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#1
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right now i only have 1 educated worker and thats an overseer. how do i get a priest. I have three townhouses for noble men
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#2
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You normally start your scenario with one educate (very rare are 2 or more).
You have to make this first one a priest and go teaching in a school, or you will never get more educates. You will, however, get another free one when your overseer dies or wanders off. You make a priest just by building a priests home. Don't build other educate's houses until one priest moved in, because it's sort of random where your educate will move in. |
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#3
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Howdy, khamoisis!
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Build a Priest home next to a school & after it is built, delete the Overseer. He will either move into the Priest home or emmigrate & the magic graduate will appear to populate your Priest home. |
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#4
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ok i now have 4 overseers and 10 priests thnaks. How do i stop nobles from rioting though. They have all needs met.
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#5
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You might need more shops. Servants will also help. Any Red Alerts on your Admin Report? Lots of possibilities & it usually comes down to FOOD first & wares second. You at Max Farms & does your Resource Report show that each farmer is planting 3 fields per? Scribes counting fields (a counted field gets you double the food at harvest)? A game save might help. |
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#6
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Your nobles will need 4, 6 and 8 farms as they evolve through small, medium and large townhouses. Open the People Report to check the number of farms you have and need. MouseOver figures will sometimes give you more info.
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#7
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i have about 6 townhouses now and about 32 farms. Though my bread seems to always be low. I have about 6 bakeries.
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#8
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Sorry, but this is not enough information. The number of Max Farms is what is important & that depends on evolution state of your Palace & nobles. Could be enough farmers or could not. Minimum evolution state would be
1x6 + 6x4 = 30 farmers Sounds like you don't have enough farmers, as a guess. You need to always stay at Max Farms on your People Report. Place extra farmers so you will not forget nor not notice when nobles evolve. Quote:
1) No food to buy wares 2) Not enough shops with wares or distance too large. Shops can also be empty You can use the Manage Attachments below the posting box to upload a problem save & we will fix you right up. Last edited by Tinkerbell; 09-21-2009 at 08:00 PM. |
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#9
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Have you clicked on one of the rioting nobles to see what they want? Which of their icons are red?
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#10
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food/wares and health are red. But the thing is i have 3 open hospitals near/around the city. So i don't know what the deal there is.
Also can sombody please explain how to make and post screenshots. Sorry i've been playing children of the nile for only 5 days now. I still kinda new. Thanks for the help though guys, Most forums i've seen in my life are never this helpful. You guys are great! |
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#11
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What about an Apothecary? They might be needing that for their health complaints.
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#12
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yes i have 4 open apothecarys. My riots are much calmer now but the educated workers seem to have the most issues.
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#13
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Quote:
It may well be that your nobles were protesting so much that they had no time to go to a hospital during a recent disease. I've seen farmers protesting the lack of food and forgetting to make harvest... ![]() Your food/ wares are red, that means no food to eat and no food to shop (food is the currency). If your nobles got better, this means a harvest came in. They now have a little food to eat and to shop. watch them through the year now until the next harvest. Have they still food left then or are they starving again? Are their houses still white and shiny or rotten down and their pool turns green? If all is well, you probably had just a bad flood (which can be very bad for a very young city). Try to make a little surplus to fill a granary the next years, and when you have a bad flood again you can help your nobles with an edict over the bad times. If they run out too early again, you should really check your food production. Do you have maximum farmers? Have they all space on the floodplain to plant fields? Are they close enough to the floodplain to each plant 3 fields and harvest and drop the food before 7:20 pm on harvest day? Do you have a scribe counting fields? Look at your report to check how much harvest came in and how much your workers needed the year before. If the latter is more, than you have to build more nobles to get more maximum farmers, and build those farmers. Don't go exploring on the worldmap or spend money on imports as long as you can't feed your people. Wares shouldn't be a problem once everyone has enough food to buy them. If they have a problem, build more shops near your customers (normal wares everywhere, luxury wares near nobles and educates). Quote:
1. make a screenshot either ingame (button in the lower left) or with your print button on your keyboard. The screenshot button will save your picture in the Tilted Mill folder. If you use the print button, you have to open a graphic program (like paint) and open your screenshot there (its probably in the temporary storage). Save it as a .jpg. 2. Start to compose a post. Below the text space you'll find the button "manage attachments". Click on it and browse your folders for the file you saved. Click on it and then click "upload document". It'll take some time before the file appears under "attach files" (same box as the button). If you now send your posting, the screenshot should be displayed as an attachment. |
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#14
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ok i think i got screen shots to work. I'll know by seeing if they upload with this post. But anyways yes the hospitals are litup by priests. Most noble houses are fine now. Around 10-40 food in each.
