Tilted Mill Community
Tilted Mill / Medieval Mayor /Nile Online / Mosby's Confederacy / Hinterland / Children of the Nile / SimCity Societies / Caesar IV


Go Back   Tilted Mill Community > Caesar IV - Official Forums > Suggestions

Reply
 
Thread Tools Display Modes
  #1  
Old 09-07-2005, 01:40 PM
Azeem's Avatar
Azeem Azeem is offline
Noble
 
Join Date: May 2004
Location: Hetepsenusret
Posts: 3,665
Default Random Events

In CotN, we had the failed floods and the sudden Pharaoh deaths occurring at random. Three failed floods in a row and three Pharaoh deaths in a row sent my Los Angeles sized city straight to the pits of hell.

Will we be graced with randomized events in Caesar IV as well? The one thing that was a bit disappointing about the event system in CotN was that there wasn't a variety of randomized events that can throw the city into turmoil. Here are some suggestions on what we could have in C4:

1) Scandalous!: Sleazy bureaucrats have been around since the time governments first formed. How about a random event ocurring in which a bureaucrat is caught "borrowing" money from the treasury? The rammifications would be a loss in city funds and also temporarily reduced respect for the city's leadership (sort of like a "prestige hit" in CotN).

2) Plague: Plagues didn't do much in CotN, which was quite disappointing. I want to see mayhem. When plagues occur, people should not only mob health care facilities and temples, they should also drop by the dozens.

3) VESUVIUS!!!!: OK. Maybe a bit extreme (especially considering that BOTH Pompeii and Herculaneum were buried in volcanic ash from the AD 79 eruption ). But how about volcanic events? Building farms near volcanoes can give a bonus to food production, but there would be a very slight chance of eruptions. Eruptions could cause some substantial damage to anywhere near the volcano. Earthquakes could occur sometimes as well.

4) I am Spartacus: The occasional Gladiator revolt can be a nice added risk to building and maintaining Colisseums and Arenas in the city.
Reply With Quote
  #2  
Old 09-07-2005, 02:15 PM
EmperorJay's Avatar
EmperorJay EmperorJay is offline
Luminary
 
Join Date: May 2004
Location: The Netherlands
Posts: 944
Default

I agree with everything you say Azeem . However, come to think of it, C3 had gladiator revolts, earthquakes and other (semi)random events, why wouldn't Caesar IV have similar (and new) ones?
Reply With Quote
  #3  
Old 09-07-2005, 02:24 PM
Azeem's Avatar
Azeem Azeem is offline
Noble
 
Join Date: May 2004
Location: Hetepsenusret
Posts: 3,665
Default

Caesar III had scripted events. I'd like to have randomized events (or perhaps the ability to trigger them like in "Stronghold" ).
Reply With Quote
  #4  
Old 09-07-2005, 03:02 PM
EmperorJay's Avatar
EmperorJay EmperorJay is offline
Luminary
 
Join Date: May 2004
Location: The Netherlands
Posts: 944
Default

Yes, of course, revolts and earthquakes were scripted . But the collapse of clay pits, iron mines and the contamination of water was random .
Reply With Quote
  #5  
Old 09-07-2005, 03:03 PM
Azeem's Avatar
Azeem Azeem is offline
Noble
 
Join Date: May 2004
Location: Hetepsenusret
Posts: 3,665
Default

Really? I've never had Contamination of Water or Collapsed Claypits.

What we need are randomized major disasters.
Reply With Quote
  #6  
Old 09-07-2005, 03:05 PM
EmperorJay's Avatar
EmperorJay EmperorJay is offline
Luminary
 
Join Date: May 2004
Location: The Netherlands
Posts: 944
Default

Those events were scripted to be random . Anyway, like I said, I completely agree . Although I would like the option to turn them off in sandbox games.
Reply With Quote
  #7  
Old 09-07-2005, 03:15 PM
Kiya Kiya is offline
Noble
 
Join Date: May 2004
Posts: 3,259
Default

Quote:
Originally Posted by Azeem
Really? I've never had Contamination of Water or Collapsed Claypits.

What we need are randomized major disasters.
I'm presently trying to sort out my Londinium which is a mess. There is nothing but collapsed claypits ALL the time. Lucky you, Azeem!
(PS it is not a mess because of collapsing claypits though. )

Major disasters randomly, yes if not too often.
Reply With Quote
  #8  
Old 09-07-2005, 05:59 PM
Azeem's Avatar
Azeem Azeem is offline
Noble
 
Join Date: May 2004
Location: Hetepsenusret
Posts: 3,665
Default

Any more ideas for possible random events?
Reply With Quote
  #9  
Old 09-07-2005, 06:41 PM
prof786's Avatar
prof786 prof786 is offline
Commander
 
Join Date: Aug 2005
Location: College Station, TX
Posts: 1,044
Default

hostile natives sabotaging trade routes.
when animals attack.
pirates...arrghhh!!!
indecent exposure in public (flashing and mooning).
Reply With Quote
  #10  
Old 09-07-2005, 06:50 PM
sitearm's Avatar
sitearm sitearm is offline
Commander
 
Join Date: Aug 2004
Posts: 1,432
Send a message via Skype™ to sitearm
Default

Ditto ......

Quote:
Originally Posted by prof786
... when animals attack...
Reply With Quote
  #11  
Old 09-07-2005, 08:03 PM
Khopesh Sidearm's Avatar
Khopesh Sidearm Khopesh Sidearm is offline
Craftsman
 
Join Date: Jun 2005
Posts: 68
Default

The destruction or disappearance for whatever reason of trade partners or nearbye cities. I can't remember that happening in C3, but it did occasionally in Emperor...not too big a deal, but it could throw you for a loop if you did big buisiness with them...
Reply With Quote
  #12  
Old 09-07-2005, 08:23 PM
Thucydides's Avatar
Thucydides Thucydides is offline
Commander
 
Join Date: Aug 2005
Location: Canberra, Australia
Posts: 710
Default another one

religious friction when one group attacks anothers Temples/Churches/places of worship (Druids stones and shrines etc).
Reply With Quote
  #13  
Old 09-07-2005, 08:30 PM
Thucydides's Avatar
Thucydides Thucydides is offline
Commander
 
Join Date: Aug 2005
Location: Canberra, Australia
Posts: 710
Default more

floods, locust swarms, severe storms (with lightning that sparks fires in your city and forests, and waves at sea that drive ships upon the land), drought, earthquakes depending on the location of the city (i.e. severe in Anatolia, mild in Italy, none in most of Northern Europe), sandstorms burying buildings and farms in parts of Egypt and Northern Africa (recognising that Northern Africa was wetter than it is today), and destructive local tsunami.

and even more...

Avalanches in the Alps, hail (bad for crops), sink holes (goodbye warehouse ), and dam failure (having dams are suggested in another thread).

Last edited by Thucydides; 09-07-2005 at 10:02 PM.
Reply With Quote
  #14  
Old 09-07-2005, 08:48 PM
Thucydides's Avatar
Thucydides Thucydides is offline
Commander
 
Join Date: Aug 2005
Location: Canberra, Australia
Posts: 710
Default diseases

Another random disaster could be a personal one, if the player is struck by a disfiguing disease, thus impacting negatively on morale and the willingness of people to migrate to your new city. Crusader Knights had this impact and it was quite a good random factor.

Sorry i should have made one post rather than three, but random ideas kept on popping into my head...
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -5. The time now is 10:49 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.