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#1
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http://www.gamespot.com/pc/strategy/caesar4/media.html
Sweet!! 1 min 33 secs long. no sound. It shows Weather!!! Several buildings and i believe one of the homes evolving up. Last edited by gstommylee; 05-10-2006 at 07:57 PM. |
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#2
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Only nine (well 10) views??? ummm
I think everybodies out of it![]() I mean it's only been 31 mins and you think more people would be on looking for info (with e3 and all)oh well, I guess it doesn't matter does it? everything in do time ![]() Last edited by King Faticus; 05-10-2006 at 08:26 PM. |
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#3
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Screenshots taken from video
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#4
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Mores screenshots:
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#5
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Quote:
Well looks like u got to suscribe (pay) to get the video and I don't have my credit card by my side so I can be number 12 but later after work... ![]() |
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#6
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You can sign up for a free basic account for gamespot.com
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#7
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Still more screenshots:
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#8
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Anyway, I can't install a driver at work, so I'll wait 4 more hours before I can do it at home.
Thanx also Keith for the screenshots; the second group has pics that reminds me sooooo of beloved C3 Also a lot of roads, makes me say that they must play a role on people's come and go and that people maybe can't go where they want as they did in COTN? |
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#9
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Even more screenshots:
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#10
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Last two of the bunch:
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#11
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OMG
Snow. And you can see some farms too. We need more, more, more!!! |
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#12
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Those are nice looking screenshots. This game is going to be awsome!
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#13
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wow this looks great, really. and it's gonna be better with people on streets.
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#14
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The circus is alot bigger than it looked in the screenshots
I am a bit worried about the exaggerated "look" the later Patrician houses have ![]() |
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#15
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Sweet, I'm happy there seems to be those funny worker animations in there still, always love those :P
Only thing that might disappoint me are the nice, but empty roads. I never liked having nice tiles or perfect roads before anything is there (as in CoTN). Prefer that they upgrade like the buildings (dirt path, cobbles, paved etc.) as that just adds to the evolving city feeling for me. Wish they could base them on usage or surrounding wealth. T. |
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#16
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Quote:
Notice how the walkers actually used the road system? ![]() |
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#17
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Thanks a mil for the screenshots keith - same problem as tavita!
![]() EDIT: NOT ANY MORE!!!! ![]() Last edited by Hibernian; 05-11-2006 at 03:31 AM. |
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#18
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i saw quite a lot of evolution/devolution going on there with the residential structures; worrisome?
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#19
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I think we need to take into account the speed at which the city was playing - also seemed to be quite a small city (probably strictly for demo purposes only) to support what appear to be the equivalent of grand villas, so maybe when they played the city, the first thing it did was devolve!
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#20
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It was revealed a while back that patrician elite housing would have 8 levels of evolution.
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