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Old 11-22-2004, 12:39 AM
wodinoneeye wodinoneeye is offline
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Default Suggestion for FUTURE GAMES...

The company provided Campaign Scenarios should have an abstract map
with 3 or 4 times as many World Map (empire map/abstract map) sites.

I played thru half the standard scenarios in about a week (every site on each)
and next week I will be finished with all of them. I see no reason to play the same scenarios again.

The site/event assets should not be anywhere as much work as adding graphics asset (they are mostly text and some logic programming (and maybe custom icons).

Possibilities:

Need more options to solve the same scenario goals (not just leading the player by the nose thru a limited sequence. More sites than the player can
take on in one game (unless they play well past victory conditions are met).

Having different sequences caused by the players choices.
Interlocking plot site/event trees that shape a game differently -- making it possibly alot different when played several times.

Random activations of short semi-independant site trees.
Incidental situations - exploration/ amusing/ military operations....

Randomized subsequent chained event/site activation -- you fight an ememy and beat them and they redouble their efforts in one of several other places...

Site activation cause by reactions to City state. (ie- vassal city revolts when
your pharaoh dies or some similar cause)
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Old 11-22-2004, 01:24 AM
sitearm's Avatar
sitearm sitearm is offline
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Wodinoneeye: Will you be making any custom scenarios in the Editor?
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