"Tinkerbell" wrote:Resourses grow back if not over-harvested. Quarries, mines, kohl, quartz never run out. Once they get to the point where harvesters are scratching at bare ground for a long time, the resources can go poof & never grow back. We scenariomakers always try to keep this in mind & place enough sprites on the map (unless we are being evil & do it on purpose).
The clever scenariomaker can also make them importable on the world map.
I guess it makes sense in the end,take more than you need and it disappears forever,bit like the real world like oil for example.
Thanks for the reply.