 50% of it HAD to be on green. As long as the placement is valid the field is fully functional.

I believe that:
Green - Microtile is fertile
Yellow - Microtile is not fertle
Red - Microtile is blocked and invalid for building on.

I'll verify tonight when I get home and check my manual if someone else doesn't get to it before then. lol

Drizzy
Reply With Quote
  #7  
Old 10-12-2006, 09:26 AM
Kuplo's Avatar
Kuplo Kuplo is offline
Commander
 
Join Date: Sep 2004
Location: CityBuilderGames.com
Posts: 1,049
Send a message via ICQ to Kuplo
Default

Thank you folks.

Im pleased to know that being the tightwad that I can be in these games has allowed me to maximize the amount of fields that I can place by using the half yellow / half green placement of the fields.

Even if they had fine tuned the games food field production to be less on half and half fields, it would still (in my opinion) benefit my food production by having the half and half fields than it would to not using that space at all and having less fields overall.

Quote:
Originally Posted by MarkDuffy
Note: Kuplo means Fields & Pastures, not Farms.
Yup, my mistake, thats exactly what I had meant, the coffee just hasn't kicked in yet this morning.
Reply With Quote
  #8  
Old 10-12-2006, 10:06 AM
MarkDuffy MarkDuffy is offline
Noble
 
Join Date: Dec 2004
Location: San Diego, California
Posts: 9,232
Default

Quote:
Originally Posted by Kuplo
Yup, my mistake, thats exactly what I had meant, the coffee just hasn't kicked in yet this morning.
You have no idea, how much this makes me edit my posts, Kuplo. I do the same thing every time & have to fix it.

Perhaps by 2007, we will all get the C4 lingo down.

EDIT: In COTN, New Players would call Barge Landings "Barges", which are the ships, not the docks.

Last edited by MarkDuffy; 10-12-2006 at 10:09 AM.
Reply With Quote
  #9  
Old 10-12-2006, 12:03 PM
Marc5 Marc5 is offline
Craftsman
 
Join Date: Nov 2004
Posts: 50
Default

Am I reading this correctly? A field that is half green/half yellow will produce the same amount of food/raw material as a field that is 100% green?

If so, that will make field placement a heck of a lot easier as I currently only go for 100% green unless I need to squeeze one more field in and then I will "accept" a field that is not 100% green.
Reply With Quote
  #10  
Old 10-12-2006, 12:11 PM
Ledhead's Avatar
Ledhead Ledhead is offline
Craftsman
 
Join Date: Oct 2006
Location: Seattle ish...
Posts: 115
Default

Quote:
Originally Posted by Marc5
Am I reading this correctly? A field that is half green/half yellow will produce the same amount of food/raw material as a field that is 100% green?

If so, that will make field placement a heck of a lot easier as I currently only go for 100% green unless I need to squeeze one more field in and then I will "accept" a field that is not 100% green.
No he's saying if you have a choice between 2 in full green and 4 in 1/2 green 1/2 yellow they will balance out. except for additional labor is required...

2 full = 4 half.
Reply With Quote
  #11  
Old 10-12-2006, 01:02 PM
Kuplo's Avatar
Kuplo Kuplo is offline
Commander
 
Join Date: Sep 2004
Location: CityBuilderGames.com
Posts: 1,049
Send a message via ICQ to Kuplo
Default

Quote:
Originally Posted by Ledhead
No he's saying if you have a choice between 2 in full green and 4 in 1/2 green 1/2 yellow they will balance out. except for additional labor is required...

2 full = 4 half.
No, thats what I was questioning, but Mark has answered with the following:
Quote:
Nope, as long as it places, it works the very same, Kuplo. Maximum use of Arable Land is the only way to go!
Which if Im reading it right means that no matter where the field is placed it will produce the very same, so squeeze in as many as you possibly can.
Reply With Quote
  #12  
Old 10-12-2006, 02:11 PM
MarkDuffy MarkDuffy is offline
Noble
 
Join Date: Dec 2004
Location: San Diego, California
Posts: 9,232
Default

Quote:
Originally Posted by Kuplo
Which if Im reading it right means that no matter where the field is placed it will produce the very same, so squeeze in as many as you possibly can.
Correct! Delete the HUGE choppable trees if you have to!
Reply With Quote
  #13  
Old 10-13-2006, 02:54 PM
Zamolxes's Avatar
Zamolxes Zamolxes is offline
Shopkeeper
 
Join Date: Sep 2006
Location: Seattle...ish
Posts: 182
Default

By the time u have perfect religion coverage, and u have all dedications from Ceres, u'll be able to litterally to delete farms since food will get produced so fast.
My latest city of 8,000 , Viminacium mission, has huuge arable land but i used it for construction. Very few farms, and everybody is well fed, happy and granaries are full. I LOVE CERES!!!!

