How about a New World city builder?

Anything relating to our company that doesn't fit elsewhere
Amun Nefer
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How about a New World city builder?

Postby Amun Nefer » Thu Feb 19, 2009 4:38 am

Not sure if this one's been suggested, but I think it would be a fun idea to do either a Mayan simulator, (which given the fact that there was usually no central authority in the Mayan area (except the occasional king with several cities) would also make for a good online game ;) ) or an Inca simulator which could have many interesting and unique things done with the mountain terrain. There could also be an Aztec one where you build their massive cities and giant pyramid temples. What do you guys think?

Azeem
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Postby Azeem » Thu Feb 19, 2009 5:53 am

Not to burst your bubble or anything, but this has been suggested dozens of times (and it will be suggested dozens of time some more). ;)

I'd be interested in something like this, but some people might be a bit squeamish about the whole human sacrifice thing.

Amun Nefer
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Postby Amun Nefer » Thu Feb 19, 2009 6:17 am

Knew it. =p Well, I wonder why it hasn't been put up?

Too bad for them, it doesn't need to be shown or even really mentioned. It could be alluded to.

What about a Colonial Era simulator if that one doesn't work out? :D

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Postby Rnett » Thu Feb 19, 2009 9:43 pm

"Azeem" wrote:but some people might be a bit squeamish about the whole human sacrifice thing.


No, no this sounds interesting... :D

mg420
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Postby mg420 » Fri Feb 20, 2009 7:22 pm

how about a sequel to Lords of Magic instead!!!

Amun Nefer
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Postby Amun Nefer » Fri Feb 20, 2009 8:25 pm

"mg420" wrote:how about a sequel to Lords of Magic instead!!!


How about no? ;)

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Postby Azeem » Fri Feb 20, 2009 8:41 pm

mg420 wrote:how about a sequel to Lords of Magic instead!!!


Seconded a thousand times over. :D

Amun Nefer
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Postby Amun Nefer » Fri Feb 20, 2009 8:52 pm

"mg420" wrote:how about a sequel to Lords of Magic instead!!!


maybe I'm confusing it with something else, explain LoM to me.

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Postby Azeem » Sat Feb 21, 2009 3:44 am

"Lords of Magic" was a turn-based fantasy strategy game that Impressions Games produced a little over a decade ago. Some of those who worked on LoM are (or were) at Tilted Mill.

Amun Nefer
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Postby Amun Nefer » Sat Feb 21, 2009 4:33 am

What it made it so great? (other than it being an Impressions game)

Azeem
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Postby Azeem » Sat Feb 21, 2009 6:33 am

It's creativity. It obviously drew upon past turn-based fantasy greats like "Master of Magic" and "Heroes fo Might and Magic," but it had an entire well-developed world unto itself with distinct factions, and an interesting history of its world.

"Lords of Magic" was unfortunately a bit buggy and had its own set of issues (then again, what game doesn't?), but it certainly was very unique. Unique enough that it had a pretty strongly devoted fan base and online fan community that lasted for several years.
Last edited by Azeem on Sat Feb 21, 2009 6:36 am, edited 1 time in total.

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Postby Sim-Maire » Sat Feb 21, 2009 11:36 am

What about an unofficial SCS sequel...

Dont have "Sim City" name, but should be better accepted by players because more, far more stuff than SCS (even Destinations) ;)

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Postby Andrelvis » Sat Feb 21, 2009 6:00 pm

Lords of Magic never worked well here. I'd rather have a new Lords of the Realm.

As for the CBs, one great thing they could do would be having one engine for a series of different historical civilizations, like in the Pharaoh/Zeus era, but this time allowing them to be installed and played together (as in, invading or trading with greek cities when ruling an egyptian city). Making good custom content tools and allowing custom civilizations would do a real lot for the life and enjoyability of such a series as well.

Amun Nefer
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Postby Amun Nefer » Sat Feb 21, 2009 6:05 pm

That would be SO awesome! Even better than Europa Universalis! (which is saying A LOT)

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Postby Andrelvis » Sat Feb 21, 2009 6:08 pm

"Amun Nefer" wrote:That would be SO awesome! Even better than Europa Universalis! (which is saying A LOT)


Really is! By the way, have you heard of the Paradox source code program for it's older games?

Amun Nefer
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Postby Amun Nefer » Sat Feb 21, 2009 6:13 pm

I haven't. Did they release it? I love Paradox games, they're my second favourite game company.

Andrelvis
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Postby Andrelvis » Sat Feb 21, 2009 6:22 pm

"Amun Nefer" wrote:I haven't. Did they release it? I love Paradox games, they're my second favourite game company.


Kind of. They released to fan-development-group applicants, who now are making stuff based on the EU2 engine, and those things will be sold in the Paradox online store. :)

Amun Nefer
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Postby Amun Nefer » Sat Feb 21, 2009 6:25 pm

Wow, now that's smart-thinking, profiting off the fans' work...

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Postby Asterix~ » Sun Feb 22, 2009 1:10 am

I like the original idea. A new world city builder would be very innovative since as far as I know, there hasn't been a successful city builder as such. Colonial might be interesting too but far less.

Human sacrifice should be an optional thing, if implemented at all.

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Postby Grumbold » Fri Feb 27, 2009 5:46 pm

"Andrelvis" wrote:Lords of Magic never worked well here. I'd rather have a new Lords of the Realm.


I'd love a game based on LotR 1 or 2, I spent months playing those. LotR 3 lasted about 48 hours on my computer before it got dumped on eBay.


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