Flowering Grass

Discussion and help with creating scenarios and campaigns in the Editor
dreamsoftwilight
Posts: 686
Joined: Tue Aug 24, 2004 7:23 pm
Location: Michigan

Flowering Grass

Postby dreamsoftwilight » Tue Nov 16, 2004 6:37 am

I always thought the meadows from Pharaoh were kinda neat, it broke up the green and or brown of the game nicely. So I recreated this as best as I could with a multi-coloured meadow. :)

It looks the best in the half-desert maps like Voice of Sobek, and fairly nice in the humid maps like Waset.

Instructions are in the zip file. :)
You do not have the required permissions to view the files attached to this post.

dreamsoftwilight
Posts: 686
Joined: Tue Aug 24, 2004 7:23 pm
Location: Michigan

Postby dreamsoftwilight » Wed Nov 17, 2004 6:35 pm

I took pics of the meadows the other day, but thought they didnt get taken, but I did find one! So here it is, I think the meadows look pretty nice... :)
You do not have the required permissions to view the files attached to this post.

Son of Moose
Posts: 1719
Joined: Sun May 09, 2004 6:50 pm
Location: Cape Town, South Africa

Postby Son of Moose » Wed Nov 17, 2004 6:37 pm

Dreamsoftwilight:

Yes --- they do look most inviting --- especially hopefully to the cows, etc. :)

FieryDove
Posts: 66
Joined: Wed Aug 18, 2004 10:30 pm
Location: USA

Postby FieryDove » Thu Nov 18, 2004 8:59 am

Very Pretty! :)

MarkDuffy
Posts: 9232
Joined: Sat Dec 11, 2004 6:30 pm
Location: San Diego, California

Postby MarkDuffy » Thu Jan 11, 2007 9:09 pm

A blast from the past...

Looks like TM listened for Caesar IV! :)

(but ... TM stole the kewl C4 meadows from Zeus !!! :D )

Psylocke
Posts: 19
Joined: Sat Jul 16, 2005 7:24 pm
Location: Sweden

Postby Psylocke » Sat Jul 21, 2007 7:46 pm

The thumbnail looks very cute, will try it out asap! :)


Return to “Editing”

Who is online

Users browsing this forum: No registered users and 2 guests