Here's a little story about when I was designing that scenario and something I learned.MarkDuffy wrote:Image #2A ~ This scenario-maker made it very easy. Clay sprites are all over the place. However, once again, if you build too close to the floodplain, you can cover them up. This side of the Nile has 19 makers & 8 layers. Prestige was tough in this scenario & I had a lot of brick/basalt statues to build early.
The first time I tested the scenario, I noticed that the brickmakers were taking a long time to make bricks. And considering that there were a lot of brick structures to build, I wondered what was causing it. I noticed that they were going for clay farther down the shore of the Nile and not to a closer area where I was sure I had placed some clay. What happened to the clay?
I soon figured out that I had "painted" over it when finishing up the map. A little explanation. You can turn your cursor into a "paint-brush" by clicking on certain sprite options in the editor and then drag down a group of palm trees for instance. I had used one that makes weeds near the shore. Apparently, running it over the grid where you've placed the clay sprite erases it. So, I added the clay back in and got a little carried away with my placement; 2 are good, 6 is better. (I also thought of Mark talking about building over them. So, I went overboard so that clay would always be readily available.) My next time through my brickmakers were making bricks at a much faster pace!
So, I've decided the very last thing I do from now on with the city level map will be to place the clay sprites.