CotN timing

Discussion and help with creating scenarios and campaigns in the Editor
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Joined: Sat Sep 12, 2015 11:44 am

CotN timing

Postby Jytte » Tue Mar 20, 2018 11:12 am

For my next scenario timing is important, can't have something happen 'in the middle of the night' when the player is in fact looking at bright sunshine at noon. So, I double checked the weeks/times I need to use, and since I wrote them down, I'll share them with anybody who doesn't have this yet:


A year starts at 6:00 Harvest (week 0) irregardless, in other words if a scenario starts on week 44, you will already have 'year 1' after a minute.

Night (black sky) is 10PM to 3AM (only lasts 20 sec).
Last edited by Jytte on Sun Apr 15, 2018 5:06 am, edited 1 time in total.
Jytte (alias Ubekhet)

Posts: 1544
Joined: Tue Jul 20, 2004 11:09 pm
Location: The Ocean State

Re: CotN timing

Postby Yahya » Thu Mar 22, 2018 12:25 am

Very nice work.

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