TM could do Facebook's FarmTown SO MUCH BETTER!

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Innovan
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Joined: Fri Jun 11, 2004 6:56 am
Location: Silicon Valley, CA
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TM could do Facebook's FarmTown SO MUCH BETTER!

Postby Innovan » Wed May 06, 2009 12:25 am

One of the games on Facebook is Farmtown.

http://www.slashkey.com/forum/

There's not much there there. You plant crops. They grow. You harvest them.

The weird angles are the social elements: If you harvest yourself, you make the lowest amount possible. If you hire someone else to harvest for you, you get 25% more. And they get paid 25% of the cash value of your harvest, not from the player, but from the bank. So interacting with others for an economic transaction is 50% better economically, and it's split 25% you and 25% the hiree.

And while you earn coins rather easily, for the impatient, you can also buy them through paypal at the rate of 7,500 for $5 US.

There's all sorts of problems in basic game mechanics that they're still figuring out. They don't even have buildings working yet, or figured out how to use them.

At a minimum, Tilted Mill should check out FarmTown and maybe float the possibility of consulting for slashkey/helping them with the programming if the money's there.

But sheesh, you guys whip up much more interesting economies, with more interesting raw material requirements, buildings that transform products, and more interesting economic chains. It might be worth a dabble for you, with two already established markets, MySpace and Facebook members.

You also may want to look at Mafia Wars on Facebook, which more heavily rewards people for recruiting large numbers of friends into the game.
Last edited by Innovan on Fri May 08, 2009 3:17 pm, edited 1 time in total.

Innovan
Posts: 426
Joined: Fri Jun 11, 2004 6:56 am
Location: Silicon Valley, CA
Contact:

Postby Innovan » Tue May 19, 2009 12:07 am

Another interesting twist to the farming theme: Every player has a unique facebook id. So fairygarden hashes on this id number to make different combinations of herbs necessary to produce a particular good. An interesting way of delaying the group mind of the internet from cracking the entire system and reducing the game to a spreadsheet.

This game also heavily rewards constant interaction and searching other player's gardens. Every 3 hours after your previous visit you can find gold on your own page --encouraging frequent visits. Going to other player's gardens can also find you gold, and several minigames that give diamonds can be bought by players for visitors to play that last between 1 day-1 week. Really interesting is the requirement that players water each plant (with the count down time varying with the variety of plant), but visitors can also water your plants for you. And if you've been away long enough that your plants wilt, then visitors get rewarded diamonds for watering your plants for you and saving them from wilting, which is a different currency with different effects from gold.

It's an interesting set of mechanisms, if a bit too hippy for my taste. Not as popular as farmtown, which has a ridiculous 3 million users now. Proving Wright right again --too thick of a manual means too hard for your customers to figure out how to have any fun.

And of course if you're impatient, you can buy 1000 gold for $20 through paypal rather than eaking it day by day through the advertising revenue provided by the sidebar ads... but you can only buy gold, not diamonds.

http://apps.facebook.com/fbfairy/fairygardenlist.php

http://faerietimes.webs.com/
Last edited by Innovan on Thu May 21, 2009 9:53 pm, edited 2 times in total.


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