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  #1  
Old 12-12-2007, 03:34 PM
capncbr capncbr is offline
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Default [Mod] Barbecue Pit Fix

What is it?
An edited Barbecue Pit file that changes the cost to $200.

lol, why?
Because the Barbecue Pit is far and away the most broken building in the game, by virtue of its extremely low cost. For a few thousand Simoleons you can spam a bunch of them and generate hundreds of points of Prosperity.

That's lame though, why would I do that?
You probably won't spam barbecue pits all over the place, considering that half the fun of SCS is building an aesthetically pleasing city. The issue is that strategic balancing must be done independently of aesthetic considerations. Anything less is lazy.

I think maybe the barbecue pit was originally intended to be more expensive. If you look inside the corresponding XML, the RecycleRefund is 70. All other buildings have a recycle refund of half their cost. Was the barbecue pit supposed to be $140? I think $200 is more reasonable though, considering its other abilities and the potential for combining them with a Billboard.

I'm not convinced.
Then don't download it

I AM convinced. You're right about everything! How do I install?
Because the fix modifies an existing game file, it can't be distributed as an SCSPack. Instead you will have to download the attached file, unzip it, and copy the XML file to your [install root]\Data\XMLDb\Game\Objects\Buildings. Windows will ask you whether to overwrite the old file; say Yes.

Anything else?
Nope. Enjoy your new fair-and-balanced barbecue pits!
Attached Files
File Type: zip SC5B Barbecue Pit.zip (913 Bytes, 188 views)

Last edited by capncbr; 12-12-2007 at 04:20 PM.
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  #2  
Old 12-12-2007, 03:42 PM
Mike Lattiak Mike Lattiak is offline
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I love the format of your post! It's awesome!
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  #3  
Old 12-12-2007, 03:54 PM
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David Beebe David Beebe is offline
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Here I thought you figured out how to get the bbq pits to spawn children... (where's that other thread?)
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Old 12-12-2007, 04:24 PM
capncbr capncbr is offline
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um, if anyone just downloaded it, do it again because I uploaded the wrong one. Oops!

lol @ Mike, well imitation is the highest form of flattery!

and I forgot about the children thing! I'll have to make another one that spews out hordes of orphans...
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  #5  
Old 12-13-2007, 01:22 AM
zero7 zero7 is offline
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You should make it spew zombies ... Welcome to the BBQ Pit of Hell!
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  #6  
Old 12-13-2007, 10:56 PM
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King Faticus King Faticus is offline
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Quote:
Originally Posted by David Beebe
Here I thought you figured out how to get the bbq pits to spawn children... (where's that other thread?)
http://www.tiltedmill.com/forums/showthread.php?t=14572

Is this the thread?
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  #7  
Old 12-14-2007, 10:32 AM
Tinkerbell Tinkerbell is offline
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Quote:
Originally Posted by zero7
You should make it spew zombies ... Welcome to the BBQ Pit of Hell!
...or bacon-wrapped hot dogs bouncing down the street...
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Old 12-14-2007, 01:26 PM
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David Beebe David Beebe is offline
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http://www.tiltedmill.com/forums/showthread.php?t=8601


just for old times sake!
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  #9  
Old 12-15-2007, 03:55 PM
Akodis Akodis is offline
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Quote:
Originally Posted by capncbr
What is it?
Because the Barbecue Pit is far and away the most broken building in the game, by virtue of its extremely low cost. For a few thousand Simoleons you can spam a bunch of them and generate hundreds of points of Prosperity.

I think $200 is more reasonable though, considering its other abilities and the potential for combining them with a Billboard.
Have you considered spamming a bunch of them between 4 billboards?
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Old 12-17-2007, 05:08 PM
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Khanon Khanon is offline
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Quote:
Originally Posted by capncbr
That's lame though, why would I do that?
You probably won't spam barbecue pits all over the place, considering that half the fun of SCS is building an aesthetically pleasing city. The issue is that strategic balancing must be done independently of aesthetic considerations. Anything less is lazy.
Thanks for the information in general, but I'm just going to have to plain disagree with the point made here. It's lazy to ignore aesthetics and just spam units that generate what you want. It's far more complex and anything but lazy to force yourself to take well into consideration aesthetics while remaining strategically balanced.

Anyone can spam units off in the corner of the map or even in the town square to generate points where they are falling short. It takes a creative and at least semi-intelligent person to bring both under one roof. In fact, I think there's been more than one discussion regarding people spamming decorations to get points up to build a town fast instead of working within the restrictions of aesthetics. That's lazy. It's harder to do it "the right way". (though I'm not saying the game is hard, per se... just that one aspect is harder in relation to the other).

Strategic balancing independent of aesthetic consideration is "who gives a **** how ugly it is...it makes money". That's the lazy way.
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