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#15
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the screen shots i uploaded are only there to show you what i currently have. so you can suggest what i should do next
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#16
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Oaky, your food looks good now. You could still place two more farmers, and maybe more as your nobles houses evolve.
Your city seems a little unorganized, but that's not unusual for beginners. Please note that you can turn buildings with the "R" key before placing them. When you place them with their entrance facing to a wall of another building, you will run into problems sooner or later. Your people fetch everything and every service they need themselves. So in order to let them get all they need in their time, they should have short ways. Place farmers near the floodplain and near common shops, place hospitals, apothecaries and a healthcare dedicated priest in the center of your city, same with shrines, temples and religion priests. Build your nobles close to entertainers, luxury shops and schools and so on. You have a lot of luxury shops for the size of the city, but as long as they earn enough food, it's okay. You don't need to destroy your city now, just note for future cities. You should turn and replace wrong turned buildings now, though. What you should do next depends on what you want to do and what scenario you are playing. Have you explored the world map? Do you want to build more pyramids? Is there a scenario goal you need to reach? Do you want to raise prestige and make your city bigger? As soon as you tell us what you want to do next, we can help you ![]() |
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#17
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Hi Khamoisis
![]() I can tell from your screen shots that you are doing some things well enough (nice pyramids )From the 2nd screen shot, I'd say I'd be doing a few things differently: 1. From the view, you don't seem to have settled on your definition of a "core city." I think most players DO eventually come up with a "plan" that they use regularly when building a city from scratch with plenty of flat, open space. That will come in time, with more play experience. Toward that end though, your city seems a bit haphazard and spread out. One (or more?) building(s) are not "squared" with the others (diagonally placed.) More importantly, you've left a lot of space between many buildings. Most of us have developed plans that "block out" the city - that is, one tile paths around blocks of buildings that are squares (2x2, 3x3, 4x4, etc) or rectangles (2x4, 2x6, 4x8, etc.) Don't forget, EVERYONE has to go places. Working, shopping, health care, worship - more path/road tiles means more distance means less efficiency. EDIT: When I start a city, I use the plain plaza, one tile at a time to 'count" out a grid, or you can use [CTRL]+[G] to toggle a grid on/off. 2. From the numbers I see, you're "out of balance" in some areas. For instance, with 100 farmers, you can potentially be planting 300 farms each season (3 farms per farmer.) Each scribe can count only 50-75 fields, so you're likely missing out on a LOT of tax revenue each season. To ensure max fields counted, you should probably shoot for 50 per scribe, so 6 or 7 scribes would be in order for 100 farmers/300 farms. Generally speaking, You could probably be getting by with less Nobles and farmers in a more compact city too. In all of the Grand Campaign scenarios and any stand alone scenarios that came with game, I never useded more than 11 nobles. Your entertainers and servants seems high to me also. I go with 1 entertainer for every 2 nobles, and an equal number of servant to nobles. At the numbers of city residents you currently have, I'd say your common shops are too low. Overall, my best guess as to your unhappy nobles are both not enough food AND not enough wares, but if you keep an eye on them regularly, the red alerts will tell you for sure. Hope this helps, ...Charley Last edited by CharleyK1; 09-23-2009 at 10:20 AM. Reason: Add grid info |
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#18
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Food/wares RED?
![]() Quote:
If so, they will never be able to harvest to the Threshing Area by 7:20 PM Shemu. Any harvest that does not get to the TA by that time is basically lost.You definitely do not have anywhere near enough common shops. Game save please. Do it the same way you uploaded your screenshots. Last edited by Tinkerbell; 09-23-2009 at 12:10 PM. |
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#19
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LOL, come on, don't be so harsh. All is green now, so it can't be that bad.
We all started slow and found our style, fiddling out a perfect layout on your own is a great deal of fun The newbs don't need to build Tinkerbell Style(TM) to get their city to work ![]() |
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#20
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And I am not being harsh.Quote:
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