On other note, I havent noticed any indication that fields placed on 1/2 and 1/2 terrain would produce less than ones on lush terrain. I always go for max amount of fields i can squeeze on certain arable lot.

picture1: patrician feeding ground
picture2: worker feeding ground! Haaar Wraiths are coming!
picture3: working businesses and stored food.
Attached Thumbnails
Click image for larger version

Name:	Viminacium 06-10-13 19-49-30.jpg
Views:	239
Size:	196.2 KB
ID:	13641  Click image for larger version

Name:	Viminacium 06-10-13 19-49-43.jpg
Views:	240
Size:	198.2 KB
ID:	13642  Click image for larger version

Name:	Viminacium 06-10-13 19-51-46.jpg
Views:	193
Size:	111.8 KB
ID:	13643  

Reply With Quote
  #14  
Old 10-13-2006, 03:01 PM
Ledhead's Avatar
Ledhead Ledhead is offline
Craftsman
 
Join Date: Oct 2006
Location: Seattle ish...
Posts: 115
Default

I set grain and vegi fields on 1/2 fertile tiles they each produced 5 in same time frame as those on 100%. Working as intended? May or may not get patched. Allows for alot more field and pasture coverage.
Reply With Quote
  #15  
Old 10-13-2006, 03:13 PM
Kuplo's Avatar
Kuplo Kuplo is offline
Commander
 
Join Date: Sep 2004
Location: CityBuilderGames.com
Posts: 1,049
Send a message via ICQ to Kuplo
Default

I haven't verified it but a member on my city builder games forum said that the strategy guide from Primus says that indeed if you place a field that is on less-than-perfect arable land it will reduce the production from that field. I'll have to look into the guide later to be certain though.
Reply With Quote
  #16  
Old 02-27-2007, 10:17 AM
Herodotus Herodotus is offline
Commander
 
Join Date: Apr 2006
Location: England
Posts: 794
Default

Can I revisit this early post.

Is a field on an all green area more productive than one on a part green/part yellow area?

Some people in this thread say Aye, others Nay.

(I want the answer to be Aye BTW )
Reply With Quote
  #17  
Old 02-27-2007, 10:25 AM
MarkDuffy MarkDuffy is offline
Noble
 
Join Date: Dec 2004
Location: San Diego, California
Posts: 9,232
Default

Quote:
Originally Posted by Kuplo
I haven't verified it but a member on my city builder games forum said that the strategy guide from Primus says that indeed if you place a field that is on less-than-perfect arable land it will reduce the production from that field. I'll have to look into the guide later to be certain though.
Prima Game guide pg 146: "Bear in mind that you won't always get maximum yield. Any time that fields aren't entirely on arable land, farms lack workers, or too much product gets stored on the farm for too long, productivity suffers."

I believe the part in bold is incorrect.

Off to the Lab...

Last edited by MarkDuffy; 02-27-2007 at 10:28 AM.
Reply With Quote
  #18  
Old 02-27-2007, 10:41 AM
LadyCrimson's Avatar
LadyCrimson LadyCrimson is offline
Overseer
 
Join Date: Oct 2006
Location: The chair in front of my computer
Posts: 371
Default

A Guidebook, possibly wrong? Never! *winkwink*

I'll be interested in your results...I started by taking advantage of all field, whether yellow or green, but as I began to realize I usually didn't need that much farmland space anyway, I started going for all green as a sort of self-challenge.

It would make sense for yellow farmland to be less fertile, but on the other hand, for making a game a bit simpler, having color just indicate legal placement value would also make sense. Perhaps it's one of those things they were going to do, then decided not to implement at last minute. Happens a lot...
Reply With Quote
  #19  
Old 02-27-2007, 10:49 AM
MarkDuffy MarkDuffy is offline
Noble
 
Join Date: Dec 2004
Location: San Diego, California
Posts: 9,232
Default

This was a quick & dirty Lab. I placed two Grain Farms to eliminate any differences from the second farmer as opposed to the first from each Farm itself. I waited for full Insulae population & then placed only two fields, each the same distance from the farm.

Lower field is only about half on Arable Land. As you can see, each field produced five Grain at exactly the same time.
Attached Thumbnails
Click image for larger version

Name:	Argos 07-02-27 16-43-00.jpg
Views:	81
Size:	226.7 KB
ID:	18737  
Reply With Quote
  #20  
Old 02-27-2007, 11:16 AM
Herodotus Herodotus is offline
Commander
 
Join Date: Apr 2006
Location: England
Posts: 794
Default

I tried the same thing, after I saw your result above, Mark.

Differences were: I had two farms each with two fields (one pair on all green, one pair on most yellow) plus two granaries - one for each farm.

I waited till there were enough plebs, then unmothballed the farms.

The fields grew at the same rate and harvested at the same time and both fields reported 5 grain....
However when I checked the granaries, one had 10 grain, the other only had 8 grain.
(No markets)
I'll check this again later but I have to stop now.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 06:54 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.