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#1
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How to get rid of tourists who whose remaining vacation days are zero but they don't leave?
I have a growing pile of gamblers who fall in this category. They aren't spending any money. They just continue to be here. Their feedback is totally negative on everything. |
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#2
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If you figure it out let me know...
I have the same problem. ![]() |
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#3
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You of all people!
I thought sure you would know how. I have studied the scripts until my eyes cross. Somehow, the "go home and die" routines seem like something should be usable to fix the problem, if I can ever understand how they work in the first place. That may be part of the problem, the guy who wrote them got confused. By the way, take a look at my recent thread on modding up something for attracting tourists. Last edited by Norm35; 11-12-2009 at 11:39 AM. |
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#4
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Quote:
I have also developed a method for sampling data within the scripts and outputting it to a debug file. Norm Last edited by Norm35; 02-05-2010 at 09:18 AM. |
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#5
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What does the work around involve? I haven't touched any scripts yet but have messed around with a lot of the xml files. This problem is driving me nuts though and driving me to start figuring out scripting.
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#6
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Quote:
When I offered this code originally, I had in mind experienced programmers but have no objection to helping a non-programmer try to install it and get it working. Last edited by Norm35; 04-28-2010 at 11:26 AM. |
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#7
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Just a thought here - If Vigilantes have the ability to attack and kick out "Burn Out" tourists and if the stuck tourists are usually the gamblers, then how about creating a specialist sim with the ability to attack gamblers or at least have Vigilantes target them instead of Burn Outs?
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#8
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Quote:
Interesting idea. The gamblers are not the only ones that get stuck in the game, however. Personally, I prefer the direct script approach to deleting Sims who have overstayed their vacations. I use BuildingLists.GetUnitList(out simList); to get a simlist and then use the list to find the stuck travelers and kill them. Norm |
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