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  #1  
Old 11-11-2009, 11:55 PM
Norm35 Norm35 is offline
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Default How to get rid of tourists who won't leave?

How to get rid of tourists who whose remaining vacation days are zero but they don't leave?

I have a growing pile of gamblers who fall in this category. They aren't spending any money. They just continue to be here. Their feedback is totally negative on everything.
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  #2  
Old 11-12-2009, 10:49 AM
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MidrealmDM70 MidrealmDM70 is offline
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If you figure it out let me know...

I have the same problem.
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Old 11-12-2009, 11:32 AM
Norm35 Norm35 is offline
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You of all people!

I thought sure you would know how.

I have studied the scripts until my eyes cross. Somehow, the "go home and die" routines seem like something should be usable to fix the problem, if I can ever understand how they work in the first place. That may be part of the problem, the guy who wrote them got confused.

By the way, take a look at my recent thread on modding up something for attracting tourists.

Last edited by Norm35; 11-12-2009 at 11:39 AM.
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Old 01-31-2010, 11:06 PM
Norm35 Norm35 is offline
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Quote:
Originally Posted by MidrealmDM70 View Post
If you figure it out let me know...

I have the same problem.
I have developed a workaround for eliminating these "stuck" Sims and a way to launch the script from the main display window, using a building action button.

I have also developed a method for sampling data within the scripts and outputting it to a debug file.

Norm

Last edited by Norm35; 02-05-2010 at 09:18 AM.
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  #5  
Old 04-24-2010, 12:11 AM
Delvie Delvie is offline
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What does the work around involve? I haven't touched any scripts yet but have messed around with a lot of the xml files. This problem is driving me nuts though and driving me to start figuring out scripting.
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  #6  
Old 04-24-2010, 09:33 AM
Norm35 Norm35 is offline
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Originally Posted by Delvie View Post
What does the work around involve? I haven't touched any scripts yet but have messed around with a lot of the xml files. This problem is driving me nuts though and driving me to start figuring out scripting.
Unless you have C# scripting experience, I'm afraid the code would just confuse you. It is part of a larger modification and would have to be extracted and customized to address just this one problem. Do you have programming experience with C# or C++?

When I offered this code originally, I had in mind experienced programmers but have no objection to helping a non-programmer try to install it and get it working.

Last edited by Norm35; 04-28-2010 at 11:26 AM.
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  #7  
Old 05-18-2010, 12:41 AM
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Azeem Azeem is offline
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Just a thought here - If Vigilantes have the ability to attack and kick out "Burn Out" tourists and if the stuck tourists are usually the gamblers, then how about creating a specialist sim with the ability to attack gamblers or at least have Vigilantes target them instead of Burn Outs?
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Old 05-18-2010, 07:24 AM
Norm35 Norm35 is offline
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Quote:
Originally Posted by Azeem View Post
Just a thought here - If Vigilantes have the ability to attack and kick out "Burn Out" tourists and if the stuck tourists are usually the gamblers, then how about creating a specialist sim with the ability to attack gamblers or at least have Vigilantes target them instead of Burn Outs?

Interesting idea.

The gamblers are not the only ones that get stuck in the game, however. Personally, I prefer the direct script approach to deleting Sims who have overstayed their vacations.

I use

BuildingLists.GetUnitList(out simList);

to get a simlist and then use the list to find the stuck travelers and kill them.

Norm
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