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#1
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http://www.wargamer.com/e3_2006/previews/caesar_iv/
(combat plays a limited role in this game). Oh well, them's the breaks. But, what do you expect a site like "Wargamer" to say? With the progression of computer technology, Caesar IV will now be able to intricately model the lives of each of the city's citizens. That population will be affected by a variety of factors, including their overall prosperity, security, and cultural attributes. During the demo we saw, their current condition could be easily determined from their body language and gestures (The Sims in Roman times, perhaps?). An angry worker might stomp on grapes to express his displeasure with the current regime, for example. Kewl This next part... Should the player want to learn about a particular citizen, it's possible to click on and follow about a particular citizen's life to learn more about their current state. These intelligent citizens have an ultimate effect on the success or failure of a city, so it's especially important to appease the masses in this Roman game. Click on & follow ??? Now THIS is what I wanted to hear! (but I don't see the word "Tracking"). You have to hunt them down & click on them? With no people windows? As an added bonus to the basic city-building objectives presented in the campaign, the final game will also include scenarios from historical cities of that time. While a specific list of cities has not yet been announced, expect to travel from as far as the hills of Britannia to the deserts of North Africa. Additional non-Campaign Tree scenarios? (Hope, Hope, Hope )![]() Last edited by MarkDuffy; 05-18-2006 at 08:18 PM. |
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#2
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Sounds good. Cathago Nova for me!
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