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#1
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What is it?
An edited Barbecue Pit file that changes the cost to $200. lol, why? Because the Barbecue Pit is far and away the most broken building in the game, by virtue of its extremely low cost. For a few thousand Simoleons you can spam a bunch of them and generate hundreds of points of Prosperity. That's lame though, why would I do that? You probably won't spam barbecue pits all over the place, considering that half the fun of SCS is building an aesthetically pleasing city. The issue is that strategic balancing must be done independently of aesthetic considerations. Anything less is lazy. I think maybe the barbecue pit was originally intended to be more expensive. If you look inside the corresponding XML, the RecycleRefund is 70. All other buildings have a recycle refund of half their cost. Was the barbecue pit supposed to be $140? I think $200 is more reasonable though, considering its other abilities and the potential for combining them with a Billboard. I'm not convinced. Then don't download it ![]() I AM convinced. You're right about everything! How do I install? Because the fix modifies an existing game file, it can't be distributed as an SCSPack. Instead you will have to download the attached file, unzip it, and copy the XML file to your [install root]\Data\XMLDb\Game\Objects\Buildings. Windows will ask you whether to overwrite the old file; say Yes. Anything else? Nope. Enjoy your new fair-and-balanced barbecue pits! Last edited by capncbr; 12-12-2007 at 04:20 PM. |
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#2
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I love the format of your post! It's awesome!
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#3
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Here I thought you figured out how to get the bbq pits to spawn children... (where's that other thread?)
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#4
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um, if anyone just downloaded it, do it again because I uploaded the wrong one. Oops!
lol @ Mike, well imitation is the highest form of flattery! and I forgot about the children thing! I'll have to make another one that spews out hordes of orphans... |
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#5
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You should make it spew zombies ... Welcome to the BBQ Pit of Hell!
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#6
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Quote:
Is this the thread? |
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#7
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#8
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#9
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#10
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Anyone can spam units off in the corner of the map or even in the town square to generate points where they are falling short. It takes a creative and at least semi-intelligent person to bring both under one roof. In fact, I think there's been more than one discussion regarding people spamming decorations to get points up to build a town fast instead of working within the restrictions of aesthetics. That's lazy. It's harder to do it "the right way". (though I'm not saying the game is hard, per se... just that one aspect is harder in relation to the other). Strategic balancing independent of aesthetic consideration is "who gives a **** how ugly it is...it makes money". That's the lazy way. |
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