Revealing New Sites

Discussion and help with creating scenarios and campaigns in the Editor
Yahya
Posts: 1544
Joined: Tue Jul 20, 2004 11:09 pm
Location: The Ocean State

Revealing New Sites

Postby Yahya » Mon Jan 26, 2009 6:02 pm

I stumbled across this last week. I imagine it has been mentioned before, but I never knew it, and it is definitely worth mentioning.

Every world site has an attribute called "Reveal." You set it on the left of the editor, like "Activation Cost," "Imports," or "Exports." However, the difference here is that if you choose "Reveal," the list of items changes to other sites on the world map. You can then pick them, and when that site is opened, it will reveal the other one.

If I had know that a couple of years ago, SWVI would be done by now. :p :D

Jimaaten
Posts: 969
Joined: Fri Aug 27, 2004 6:03 pm
Location: Hanford, California, USA

Postby Jimaaten » Mon Jan 26, 2009 6:19 pm

LOL Maybe you should go back and read the lessons Matt posted, especially Lesson 5. :D

Tinkerbell
Posts: 5415
Joined: Fri Sep 07, 2007 3:42 am
Location: San Diego, California
Contact:

Postby Tinkerbell » Mon Jan 26, 2009 7:26 pm

Yahya cracks me up too! :D

Yahya
Posts: 1544
Joined: Tue Jul 20, 2004 11:09 pm
Location: The Ocean State

Postby Yahya » Mon Jan 26, 2009 9:45 pm

Maybe I should. :)

But oh well.


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